Mount & Blade II: Bannerlord

File information

Last updated

Original upload

Created by

Zaldir

Uploaded by

Zaldiir

Virus scan

Safe to use

42 comments

  1. waterflame5
    waterflame5
    • member
    • 18 posts
    • 0 kudos
    Is this mod compatible with ATC mod or replace troop tree?
  2. kdsajhfk
    kdsajhfk
    • member
    • 10 posts
    • 0 kudos
    Great mod, I love it so far. May I ask if the new version is compatible with 1.4 or it will simply crash?
    1. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      It should be compatible with 1.3.0, 1.4.0, and 1.4.1
  3. Modbrowse
    Modbrowse
    • member
    • 83 posts
    • 0 kudos
    Aside from the longbows, I like this. And even then, you've balanced that out thoughtfully. I personally don't like longbows on Vlandia because they are the Swadia/Rhodok precursor, but for those that like their 100 years war English feel, this would be great.

    I hope TW does something about the chain mail coif though, I can see why its not used much at the moment. Its too shiny and clashes with the rest of the chain.
  4. EmperorRohedrousStormhorse
    EmperorRohedrousStormhorse
    • member
    • 155 posts
    • 1 kudos
    Just a heads up, yeoman are bowmen, so just to correct the title there, you should rename the Vlandian Yeoman Bowman to Vlandian Yeoman. As for the elite longbowman name, I think Vlandian Retinue Longbowman sounds more English.(Medieval terms)
    1. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      A yeoman is just a freeman, most often a farmer, so not necessarily a bowman, which is why I have named them yeoman bowman (though yeobowman would be more correct to avoid the double useage of "man").

      Retinue longbowman was a good idea! I'll make sure to change that in the next version.
    2. EmperorRohedrousStormhorse
      EmperorRohedrousStormhorse
      • member
      • 155 posts
      • 1 kudos
      Hmmm I see. So by Yeoman Bowmen, it basically means peasant archer in other words? Yeobowmen sounds better lol.(A bit odd but oh well) Or Yeoman Archer.
  5. Warden4059
    Warden4059
    • member
    • 8 posts
    • 0 kudos
    Honestly I think those Vlandian knight shouldn’t have capes.
    1. EmperorRohedrousStormhorse
      EmperorRohedrousStormhorse
      • member
      • 155 posts
      • 1 kudos
      Some Knights did have capes. Some don't.
  6. PrinceOfPrussia
    PrinceOfPrussia
    • member
    • 9 posts
    • 0 kudos
    Hey man, really love this mod, I just wanted to know if you can give longbows 2 quivers instead of one? The don't have a shield so I don't understand why they only have one quiver.
    1. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      It's a balancing issue.

      Give bowmen an extra quiver and you can have your units raining arrows upon a defending enemy until they're all but vanquished. With less arrows they will eventually run out and you have to engage in a melee. That is at least my thoughts about it after having two quivers for the bowmen to begin with.
  7. Zaldiir
    Zaldiir
    • Moderator
    • 10,630 posts
    • 403 kudos
    Vlandia has a tendency to stomp everyone they fight against in the vanilla game, and this mod doesn't exactly lessen that effect.

    Therefore I have made some changes to the troop tree to make Vlandia less of a stomping machine and more in line with the other factions, especially those bordering them.





    As you can see, the first tier of elite units is now infantry instead of cavalry. Their armour is a lot stronger than that of a levy, and they use a shield, so they have good survivability. This then leads into the bowmen being moved to the elite troop tree. Bowmen are in general quite strong compared to crossbowmen in Bannerlord, and so I found that making them elite troops makes it harder to train them and you have to sacrifice cavalry for bowmen, making it an actual dilemma which troops you want. It also makes some sense lorewise, since it requires a lot more training to be a good bowman than crossbowman.

    If anyone have some ideas for any other changes that can be made to make the Vlandian troop trees better, more unique, or more balanced, please let me know and I will look into working those ideas into the mod.
    1. rbombster
      rbombster
      • premium
      • 2 posts
      • 0 kudos
      This is much needed i think. I have played two games with your mod so far, and Vlandia is... powerful. When do you intend to release this change?
    2. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      Now.
    3. PolishMartyr
      PolishMartyr
      • member
      • 39 posts
      • 0 kudos
      the tree is not what makes them stomp everything. It is the number of lords they have and the fact that Sturgias and Battanians get into multiple wars right from the start weakening them. That is if everything goes accordingly. My game I am a mercenary and Vlandia is struggling. They only just retook Sargot and Charas but still lost Praven. But I guess I am imagining this since the longbowman line who get decimated by foresters and other elite range units are too OP and need to be sent to the elite line. The esquire change though is the only thing I think I will like in this update if I update at all. Vlandian cavalry was what made Vlandian over powering. Taking away that tier 2 horse unit makes such a huge difference.
    4. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      You're absolutely right that it is the amount of castles, cities and lords they have that make them stomp everyone, but making their troop tree stronger than it already was doesn't exactly help the situation, which is why I moved the longbowmen to the elite tree. They are afterall a lot stronger than the crossbowmen, and thus had to either be made worse, removed, or moved - and I chose the last one since I wanted to add a non-cavalry unit to the elite tree.

      And yea, their T2 cavalry made them very strong. The eqsuire is still good at survival, but not such a great fighting force as the squire was, so hopefully this will make them a little more in line with their neighbours despite their numerical advantage.
  8. Kolaris
    Kolaris
    • member
    • 511 posts
    • 5 kudos
    Shouldn't the Billmen/Voulgiers have no 1H weapons? I thought the point of them - compared to the Pikemen - was they were forced into using their 2H polearms. But the AI prefers their 1H weapons, and with no shields, they just seem all-around worse. Especially because they're faster than the shield-equipped units and end up running in front of them, soaking up all the arrows.
    1. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      That's a good point.

      I'll add that to the list for the next version.
  9. jipped91
    jipped91
    • member
    • 14 posts
    • 0 kudos
    If these units are balanced, ill definitely download. Looks great.
    1. Zaldiir
      Zaldiir
      • Moderator
      • 10,630 posts
      • 403 kudos
      I think they are pretty balanced, but I haven't tested extensively.
    2. jipped91
      jipped91
      • member
      • 14 posts
      • 0 kudos
      I tried downloading and installing in modules(like most mods), however it went into the actual module folder for some reason. It also crashes now when clicking "party" and did not change the units. Any advice, or help on this matter?
  10. L3GION16
    L3GION16
    • supporter
    • 23 posts
    • 1 kudos
    Vanilla Vlandian Spearman only upgrades into the new billman. Should also go into veteran spearman.