v0.1+ TA Core, Byzantine, Rus & Mongols and Late Medieval Era
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Changelogs
Version v0.1
Final version for TA v0.1+ Reupload 1.12.2024: Each of the three name versions has its own unique directory, ID and name so they can all be installed at the same time and can be switched between them as needed in the Game Launcher. Fixed a bug in one helmet-bevor dummy and nerfed body armor of all bevors, nerfed leather gloves 23 (was 25).
Finished all Late Medieval Era helmet. Added cultural and quality variations for helmets. Added up to 3 non merchandise, **name prefixed replacers (Face Scarf, Steel Bevor, Noble Steel Bevor) for each suitable helmet to overcome BL and RBM limitations.
Version v0.0.9.9
Added Late Medieval Era: Body Armors. Next update final version v0.1 with added Late Medieval Era Helmets.
Version v0.0.9.8
Added Late Medieval Era: Shoulders, Arms and Legs All four mods must be enabled: TA Core, Byzantine, Rus & Mongols and Late Medieval Era Added helmet dummies for both bevors and face scarf, all dummies names start with ** so they are at the beginning of the list in the library and are non merchandise. All dummies hide beards and add appropriate values for face and head armor, which is not possible with shoulder armor in BL and RBM.
Version v0.0.9.5
Added Rus & Mongols. All three mods must be enabled: TA Core, Byzantine and Rus & Mongols If you don't want / can't use some of the submods, for example Rus & Mongols, you have to: - In SubModule.xml delete or comment out <!-- <DependedModule Id="BL.Terra_Armarium.Rus&Mongols"/> --> - Delete / move out (rename the file .xml extension) the relevant files in items folder eg. rusmongols_items_head.xml to rusmongols_items_head.xml.backup, etc.
Version v0.0.9.0
So far only Core and Byzantine. Requires both mods enabled in the Launcher.
Terra Armarium FullFix & RBM In the original file most of the armors have meaningless weight. There are missmatched hit sounds, armor materials and civilian status. Many helmets have wrong hair and beard covering. I checked every item ingame, fixed all issues and added RBM stats.
Item names changed for better immersion. There are no [ ], fixed typos and wrong/incomplete names. Armor weights were set according to the real armor weights from the internet, more or less.
For each suitable helmet there are up to 3 non merchandise, **name prefixed replacers (Face Scarf, Steel Bevor, Noble Steel Bevor). These helmet replacers will hide the beard and add the appropriate amount of head and face armor to the helmet armor to overcome BL and RBM limitations. All replacers are non merchandise, so you have to pick them up in the library when you need them, they will be grouped with the other items at the beginning of the list thanks to the * / ** / [TA] * prefix.
This mod obviously requires Terra Armarium v0.1+ and RBM (only RBM version).
There are 3 item name versions in the zip archive, extract only 1 or all and switch between them in Launcher: Byzantine Phrygian Nasal Helmet / *Replacer *Byzantine Phrygian Nasal Helmet / **Replacer [TA] Byzantine Phrygian Nasal Helmet / [TA] *Replacer
With */[TA] Prefix you will find TA items in the market or library in no time, just click on Name tab (sort alphabetically) and all *TA items will be grouped at the top of the list.
I respect TW's approach on civilian vs combat gear, so most armor parts are combat only.
Installation: Unblock the file, choose your version and extract it to the Modules game folder. Turn on the mod in your launcher.
If you don't want / can't use some of the submods, for example Rus & Mongols, you have to: - In SubModule.xml delete or comment out <!-- <DependedModule Id="BL.Terra_Armarium.Rus&Mongols"/> --> - Delete / move out (rename the file .xml extension) the relevant files in items folder eg. rusmongols_items_head.xml to rusmongols_items_head.xml.backup, etc.
Check the image gallery and the first Sticky post to get more info.