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Sidies

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Sidiess

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  1. Sidiess
    Sidiess
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    Steam Workshop
    Improved Garrisons is now also available on the Steam Workshop. Both the Nexus Mods and the Workshop version will be exactly the same. It is up to you which download option you would like to use. The download of Improved Garrisons for the beta branch of the game will only be available to download from Nexus Mods due to download restrictions of the workshop.

    Be aware that mods that are within the modules folder overwrite mods that are downloaded from the workshop! 
    If you want to use the workshop version of Improved Garrisons you first have to delete the Improved Garrisons folder from the modules folder.

    Nexus Mods will continue to be the main platform for Improved Garrisons with regards to discussions, feature requests, bug reports and downloading different versions of the mod.
  2. Sidiess
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    Donations
    I want to give a special thanks to all your Donations!
    There sadly is no way I know to personally thank you if you send me a donation over PayPal, therefore there is no direct feedback. But be asured every donation reaches me and I'm always a very happy person once I receive one :=)

    Regarding Compatibility
    With this mod there may also come COMPATIBILITY issues with other mods! I had to include a new base game model "DefaultPartySizeLimitModel" which may conflict with other mods that use this model. (Only one mod can override each model, if another overrides the same the game crashes)
    Why is this model needed? The guard parties are basically set as a militia party so you don't get your precious clan party
    slots filled up. Militia parties have a set size which is way to low for a guard party. Therefore by overriding the PartySizeLimitModel I'm able to set a higher party size for these new parties. If another mods is also overriding this model both mods won't be compatible. But I introduced some workarounds that you may try get it working. (See the next section)

    If you have compatiblility issues
    > Go to the config.xml file of this mod (found under Documents/Mount and Blade/Configs/ImprovedGarrisons)
    > You have two posibilities to try either
    > Set <LoadCustomPartySizeModel> to true (prefered) OR set <LoadCustomPartySpeedModel> to true
    > Try to start your mod setup with either set to true if it crashes try the other
    > If it crashes anyways you could set both to false and Improved Garrisons would still work BUT your transferparties
    and your guard parties will move very slow!

    Regarding Crashes & Errors
    Most of the time one of the following reasons is the cause of a crash.

    1. The dll file of Improved Garrisons has been automatically blocked by Windows
    To unblock Right click on ImprovedGarrisons.dll found under Modules/ImprovedGarrisons\bin\Win64_Shipping_Client_\ImprovedGarrisons.dll and select Properties. In the popup window, check the unblock checkbox at the bottom of the General tab. (If it is there)

    2. The wrong mod version is used.
    With the current implementation of mods in Mount and Blade Bannerlord it is CRUCIAL to regularly update to the latest mod version! Many times after an update mods stop working until the mod creator releases an fix that is then downloaded and installed by you. You may
    use the Vortex Launcher provided by nexusmods to make your life easier. It is also necessary to check which game version you are
    running (there is also a beta version of M&B that is supported by this mod. If you were to use this mods beta version it will most of the
    time NOT run with the main version of the game)

    3. The mod threw an error in the chat window.
    If so you can find this error under ImprovedGarrisonsi/ModuleData/ErrorLog.xml. Please consider making a full bug report with the bug report Template provided in this mods forum.

    4. The mod needs to be loaded earlier or later
    If you experience loading/startup issues make sure to to try to move IG up or down the mod loading order in the launcher as there may be compatibility issues with other mods.

    5. The mods config and/or the garrison settings are not saved and reset on reloading the save

    This is most likely related to permission issues. The mod saves it's files at Documents/Mount and Blade II Bannerlord/Configs. If the mod is missing the permissions to create a new folder or write data to files, the settings can't be saved. To fix this run the game as administrator. You can do this by going to your games folder Mount & Blade II Bannerlord\bin\Win64_Shipping_Client and right-click TaleWorlds.MountAndBlade.Launcher.exe and press run as administrator.

    6. There was an error in method LoadSaveFiles Exception
    This issue is most likely related to the .NET Framework on your pc. I would recommend to check/update the .NET Framework installation on your pc and run a sfc/scannow in the cmd window. Also make sure your windows updates are up to date.

    7. My recruiter doesn't work
    This issues is often related to modded units.If the recruiter is looking for potential upgrade units for any given unit in your template and their respective lower units can not be recruited from villages (e.g. these are modded units not provided by villages), the recruiter can't find them on the map and stays in the settlement forever.
    The prominent mod that causes this to happen is "my little warband" which should have a setting in its configuration to fix this issue.
    Spoiler:  
    Show
    You need to change a few settings in the my littlewarband xml to true. By default my little warband troops are only visible for you as the
    player, and sort of "magic" their way into the parties of clan members

    Go to your bannerlord install location, and go to the modules folder, find
    the my little warband folder and inside of it find a file called
    settings.xml and edit it with notepad or whichever texteditor you prefer
    (don't use word)
    Make sure these 3 parameters are set to true, instead of false. And then save your changes.
    <ClanRecruitCustomTroop>true</ClanRecruitCustomTroop>

    <!-- Replace troop production at player owned settlements with custom units; AI can recruit as well -->
    <SpawnAtPlayerSettlement>true</SpawnAtPlayerSettlement>

    <!-- Replace troop production in all settlements of player lead kingdom with custom units; AI can recruit as well -->
    <SpawnAtPlayerKingdom>true</SpawnAtPlayerKingdom>


    Known Issues
    - The Hideout clear feature is currently not working

    Thank's for your support!
    And if you wan't to buy me a coffee it is always much appreciated.
    On to a great journey of M&B!
    Sidies
  3. VenturaTM
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    Please update, it has a lot of bugs and errors and it's an incredible mod.
  4. RPGryphus
    RPGryphus
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    Damn, a lot of issue with this mod apparently. Don't download this.
  5. Sherman3842
    Sherman3842
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    My game keeps crashing with improved garrisons on and also something to do with the TW sandbox. Not to sure how to fix this or what exactly is causing the problem as I cant find this anywhere online
  6. mrbufi
    mrbufi
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    It only recruits cavalry units, even though there are no cavalry troops in the custom soldier template
  7. tafawick
    tafawick
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    This page contains the following errors:error on line 2 at column 1: Start tag expected, '<' not found
    Below is a rendering of the page up to the first error.
    help
  8. yungroxaslol
    yungroxaslol
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    my game stuck in first loading screen when i use this mod, my game version is 1.2.9 anyone know how to fix this?
  9. Zeozzz
    Zeozzz
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    New Log Entry: 19:41:25 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:41:33 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:41:48 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:42:20 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:44:14 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:48:43 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:50:22 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
    New Log Entry: 19:50:43 Wednesday, 09 July 2025
     >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
       at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
    -------------------------------
  10. fongking
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    Please add re-check mechanism before press cancel for transfer troops and guard party to avoid it send 0 out XD
    This is one of the most important mod I reckon, really really love to use this mod !!

    I hope it will be one of the popular useful mod one day !!
    Of course Endorsed !!

    Thank you Sidiess , you're the legend !!
    Taleworld should give you at least $10k for this mod !!
    1. Zeozzz
      Zeozzz
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      .
  11. haseo1121
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    got an error here but it seem minor but it spams text every sec 
    error on line 2 at column 1: Start tag expected, '<' not found
    1. nejt12475
      nejt12475
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      Me too
  12. IbrahimXsaied
    IbrahimXsaied
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    The code does not work, it appears to be finished. Please solve it.

    New Log Entry: 22:33:00 Thursday, 15 May 2025
     >> There was an error in method TryInitializeImprovedGarrisonsUI Exception: Method not found: 'TaleWorlds.Localization.TextObject TaleWorlds.Localization.TextObject.get_Empty()'.
       at ImprovedGarrisons.ImprovedGarrisonsUI.SubMenus.ManagementUtils.BuildingVM.GetBonusExplanationOfLevel(Int32 level)
       at ImprovedGarrisons.ImprovedGarrisonsUI.SubMenus.ManagementUtils.BuildingVM.GetBonusText(Building building, Int32 level)
       at ImprovedGarrisons.ImprovedGarrisonsUI.SubMenus.ManagementUtils.BuildingVM..ctor(Building building)
       at ImprovedGarrisons.ImprovedGarrisonsUI.SubMenus.ManagementUIVM.InitializeBuildings()
       at ImprovedGarrisons.ImprovedGarrisonsUI.SubMenus.ManagementUIVM.InitializeAll()
       at ImprovedGarrisons.ImprovedGarrisonsUI.SubMenus.ManagementUIVM..ctor()
       at ImprovedGarrisons.ImprovedGarrisonsUI.ImprovedGarrisonsUIVM..ctor()
       at ImprovedGarrisons.ImprovedGarrisonsUI.ImprovedGarrisonsUIGauntlet.CreateLayout()
       at ImprovedGarrisons.ImprovedGarrisonsUI.ImprovedGarrisonsUIGauntlet..ctor()
       at ImprovedGarrisons.ImprovedGarrisonsUI.UIManager.TryInitializeImprovedGarrisonsUI()
    1. MeoJimi
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      I got the same error too and dev seem like not response right now.