About this mod
Native Multiplayer Visual only mod
In 1.2.x Taleworlds changed many armors and made them use faction/team color.
But of course they didn't enable it for multiplayer, So I changed the mpitems.xml to enable the colors.
- Permissions and credits
- Donations
But of course they didn't enable it for multiplayer because?? reasons.... :(
So I changed the mpitems.xml in less than 10 minutes to enable the colors. So now all those plumes and helmets won't be white and will follow faction colors.
Note that this is only for your own visuals, other players that do not use the xml will still see all these armors as white/uncolored unfortunately. Let's hope Taleworlds will fix this in a patch.
Tested and works with 1.2.8
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Installation guide.
1. Go to Bannerlord's installation folder (something like 'C:\Program Files\Steam\steamapps\common\Mount & Blade II Bannerlord\'
2. Go to \Modules\Native\ModuleData
3. Ovewrite "mpitems.xml" with the mod file. (back-up your file if you want to revert.)
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If I don't update the mod and Taleworlds didn't put put it with the base game this is how to do it (or in case Taleworlds needs the instructions to fix this lmao):
1. Go to Bannerlord's installation folder
2. Go to \Modules\Native\ModuleData and open "mpitems.xml"
3. Look for the helmets by there name (I use two screens, bannerlord MP Armory on one and notepad++ on the other.
4. Between "</ItemComponent>" and "</Item>" add: "<Flags UseTeamColor="true" />"
5. It should look like this (Last 4 lines):
<Item
multiplayer_item="true"
id="mp_aserai_crown"
name="{=6Dk7LClc}Luxury Turban Over Helmet"
mesh="aserai_crown"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.8"
appearance="8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="42"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>