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Author notes
Only the textures are mine. The 3d assets aren't. Therefore, I am not in a position to give permissions to anything related to redistribution. However, this mod can be used as a requirement for another mod.
File credits
Norman Armory by ObiVV Norman Armory RBM Patch by iEssence Chainmail coif assets by INKXO on Sketchfab
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Added closed coif variations of most open helmets, overhauled some painted shield designs, added 6 heavy cloak variations and 17 colored tunic variations (5 of rolled cloth tunic, 7 of custom northern tunic, 5 of noble tunic), further adjusted cloth physics and collision for capes.
Version 1.0.2
Fixed submodule.xml error
Version 1.0.1
Fixed fluted cap helmets clipping, corrected cape collisions and physics, added 2 painted variations of nasal phrygian helmets with chinstrap, added 1 painted variation of nasal norman helmet with aventail, adjusted roman mail shirt material (higher gloss), adjusted calrado-vlandic helmet material for consistency and reworked nasal bars and helmet shape, adjusted vlandian (norman style) nasal helmet material for consistency and altered the mesh to make it slimmer around the ears, reworked nasal bars for southern vlandian nasal helmets.
Version 1.0
Release
Norman Armory (the original) makes holster position changes for shields. this makes it incompatible with anything that changes holsters. However, I've provided two patches for the two most popular mods that also change holsters. You shouldn't encounter a problem unless you also have another similar mod.
If you want to remove Norman Armory's animations, remove every xml except for items.xml, shoulder_rested.xml and project.mbproj.
If you still have holster position issues and you're willing to sacrifice Norman Armory's custom positions, remove the shoulder_rested.xml from Norman Armory. doing this also removes the requirement for the RBM patch for Norman Armory.
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This custom armor patch is based on one of my favorite lightweight armor mods, Norman Armory.
I've retextured and resculpted assets from the original mod for a cleaner and slimmer look fitting the time period. Less 12-13th century fantasy, more period accurate 11th century. Think of the Bayeux Tapestry. I've based myself on archeological depictions for the most part but some inaccuracies may be present. It is still a hundred times better than vanilla.
For the sake of variety I also worked on the 12th century assets like the spoleto mask and the crusader helmet, and I've also added some crusader habits.
I made several variations of armors that allow for better character customization, and I've also added several custom cape designs with better cloth physics. No more stretchy capes.
Most torso armors i worked on have had their physics reworked as well. A lot of helmets have been reworked and they look entirely different from the original. Some people were bothered by the inverted normals on the fluted helmets. I fixed them. It is better that you see for yourself in the pictures.
This patch will be a requirement for my 11th Century Vlandian troops overhaul (Release TBD).
Requirements and load order for vanilla version:
Norman Armory Norman Armory Reworked
Requirements and load order for RBM version:
RBM Norman Armory Norman Armory RBM Patch Norman Armory Reworked
Notes
This will be updated periodically. I also want to get to the Byzantine and Arab armors in the original mod but first I'll finish with the Western European part.
The mail coif models aren't mine. They were made by INKXO on sketchfab. All credits are in the credits section.