Mount & Blade II: Bannerlord
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Created by

xtul

Uploaded by

noafk9

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About this mod

Every hit/kill will now heal the attacker based on desired factors, using Athletics/Medicine average with multipler, a static number or both. Multiple configuration options available. Works on both main and beta branches.

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This mod heals attackers based for either flat, user-defined value or according to this formula:

((Athletics + Medicine) / 2) * Multipler (0.06 is default)

Both healing modes stack, meaning if your character has:
  • 60 Athletics
  • 40 Medicine

with a multipler of 0.06 and flat value of 1.5, his final healing will be 4.5 HP.

With a configuration file (\LifeLeech\bin\Win64_Shipping_Client\config.xml) you can balance the game as you wish. You can change the following settings:

  • StaticHealing - if enabled, a given value will heal the agent without any modifiers.
  • MultiplerHealing - if enabled, healing is adjusted according to the formula above. The value is a final value multipler.
  • ExcludeCavalry - toggles healing for agents currently on a mount
  • PlayerOnly - toggles healing for player character only
  • KillBased - if true, only kills will heal the agent. False means every hit will heal.
  • LimitedByMaxHealth - if true, life leech will not go above max health. Otherwise it will exceed max health forever.
  • OnlyNamedCharacters - if true, only hero characters will be healed (such as companions or lords).
  • DebugOutput - toggles debug output, such as how many hit points were awarded to which agent


How is it different than other health leech mods?
It probably isn't. I had fun making this and I thought I could share.

Where's the source?
https://github.com/xtul/LifeLeech

The formula is rubbish. Change it.
If you give me a better one and some reasoning behind it I will definitely consider it, since I didn't test this mod for longer playthroughs.