Mount & Blade II: Bannerlord
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DarthKiller Mislya

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Mislya

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I have added or modified many troops, items and gameplay to the mod, Napoleonic Warfare 1.1 (by DarthKiller).

https://www.bilibili.com/video/BV1dQ4y1M7Xh/?spm_id_from=333.999.0.0&vd_source=d94713561d57aac2f07276289f083e3b

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版本号 FOR:
Mount & Blade II Bannerlord v1.1.6
Napoleonic Warfare 1.1 and Small Fixes-6101-1-1-1700939402 (by DarthKiller)

致谢 Thanks For:DarthKiller, 织梦行云


It is best to use a complete pre mods for this mod.
此mod最好使用完整的骑砍2 1.1.6四前置
Bannerlord.ButterLib
Bannerlord.Harmony
Bannerlord.MBOptionScreen
Bannerlord.UIExtenderEx


我修改了Volley模组,选择编队默认按V开启和关闭,可使小队只装填不射击,但正在接受"Volley"命令的小队可能不会响应新的指令和不会进行近战。
I modified the Volley mod to allows a formation to only reload and not shoot. Select a formation and press V to turn "Volley" on and off. However, teams receiving the Volley command may not respond to new commands and may not engage in close combat.


双手端枪的动作是参考holdfast扛枪,也是为了和刺刀动作区分开。
The action of holding the gun with both hands references the <holdfast>, and it is also to distinguish it from the bayonet action.


给mod增加和修改了很多兵种和东西,包括可以骑枪冲刺的骑枪,以及很重的榴弹(给手枪用就是手臼炮,注意ai友伤特别是守城NPC和小兵挤一起)、实心弹(打设施一发2k伤害,打线列一发也死不了一点人,打密集也很恐怖而且相比榴弹打骑兵都高概率致死)、加榴炮(主要给ai后排超远距离用)、火箭弹(对应20发一车那种)、骑乘炮兵火箭弹4发(前面的3选2或者带一组20发火箭弹就只能极慢速度步行)。炮和炮弹很重,光炮弹带3组就无法步行,不用的时候可以放进便装栏里免得部队负载太重。
I have added or modified many troops and items to the mod, including a lance can sprint , as well as explosive_shell (+pistol= hand-mortar, and pay attention to AI friendly fire), cannonballs (anti siege and tight formation), cannon_howitzer (mainly for AI in long distances) , rocket_shells (20 per carrier), horse_artiller_rocket_shell.
Artillery and shells are very heavy, and pay attention to your weight, such as stuffed into your civilian clothes.

军官马、军官马具、贵族手套也是给玩家准备的防翻车装备(但注意只是保不被暴击秒杀)。不过mod很多东西是6阶,我不知道为什么200天也不会在商店见到。
Cuirassier_officer_horse, gap_saddle_officer, and noble_gloves_white are prepared for players to prevent accidents (just not to be killed by critical strikes).
However, many items in mods are level 6, and I don't know why I won't see them in stores for 200 days in game.


在剧本模式里,玩家和NPC可通过技能获得:统御LV1使下属士兵获得x1500%士气打击,战术LV1密集队形-40%士气损失,弓LV1使自身受远程伤害-90%,等。
<SKILL>
heroic ... :+1510% morale shock
Loose Formations: -10% morale penalty
Tight Formations: -40% morale penalty
Skirmish Phase Master: -90% damage taken from projectiles

一次战斗在1500%士气打击加成的士兵的攻击下,敌人短时间损失几十人就可能开始溃逃,若敌人剩余士兵不到一个320人的半营则直接战败进入结算。
In a battle, under the attack of a soldier with a 1500% morale strike bonus, the enemy may lose dozens of soldiers in a short period of time and start to flee. If the remaining enemy soldiers are less than a half-battalion(320), enemy will be defeated directly.


燧发枪装填用时为45.325s,卡宾枪装填用时为38.52s。每100熟练度约减少1s装填时间,并大幅增加精准度。
The flintlock reloading time is 45.325 seconds, and the carbine is 38.52 seconds. Every 100 proficiency levels reduce reloading time by about 1 second, and increase accuracy significantly.


昨天新发现一种方法,重新定义了携带投掷武器的单位为远程单位。
实测能够直接把线列步兵视为步兵,轻步兵视为射手,重骑轻骑同理,剧情模式里领主也会把线列视为步兵而不再全员散兵。
I discovered a new method yesterday, which redefines units carrying throwing weapons as ranged units. The system can directly treat line infantry as infantry, light infantry as archers, and cavalry and horse archer as well.

但AI指挥就很迷,它们都有自己的想法。。。因为mod把3个帝国合成了一个,我被帝国2K人堵在城里拿榴弹守城出不来,所以野战我没怎么测试。AI的射手会像以前一样散开陪着步兵,而步兵会在出乎意料的时候和距离开枪,可能步兵的逻辑还是原来的。我不清楚是步兵感觉到了威胁还是怎么回事,有一次是65m内我齐射冲锋后AI它们开枪了也冲锋,有一次是看到骑兵在追骑兵就开枪。
But AI command is very confusing, they all have their own ideas. . . Because the mod combined three empires into one, I was stuck in a city by about 2000 Imperial soldiers and couldn't get out with my hand-mortar, so I didn't test it much in the field.
The AI shooters will scatter to accompany the infantries as before, and the infantries will shoot at unexpected times and distances, perhaps the logic of the infantry is still the same as before. I'm not sure if the infantries felt the threat or what was going on, once within 65 meters, I ordered soldiers to shoot and charge in unison, and then the AI enemy fired and charged too. Another time, the AI line infantries shot my cavalries who chasing their cavalries.


ai的骑枪冲刺概率取决于实战,修改dll参数没有多少用。蹲下装填的士兵也依然会被后排视为障碍。所以我并没有实装。我太忙了太累了没时间去给兵种换容貌。
The probability of AI cavalry lance sprint depends on the actual situation of battle, and modifying the DLL parameters is not very useful. And the soldier who crouched down to reload still blocked the others behind him. So I didn't modify these to reality. And I am too busy and tired to have time to change the appearance of the troops.

弹药有很高的经验但没有重量,路过商店的时候请买下来留着给士兵经验。
Cartridges have high experience but 0 weight. Please buy cartridges for your soldiers when passing by a store.

可以尝试加一些战场氛围和士气方面的mod。
You can try adding some mods in terms of battlefield atmosphere and morale, such as "FightAggressively" and "YetAnotherCheerMod".