Basic barebones companion mod. Adding in currently only six new wanderers. Will be updated once I figure out how to do what I'm attempting.
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Changelogs
Version 0.2
theres like 30? new companions since last time, still no dialogue, still blank slates.
Version 0.1
like, 16? companions. Very blank slates. no names. spread across cultures. Fun ones didn't work. Dialogue still not working. proof of concept that you dont need names in the files. Mostly dont for personal use. Still can't solve the aging issue or really any of issues. Not crashing for me see posts . Idk. NEW COMPANIONS. many. blank; nameless. See images
Version 0.0
six companions. boring. gilman didnt work. boring.
Simply adds in some new wanderers. They have identical dialogue and barebones skills. I tried to have them young and inexperienced so they'd grow with you, but despite the files content the game seems to generate them old and talented but hopefully that'll change once I work out how.
Main point of it was to get companions with culture sounding surnames names, rather than epithets. The battanians have mythology names, the others named after small villages in the game.
I spent alot of time trying to get a Gilman wanderer but it crashes and I can't work out why and am too tired right now to bother. So it might be updated with one, but probably just more generics (hoping for 2 per culture.) once I sort out the aging issue. Used https://www.nexusmods.com/mountandblade2bannerlord/mods/67 as the base to skip over working out what to do through copying.
Requires new game or (probably but I havent tested) console fiddling to work as companions are generated at game start.