Needed due to new in game settings menu implementation
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1.1
Fixed recruting militia for 1.4.3
Added exception catch for family feud quest
Fixed loading settings
Version 1.1.0
Added possibility to make translations of mod
Version 1.0.2
Updated to modlib 1.3.4
Version 1.0.1
Fixed issue which freezes game on entering menu
Version 1.0.0
Fixed bug when entering lord hall
Added configuration to limit daily settlement
Added possibility to clean save from mod data, in case if player want remove mod from game
Minor texts changes
Introduced tax relief - still need some polishing, not balanced properly yet ...
Version 0.4.0
Updated to work with beta 1.3
Now ModLib cares for settings
Added AI toggle on/off setting
Added affect prosperity on/off setting
Version 0.3.1
Recruiting settlers now affects prosperity of market town of village
Added possibility to move militia from villages to castle
Added simple xml configuration, it can be found in module folder, debug ode included
Added simple AI behaviour to use settlement mechanics - now AI if have enough gold and is visiting village can settle some villagers
Added next tier for militia and settlers
Fixed issue related to removing too many militia on move from villages
Are you annoyed that your peasants are continuously dying and you don't have any idea why and where they die?
Now you can settle new peasants for some gold !
Installation: Vortex recommended For manual installation, just download file, unpack it, and move SettlersForVillages folder to Modules folder in Bannerlord catalogue Current features:
Buying militia for gold and village population
Buying settlers for gold
Settling villagers makes impact on nearby town prosperity
Ai now also sometimes settles villagers
Limitation per day
Tax reliefs
Planned features:
Polish tax relief mechanics to be more balanced
Kidnapping villagers and settling them from kingdoms at war