About this mod
Every hit/kill will now heal the attacker based on desired factors, using Athletics/Medicine average with multipler, a static number or both. Multiple configuration options available. Works on both main and beta branches.
- Permissions and credits
- Changelogs
((Athletics + Medicine) / 2) * Multipler (0.06 is default)
Both healing modes stack, meaning if your character has:
- 60 Athletics
- 40 Medicine
with a multipler of 0.06 and flat value of 1.5, his final healing will be 4.5 HP.
With a configuration file (\LifeLeech\bin\Win64_Shipping_Client\config.xml) you can balance the game as you wish. You can change the following settings:
- StaticHealing - if enabled, a given value will heal the agent without any modifiers.
- MultiplerHealing - if enabled, healing is adjusted according to the formula above. The value is a final value multipler.
- ExcludeCavalry - toggles healing for agents currently on a mount
- PlayerOnly - toggles healing for player character only
- KillBased - if true, only kills will heal the agent. False means every hit will heal.
- LimitedByMaxHealth - if true, life leech will not go above max health. Otherwise it will exceed max health forever.
- OnlyNamedCharacters - if true, only hero characters will be healed (such as companions or lords).
- DebugOutput - toggles debug output, such as how many hit points were awarded to which agent
How is it different than other health leech mods?
It probably isn't. I had fun making this and I thought I could share.
Where's the source?
https://github.com/xtul/LifeLeech
The formula is rubbish. Change it.
If you give me a better one and some reasoning behind it I will definitely consider it, since I didn't test this mod for longer playthroughs.