About this mod
Divides Sturgia, Khuzait, Battania, Aserai and Vlandia into 10 kingdoms from the 5 they originally were. It uses natively existing npcs and clans and simply assigns some of these clans with a few fiefs they own to the counterpart rebellious kingdom. So instead of Vlandia you now have Vlandia and Southern Vlandia.
- Permissions and credits
Kingdoms cut in half:
- Khuzait
- Battania
- Vlandia
- Sturgia
- Aserai
The new kingdoms derived of this division:
- Southern Vlandia
- Northern Battania
- Eastern Aserai
- Southern Khuzait
- New Sturgia.
The fiefs and clans affected by the mod and thus given to the rebellious/new kingdoms:
- Southern Vlandia gets: Jaculn, Hongard Castle, Charas, Usanc Castle. The clans moved into it are: dey cortain, dey rothad, dey jelind, dey arromanc.
- Northern Battania gets: Druimmor Castle, Car Benseth, Pendraic Castle, Flintolg Castle, Seonon. The clans moved into it are: fen uvain, fen penraic, fen eingal.
- Eastern Aserai gets: Husn Fulq, Shibal Zumr Castle, Tamnuh Castle, Razih, Sahel Castle, Hubyar, Medeni Castle. The clans moved into it are: Banu sarran, Banu Qild, Banu Habbab.
- Southern Khuzait gets: Odokh, Akkalat, Erzenur Castle, Akiser Castle, Simira Castle, Ortongard, Usek Castle, Khimli Castle. The clans moved into it are: Arkit, Tigrit, Harfit, Koltit, Oburit.
- New Sturgia gets: Revyl, Omor, Kranirog Castle, Ustokol Castle. The clans moved into it are: Kuvoling, Togaroving, Kostoroving.
NOTE - THIS ONLY WORKS PROPERLY WITH NEW CAMPAIGNS. DO NOT PLAY THE MOD INTO AN EXISTING SAVE, AS IT ADDS NOTHING OF VALUE.
One of the main reasons I did this was to be able to go to war with more factions than just 5, and if i'm at war with a part vlandia i can still be at peace with southern vlandia and go their towns and not be attacked.