Mount & Blade II: Bannerlord
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Monty

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MontyLeGueux

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About this mod

A mod aiming to make smithing more enjoyable. Include better stamina management and QoL features such as shift click to smelt/refine faster and keeping the last used desing for every category even when the smithing menu is closed.

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Main Features : 

-Better Stamina management - Your total smithing stamina depends on your endurance and your smithing skills ( = 100 + smithing skill + 10 * endurance). As opposed to other smithing mods simply increasing the cap, smithing will be harder in the beginning and becomes gradually more viable as your skill improves.

Stamina regeneration has also been changed from 5% per hour in vanilla to 10% per hour while resting in a town and 5% per hour anywhere else. Now, a good 10 hours sleep at the nearest tavern is all you need to get back to work instead of an absurd 20 hours long break.

The game will also notify you when you or your companion's stamina regenerated fully.

You can individually configure the stamina cost for smelting, smithing and refining in the config file (MontyForgeOverhaul.json).

-Better Coal Recipes - The base recipe will give you 3 charcoal for 2 hardwood, and the improved one will give you 6 charcoal for 3 hardwood. You won't have to deplete half the continent's hardwood stock to run your smithing business. Warning, charcoal is heavy, avoid buying all the hardwood you find.

You can turn this feature off in the config file (MontyForgeOverhaul.json).

-Faster Smelting - Holding shift while clicking on the smelt button will smelt the entire stack of item, or as much as your stamina or coal supply will let you. No need for an autoclicker to smelt those 40 throwing knives anymore.

-Faster Refining - Holding shift while clicking on the refine button will perform the selected refining operation 10 times. Holding shift and ctrl will refine as much as your stamina or raw material supplies will let you. Making those thamaskene ingots have never been easier !

-Weapon Designing QoL - Whenever you leave the smithy or switch weapon category, the weapon you were working on will be saved and restored when you come back. You can now rest easy knowing that sick weapon design you didn't have enough energy to craft will wait for your return.

-Weapon Part Unlocking Rework - Smithing weapons will only unlock parts within that weapon category. Can be disabled in the config.

New in 1.4 :

-Xp requirement to unlock a new part is also restricted per category. Warning, certain weapon categories with fewer weapon parts might be really easy to max out now.

-Compatible with the latest beta build.

This mod was tested for bugs and balance during an entire playthrough, but there's always things falling through the cracks. Feel free to use the bug and discussion sections, I respond to most feedback.

This mod is open source, the code can be found here : https://github.com/MontyLeGueux/MontyForgeOverhaul