Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Some assets are mine but some others aren't. Most of them are a mix. I'd rather not risk it, so, I prefer not to give permissions to anything related to redistribution. However, this mod can be used as a requirement for another mod.
File credits
Norman Armory by ObiVV Norman Armory RBM Patch by iEssence Helmet chinstrap model by Zodiac Chainmail coif assets by INKXO on Sketchfab
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5.0.0
This mod is now fully standalone (no requirements). The holster position changes have been undone for compatibility; The patches are only needed if you still use the original mod. If you delete the original you will lose some items from your game.
Refitted most torso armor, coifs and helmets.
Improved textures for hauberks.
Added cloth physics to all the open helmets with ventail.
Added chinstraps to most helmets (Big thanks to Zodiac for his chinstrap model).
Adjustments to Spoleto mask helmet.
Reworked the belted long sleeved hauberk.
Added a flat top kite shield.
Removed some redundant variations for helmets. You will lose a few of them if you had them.
Improved textures and positioning for shields.
Added a burgundy variation for tied and wrapped boots.
Version 1.4.5.3
Fixed weight painting for Varangian bra.
Fixed some armor proportions. Some of the knightly hauberks will fit more snugly.
Fixed unnoticeable transparency for the big hauberk.
Minor color corrections for several shields and some clothes.
Added a clan color variation for the light klivanion.
Added a new heavy klivanion with extended torso protection and shoulder guards. Clan color variation available.
Corrected normals for a few helmets.
Optimized noble cloak meshes.
Added LODs to meshes that were missing them.
Added a few helmet variations appropriate for byzantines.
Separated item XMLs by inventory slots.
Version 1.4.4.3
Final cloth physics fix for klivanion
Version 1.4.4.2
Cloth physics fixes for klivanion
Xml fixes
Recompiled shaders
More noticeable sizes for bossless shields
Vlandian helmet material fixes
Version 1.4.4.1
Reworked eastern hauberk and added a clan color variation.
Added a new segmented cervelliere over a full face coif.
Improved some fluted helmets.
Improved several nasal helmet shapes.
Revisited some imperial and norman shield textures.
Resized all shields added by this mod.
Added 2 variants of vanilla chest harnesses (varangian bra).
Added an imperial klivanion.
Revisited Asero-Vlandic Robe, with 3 new variations.
Added 3 wrapped helmet variations.
Vanilla Vlandian helmets texture adjustments.
Version 1.3.4.1
Slightly reduced glossiness for helmets.
Added 2 new hauberks - a remade double mail hauberk over a simple tunic and a special decorated hauberk over an embroidered tunic for high ranking soldiers.
Added 3 new woolen cloaks. One burgundy, one black, one clan colored.
Reshaped and updated material for mail mittens to prevent clipping with swords.
Adjusted Vlandian sword handle sizes to prevent clipping.
Added a clan colored variation of the cavalryman's hauberk.
Updated material for shields with clan banner.
Version 1.2.4
More helmet variants for the norman nasal helmet and calrado-vlandic nasal helmet. Helmet material updates. Shield material updates. XML corrections for shield positions and beards showing with closed coif helmets.
Version 1.2.3
Color and specular adjustments to several shields. Improved cloth physics for beltless hauberk. Modified shield size and shield handle placement to properly align with forearm to eliminate clipping.
Version 1.2.2
Vlandian swords overhaul, belted hauberk texture update, complete teardrop shields overhaul based on the Bayeux tapestry, tied and wrapped boots variations.
Version 1.1.2
Added closed coif variations of most open helmets, overhauled some painted shield designs, added 6 heavy cloak variations and 17 colored tunic variations (5 of rolled cloth tunic, 7 of custom northern tunic, 5 of noble tunic), further adjusted cloth physics and collision for capes.
Version 1.0.2
Fixed submodule.xml error
Version 1.0.1
Fixed fluted cap helmets clipping, corrected cape collisions and physics, added 2 painted variations of nasal phrygian helmets with chinstrap, added 1 painted variation of nasal norman helmet with aventail, adjusted roman mail shirt material (higher gloss), adjusted calrado-vlandic helmet material for consistency and reworked nasal bars and helmet shape, adjusted vlandian (norman style) nasal helmet material for consistency and altered the mesh to make it slimmer around the ears, reworked nasal bars for southern vlandian nasal helmets.
Version 1.0
Release
Load order and installation instructions at the bottom
----------------------------------------------
This is based on one of my favorite lightweight armor mods, Norman Armory.
I've retextured and resculpted assets from the original mod for a cleaner and slimmer look fitting the time period. Less 12-13th century fantasy, more period accurate 11th century. Think of the Bayeux Tapestry. I've based myself on archeological and iconographic depictions for the most part but some inaccuracies may be present. It is still a hundred times better than vanilla.
For the sake of variety I also worked on the 12th century assets like the spoleto mask and the crusader helmet, and I've also added some crusader habits (To be reworked at a later date).
I made several variations of armors that allow for better character customization, and I've also added several custom cape designs with better cloth physics. No more stretchy capes.
Most torso armors i worked on have had their physics reworked as well. A lot of helmets have been reworked and they look entirely different from the original. Some people were bothered by the inverted normals on the fluted helmets. I fixed them. It is better that you see for yourself in the pictures.
This mod will be a requirement for my 11th Century Vlandian troops overhaul.
The original Norman Armory is no longer required for this mod to work. This makes it compatible with any mod that changes holsters. None of the patches are needed anymore unless you continue to use the original.
I still recommend that you try it out. It remains compatible with this mod and it adds much needed variation for vlandian and imperial clothing and armor.
To use this with the original norman armory, follow these instructions.
Requirements and load order for vanilla version:
Norman Armory Norman Armory Reworked <----- This mod
Requirements and load order for RBM version:
RBM Norman Armory Norman Armory RBM Patch Norman Armory Reworked <----- This mod
Norman Armory (the original) makes holster position changes for shields. this makes it incompatible with anything that changes holsters. However, I've provided two patches for the two most popular mods that also change holsters. You shouldn't encounter a problem unless you have 3 or more mods that change holsters.
1. If you don't want to use Norman Armory's custom animations, delete everything in ModuleData except items.xml, shoulder_rested.xml, and project.mbproj.
2. If you don't want to use the custom holster positions, remove shoulder_rested.xml. This voids the RBM patch requirement for the original Norman Armory.