Steam Workshop Improved Garrisons is now also available on the Steam Workshop. Both the Nexus Mods and the Workshop version will be exactly the same. It is up to you which download option you would like to use. The download of Improved Garrisons for the beta branch of the game will only be available to download from Nexus Mods due to download restrictions of the workshop.
Be aware that mods that are within the modules folder overwrite mods that are downloaded from the workshop! If you want to use the workshop version of Improved Garrisons you first have to delete the Improved Garrisons folder from the modules folder.
Nexus Mods will continue to be the main platform for Improved Garrisons with regards to discussions, feature requests, bug reports and downloading different versions of the mod.
Donations I want to give a special thanks to all your Donations! There sadly is no way I know to personally thank you if you send me a donation over PayPal, therefore there is no direct feedback. But be asured every donation reaches me and I'm always a very happy person once I receive one :=)
Regarding Compatibility With this mod there may also come COMPATIBILITY issues with other mods! I had to include a new base game model "DefaultPartySizeLimitModel" which may conflict with other mods that use this model. (Only one mod can override each model, if another overrides the same the game crashes) Why is this model needed? The guard parties are basically set as a militia party so you don't get your precious clan party slots filled up. Militia parties have a set size which is way to low for a guard party. Therefore by overriding the PartySizeLimitModel I'm able to set a higher party size for these new parties. If another mods is also overriding this model both mods won't be compatible. But I introduced some workarounds that you may try get it working. (See the next section)
If you have compatiblility issues > Go to the config.xml file of this mod (found under Documents/Mount and Blade/Configs/ImprovedGarrisons) > You have two posibilities to try either > Set <LoadCustomPartySizeModel> to true (prefered) OR set <LoadCustomPartySpeedModel> to true > Try to start your mod setup with either set to true if it crashes try the other > If it crashes anyways you could set both to false and Improved Garrisons would still work BUT your transferparties and your guard parties will move very slow!
Regarding Crashes & Errors Most of the time one of the following reasons is the cause of a crash.
1. The dll file of Improved Garrisons has been automatically blocked by Windows To unblock Right click on ImprovedGarrisons.dll found under Modules/ImprovedGarrisons\bin\Win64_Shipping_Client_\ImprovedGarrisons.dll and select Properties. In the popup window, check the unblock checkbox at the bottom of the General tab. (If it is there)
2. The wrong mod version is used. With the current implementation of mods in Mount and Blade Bannerlord it is CRUCIAL to regularly update to the latest mod version! Many times after an update mods stop working until the mod creator releases an fix that is then downloaded and installed by you. You may use the Vortex Launcher provided by nexusmods to make your life easier. It is also necessary to check which game version you are running (there is also a beta version of M&B that is supported by this mod. If you were to use this mods beta version it will most of the time NOT run with the main version of the game)
3. The mod threw an error in the chat window. If so you can find this error under ImprovedGarrisonsi/ModuleData/ErrorLog.xml. Please consider making a full bug report with the bug report Template provided in this mods forum.
4. The mod needs to be loaded earlier or later If you experience loading/startup issues make sure to to try to move IG up or down the mod loading order in the launcher as there may be compatibility issues with other mods. 5. The mods config and/or the garrison settings are not saved and reset on reloading the save This is most likely related to permission issues. The mod saves it's files at Documents/Mount and Blade II Bannerlord/Configs. If the mod is missing the permissions to create a new folder or write data to files, the settings can't be saved. To fix this run the game as administrator. You can do this by going to your games folder Mount & Blade II Bannerlord\bin\Win64_Shipping_Client and right-click TaleWorlds.MountAndBlade.Launcher.exe and press run as administrator.
6. There was an error in method LoadSaveFiles Exception This issue is most likely related to the .NET Framework on your pc. I would recommend to check/update the .NET Framework installation on your pc and run a sfc/scannow in the cmd window. Also make sure your windows updates are up to date.
7. My recruiter doesn't work This issues is often related to modded units.If the recruiter is looking for potential upgrade units for any given unit in your template and their respective lower units can not be recruited from villages (e.g. these are modded units not provided by villages), the recruiter can't find them on the map and stays in the settlement forever. The prominent mod that causes this to happen is "my little warband" which should have a setting in its configuration to fix this issue.
Spoiler:
Show
You need to change a few settings in the my littlewarband xml to true. By default my little warband troops are only visible for you as the player, and sort of "magic" their way into the parties of clan members
Go to your bannerlord install location, and go to the modules folder, find the my little warband folder and inside of it find a file called settings.xml and edit it with notepad or whichever texteditor you prefer (don't use word) Make sure these 3 parameters are set to true, instead of false. And then save your changes. <ClanRecruitCustomTroop>true</ClanRecruitCustomTroop>
<!-- Replace troop production at player owned settlements with custom units; AI can recruit as well --> <SpawnAtPlayerSettlement>true</SpawnAtPlayerSettlement>
<!-- Replace troop production in all settlements of player lead kingdom with custom units; AI can recruit as well --> <SpawnAtPlayerKingdom>true</SpawnAtPlayerKingdom>
Known Issues - The Hideout clear feature is currently not working
Thank's for your support! And if you wan't to buy me a coffee it is always much appreciated. On to a great journey of M&B! Sidies
hi when start game i see on left side this text" the game versiyon you are running is v1.2.9 The improves garrison version you re using is made for v1.2.12 there might be...." but ı downloaded version that v1.2.9 of improved garrison. anybody has solution for this problem. thank you.
I am getting this error when I try to make a template for infantries, which I can't make template for infantries.
>> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object. at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
This page contains the following errors: error on line 2 at column 1: Start tag expected, '<' not found Below is a rendering of the page up to the first error.
Hi, so, my garrison recruiter always recruit more than the template needed, for example, my template total unit is 200, but the recruiter keep recruiting anyway...
anyone know what cause it or how do i make it stop recruiting when the total number from the template is reached? and yes i made sure i tick all the needed option like recruitment follows template
is it mayber because i edit / change the template while the recruiter is working on previous template? does that make the recruiter start working on the new template from zero and ignoring what's already inside the garrison? even though it's the same as previous template, only different in numbers?
New Log Entry: 19:32:54 Saturday, 17 May 2025 >> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object. at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
Does anyone know what causes this error? I am getting it when selecting infantry for training template.
Hi, wanted to report that I am unable to attack enemy garrison recruit parties. I am only running the game on IG and the latest version of both the game and the mod. Not sure if its intentional, but I only ever get the 'Carry on...' message in this instance.
4092 comments
Improved Garrisons is now also available on the Steam Workshop. Both the Nexus Mods and the Workshop version will be exactly the same. It is up to you which download option you would like to use. The download of Improved Garrisons for the beta branch of the game will only be available to download from Nexus Mods due to download restrictions of the workshop.
Be aware that mods that are within the modules folder overwrite mods that are downloaded from the workshop!
If you want to use the workshop version of Improved Garrisons you first have to delete the Improved Garrisons folder from the modules folder.
Nexus Mods will continue to be the main platform for Improved Garrisons with regards to discussions, feature requests, bug reports and downloading different versions of the mod.
I want to give a special thanks to all your Donations!
There sadly is no way I know to personally thank you if you send me a donation over PayPal, therefore there is no direct feedback. But be asured every donation reaches me and I'm always a very happy person once I receive one :=)
Regarding Compatibility
With this mod there may also come COMPATIBILITY issues with other mods! I had to include a new base game model "DefaultPartySizeLimitModel" which may conflict with other mods that use this model. (Only one mod can override each model, if another overrides the same the game crashes)
Why is this model needed? The guard parties are basically set as a militia party so you don't get your precious clan party
slots filled up. Militia parties have a set size which is way to low for a guard party. Therefore by overriding the PartySizeLimitModel I'm able to set a higher party size for these new parties. If another mods is also overriding this model both mods won't be compatible. But I introduced some workarounds that you may try get it working. (See the next section)
If you have compatiblility issues
> Go to the config.xml file of this mod (found under Documents/Mount and Blade/Configs/ImprovedGarrisons)
> You have two posibilities to try either
> Set <LoadCustomPartySizeModel> to true (prefered) OR set <LoadCustomPartySpeedModel> to true
> Try to start your mod setup with either set to true if it crashes try the other
> If it crashes anyways you could set both to false and Improved Garrisons would still work BUT your transferparties
and your guard parties will move very slow!
Regarding Crashes & Errors
Most of the time one of the following reasons is the cause of a crash.
1. The dll file of Improved Garrisons has been automatically blocked by Windows
To unblock Right click on ImprovedGarrisons.dll found under Modules/ImprovedGarrisons\bin\Win64_Shipping_Client_\ImprovedGarrisons.dll and select Properties. In the popup window, check the unblock checkbox at the bottom of the General tab. (If it is there)
2. The wrong mod version is used.
With the current implementation of mods in Mount and Blade Bannerlord it is CRUCIAL to regularly update to the latest mod version! Many times after an update mods stop working until the mod creator releases an fix that is then downloaded and installed by you. You may
use the Vortex Launcher provided by nexusmods to make your life easier. It is also necessary to check which game version you are
running (there is also a beta version of M&B that is supported by this mod. If you were to use this mods beta version it will most of the
time NOT run with the main version of the game)
3. The mod threw an error in the chat window.
If so you can find this error under ImprovedGarrisonsi/ModuleData/ErrorLog.xml. Please consider making a full bug report with the bug report Template provided in this mods forum.
4. The mod needs to be loaded earlier or later
If you experience loading/startup issues make sure to to try to move IG up or down the mod loading order in the launcher as there may be compatibility issues with other mods.
5. The mods config and/or the garrison settings are not saved and reset on reloading the save
This is most likely related to permission issues. The mod saves it's files at Documents/Mount and Blade II Bannerlord/Configs. If the mod is missing the permissions to create a new folder or write data to files, the settings can't be saved. To fix this run the game as administrator. You can do this by going to your games folder Mount & Blade II Bannerlord\bin\Win64_Shipping_Client and right-click TaleWorlds.MountAndBlade.Launcher.exe and press run as administrator.
6. There was an error in method LoadSaveFiles Exception
This issue is most likely related to the .NET Framework on your pc. I would recommend to check/update the .NET Framework installation on your pc and run a sfc/scannow in the cmd window. Also make sure your windows updates are up to date.
7. My recruiter doesn't work
This issues is often related to modded units.If the recruiter is looking for potential upgrade units for any given unit in your template and their respective lower units can not be recruited from villages (e.g. these are modded units not provided by villages), the recruiter can't find them on the map and stays in the settlement forever.
The prominent mod that causes this to happen is "my little warband" which should have a setting in its configuration to fix this issue.
player, and sort of "magic" their way into the parties of clan members
Go to your bannerlord install location, and go to the modules folder, find
the my little warband folder and inside of it find a file called
settings.xml and edit it with notepad or whichever texteditor you prefer
(don't use word)
Make sure these 3 parameters are set to true, instead of false. And then save your changes.
<ClanRecruitCustomTroop>true</ClanRecruitCustomTroop>
<!-- Replace troop production at player owned settlements with custom units; AI can recruit as well -->
<SpawnAtPlayerSettlement>true</SpawnAtPlayerSettlement>
<!-- Replace troop production in all settlements of player lead kingdom with custom units; AI can recruit as well -->
<SpawnAtPlayerKingdom>true</SpawnAtPlayerKingdom>
Known Issues
- The Hideout clear feature is currently not working
Thank's for your support!
And if you wan't to buy me a coffee it is always much appreciated.
On to a great journey of M&B!
Sidies
>> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
error on line 2 at column 1: Start tag expected, '<' not found
Below is a rendering of the page up to the first error.
anyone know what cause it or how do i make it stop recruiting when the total number from the template is reached? and yes i made sure i tick all the needed option like recruitment follows template
is it mayber because i edit / change the template while the recruiter is working on previous template? does that make the recruiter start working on the new template from zero and ignoring what's already inside the garrison? even though it's the same as previous template, only different in numbers?
>> There was an error in method SpecifyUpgradePath Exception: Object reference not set to an instance of an object.
at ImprovedGarrisons.SaveSystem.SaveData.DataManipulationManager.TrainingSettings.SpecifyUpgradePath(Boolean addNewUnits)
Does anyone know what causes this error? I am getting it when selecting infantry for training template.