Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

SK

Uploaded by

kir58

Virus scan

Safe to use

About this mod

Makes expansion for everyone a bit harder, because clans show their disloyalty in very obvious way and can raise rebel kingdoms.

Requirements
Permissions and credits
Translations
  • Turkish
  • Mandarin
  • Korean
Changelogs
Rebellions

Any clan may raise a rebellion depending on their relations with kingdom ruler, culture, owned fiefs and some other factors. When clan rebels it will found a new kingdom which will be at war with original faction. Rebellions are not random at all. Every rebellion has a reason. That's why it is possible to build The Whole Map Kingdom without any rebellions. Just maintain good relations with your lords or keep them small.

Floating titles

Any lord can become a ruler in result of rebellion. After that he will be able to recruit another lords, hire mercenaries and pursue an independent policy. Any ruler can become a usual lord and join another faction when his kingdom is destroyed. Any kingdom will be destroyed when it has the only one ruler clan and has no any fiefs.

Unions

Weak kingdoms will look for alliance with other friendly kingdoms to fight against common enemies. The reasoning behind these unions is based on ruler relations and geopolitical situation.

Relation shift

The game defines different types of hero relations: friends, enemies, neutral. There are two constant thresholds that define the borders of relation areas. By default -10 to be enemies and +10 to be friends. The mod allows to change these thresholds. So if you make both thresholds low the most of lords will be friendly to each other. The intensity of rebellions and wars will be decreased and Calradia will become a very peacefull place. If you make both thresholds high the most of lords will be enemies. The intensity of rebellions and wars will be increased. There are even more options. For instance you can set friendly threshold to +100 and enemy threshold to -100. So there will be no more friends or enemies. All lords will be neutral to each other. In that case rebel reasoning will be based on owned fiefs and culture difference only.

More details

The mod does not save any mod-specific data and not require a new game. You can turn on or turn off it at any moment and continue to play your saves without any manipulations.

If you wanna know how exactly mod works you can check source code here.

Check all my mods: SeparatismTelepathy, Life Is Short, DeadShot.