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This page was last updated on 07 March 2023, 11:27PM
- Changelogs
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Version v1.18.4
- Fixed a crash some people have when starting a new campaign or loading a game.
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Version v1.18.3
- Fixed crash caused by v1.18.1, occurring when charge damage options were disabled.
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Version v1.18.2
- Fixed crash happening when knockback/down resistance formula was enabled alongside infantry vs mount or mount vs mount charge damage.
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Version v1.18.1
- Improved compatibility with RBM combat module. Charge damage multiplier is no longer ignored and damage is more reasonable.
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Version v1.18.0
- Added a new option named "Armor Effectiveness", allowing charges to bypass some or all of the target's armor. One against infantry, one against mounts.
- Added the possibility to add "Couchable" (shift+'E') and "Braceable" (shift+'R') properties to any crafting piece. Polearms (and only polearms) will receive those properties if the four crafting pieces they're made of also have it.
- Split the "Can Dismount" flag in two to better mimic how the base game works. One for thrust attack (shift+'D'), one for swing attacks (shift+'F').
- Split charge damage multiplier in two. One against infantry, one against mounts.
- Replaced "DismountAbleElements.yaml" with "WeaponProperties.yaml" (generated on first launch with default values). Custom changes will not automatically transfer over to the new file.
- Added a new file named "WeaponProperties_default.yaml", containing the default values and updating automatically to reflect any change in the base game.
- Made the alternative charge damage formula (if activated) execute before Realistic Battle Mode. This should allow "Infantry -> Mount" and "Mount -> Mount" charge damage to work properly, but may create other issues.
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Version v1.17.4
- Fixed another issue with dismounts and ranged attacks (they where being overridden by the base game).
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Version v1.17.3
- Fixed crash caused by dismount-able ranged attacks.
- Fixed another instance of ranged attacks not being able to dismount (it relied on the wrong config option).
- Added an option to disable the loading message on game start.
- Removed all submodule dependencies.
- Changed the way comments are shown in the config file.
- Various internal changes to make adding new features less error-prone.
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Version v1.17.2
- Fixed mounts being consumed even if the option to make troop upgrades not require mounts was enabled (v1.17.0 issue).
- Actually fixed DismountAbleElements.yaml not being deserialized properly (v1.16.1 issue).
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Version v1.17.1
- Fixed Rear Up options being ignored (v1.17.0 issue).
- Fixed DismountAbleElements.yaml not being deserialized properly (v1.16.1 issue).
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Version v1.17.0
- Added an option to make troop upgrades not require mounts.
- Added the same option but for AI parties in player's clan (base game bug fix).
- Fixed ranged attacks not being processed for Dismounts (the base game logic was used).
- Removed Magnitude thresholds for Knockbacks and Knockdowns to reduce clutter and because nobody really knew what that meant.
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Version v1.16.1
- Fixed crash during sieges caused by the previous version.
- Fixed minor issue related to config backups.
- Added a button in "Misc" to open the mod's config folder.
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Version v1.16.0
- Rewrote charge damage formula to be even better and allow Mount vs Mount and Infantry vs Mount damage.
- Added Mount vs Mount and Infantry vs Mount (previously named Self-Inflicted) charge damage.
- Added Affect_Player option to the Knock and Fall Off category.
- Removed Affect_AI options to reduce clutter.
- Added on/off toggle to the Damage category.
- Fixed Rear Up category's min and max damage thresholds being unuseable.
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Version v1.15.1
- Fixed damage type dropdown menu not showing, caused by MCM.
- Fixed some issues with presets, caused by MCM.
- Fixed mod failing to load when damage type was set to something else than "Blunt".
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Version v1.15.0
- Added options to Dismount and Knockback/down to match more closely how the base game now behaves.
- Removed Dismount Icon option since it was added to the base game.
- Fixed Self-Inflicted damage still working even after being disabled globally (it had to be disabled for players and AI specifically).
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Version v1.14.0
- Updated for v1.0.1.
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Version v1.13.1
- Fixed minor issue with some dismount flags.
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Version v1.13.0
- Updated for e1.8.0.
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Version v1.12.0
- Updated for e1.7.1.
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Version v1.11.0
- Dismount flag (the property that "special polearms" had) can now be added to any weapon or crafting piece (see DismountAbleElements.yaml, generated the first time you load a game).
- Dismount flag can now be set and removed by hovering over a weapon or crafting piece and pressing 'left shift' + 'D'.
- Dismount flag icon can now be added to weapon and crafting piece tooltips.
- Added an option to create a backup of your current config, which will be added to the presets list in the in-game menu.
- Reordered options in the in-game menu and config file.
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Version v1.10.1
- Fixed dismount chance not being calculated properly (1.10.0 bug).
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Version v1.10.0
- Separated knockback and knockdown options.
- 0 damage charge can know apply knockbacks and knockdowns.
- Made fatigue build up on any damage received (except self inflicted), regardless of thresholds and weapon types.
- Added option to increase dismount chance based on inflicted damage.
- Separated dismount damage threshold, one for each dismount perk.
- Added maximal speed threshold for dismount.
- Changed various values in the recommended preset, based on my experience.
- Reordered menu and config file options.
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Version v1.9.1
- Actually fixed the crash during siege if "Allow Ranged Weapons" was activated.
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Version v1.9.0
- Added optional "Fatigue" mechanic for rear up. Received damage from weapons will increase fatigue. A horse will rear up once the threshold is reached. Fatigue is recovered at a constant rate.
- Fixed crash during siege if "Allow Ranged Weapons" was activated.
- Ranged mounted attacks couldn't trigger rear up even if both "Allow Ranged Weapons" and "Allow Mounted Attacks" were enabled. Now they can.
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Version v1.8.6
- Fixed dismount perks not being patched properly.
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Version v1.8.5
- Fixed Self-Inflicted Damage formula being inconsistent with how the base game calculates charge damage.
- Renamed some options.
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Version v1.8.4
- Updated for e1.6.4.
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Version v1.8.3
- Fixed ranged attack not triggering rear ups even if the option was activated (mounted ranged attacks are still being ignored, might add an option for that at some point).
- Fixed special polearm dismount chance being 100 times more likely to happen than intended (only if the value was >0, default value worked properly).
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Version v1.8.2
- Attempt at fixing an incompatibility (crash) with Drastic Battle.
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Version v1.8.1
- Updated for e1.5.7.
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Version v1.8.0
- Added options to change the dismount chance of the three related perks.
- Added options to change the dismount chance of polearms having special hooks (100% in the base game).
- Removed the "loaded" message when returning to main menu.
- Fixed error messages not being shown after changing options.
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Version v1.7.7
- Fixed the fall off mechanic that I broke in v1.7.5.
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Version v1.7.6
- Added minimal magnitude threshold for knockdown.
- Removed maximal speed and maximal damage thresholds for knockdown and dismount. (nobody used them, right?)
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Version v1.7.5
- Improved performances and compatibility by patching smaller methods.
- Reworked the way knockdowns work to accommodate for the latest version. If a knockdown check fails, a simple knockback will be applied instead.
- Added options for dismount's logic to ignore (or not) shrugged off blows.
- Added options to entirely disable features more easily.
- Removed frontal angle option for knockdown (it was useless).
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Version v1.7.4
- Updated for e1.5.6.
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Version v1.7.3
- Fixed punches, kicks and whatnot crashing the game when used against mounted units.
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Version v1.7.2
- Improved error handling.
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Version v1.7.1
- Fixed Braced (Polearms), Hammer Bolts (Crossbows), and Knock Off (Throwing) being ignored.
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Version v1.7.0
- Added options for the dismount mechanics.
- Added a new feature (off by default) allowing riders to fall off when their mount rears up.
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Version v1.6.0
- Added charge damage type option.
- Improved in-game options menu.
- Fixed ranged mounted attacks being able to trigger rear-ups if both options (ranged and mounted) were activated.
- Fixed some options not being properly applied if modified in-game (a restart was required).
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Version v1.5.2
- Updated for e1.5.4.
- Added support for Mod Configuration Menu v4.
- Removed ModLib support.
- Fixed self-inflicted charge damage.
- Fixed default values to match newest versions of the game.
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Version v1.5.1
- Fixed rear-up settings not working properly (v1.5.0 bug).
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Version v1.5.0
- Added "Fix Charge Damage Formula" (see description for more information).
- Added support for Mod Configuration Menu version 3.0.11.
- Improved performances and error handling.
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Version v1.4.5
- Updated to ModLib version 1.3.4 and 1.4.0. Older versions are no longer supported.
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Version v1.4.4
- Fixed an incompatibility with Realistic Battles.
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Version v1.4.3
- Renamed knockback to knockdown.
- Fixed knockdowns not occurring at low speed / damage.
- Added "Replace_Vanilla_Knockdown" (must be activated otherwise knockdown settings will be ignored).
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Version v1.4.2
- Removed debug code preventing the AI from functioning normally.
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Version v1.4.1
- Fixed knockback settings not working properly when self-inflicted damage was enabled.
- Fixed knockback angle not working properly (wrong math).
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Version v1.4.0
- Added options related to knockback. Default values match vanilla's behavior.
- Improved some option descriptions.
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Version v1.3.4
- Fixed "reset to default" button not working
- Added descriptions in ModLib's menu.
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Version v1.3.3
- Actually made ModLib a soft dependency this time (no more included in the archive).
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Version v1.3.2
- Removed MBOptionScreen. Using ModLib directly instead as a soft dependency.
- Improved errors handling.
- Fixed crash caused by config files generated with an ulterior mod version (now a default one will be generated).
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Version v1.3.1
- Fixed loading issue introduced in v1.3.0.
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Version v1.3.0
- Now uses MBOptionScreen.
- Default config file no longer disables rear-ups.
- Renamed some config entries to avoid possible confusion.
- Removed some leftover debug stuff.
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Version v1.2.0
- Added options related to charge damage to the config file. Charge damage can now be increased and reflected on the horse.
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Version v1.1.3
- Added a few more options to the config file.
- Fixed "Affect_Player" being read as "Affect_Ai".
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Version v1.1.2
- Fixed issue with Vortex not copying an empty folder, preventing creation of the default config file.
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Version v1.1.1
- Fixed crash when an object (door, ram...) was hit by a melee attack.
- Removed default config file from the archive to avoid overriding it. It is now generated on the first launch or when it's missing.
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Version v1.1.0
- Now configurable. Added a config file at ModuleData\Config.yaml.
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Version v1.0.0
- Hi.
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- Author's activity
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March 2023
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07 Mar 2023, 11:27PM | Action by: bm001
File added
'Don\'t Stop Me Now [version v1.18.4]'
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07 Mar 2023, 11:12PM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' category changed to Optional files.'
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07 Mar 2023, 11:11PM | Action by: bm001
Attribute change
'Description changed.'
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07 Mar 2023, 11:10PM | Action by: bm001
Changelog added
'Change log added for version v1.18.4'
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07 Mar 2023, 11:10PM | Action by: bm001
File added
'Don\'t Stop Me Now [version v1.18.4]'
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03 Mar 2023, 11:47PM | Action by: bm001
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'File \'Don\'t Stop Me Now\' description changed.'
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03 Mar 2023, 11:47PM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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03 Mar 2023, 11:47PM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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03 Mar 2023, 11:47PM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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03 Mar 2023, 11:46PM | Action by: bm001
Attribute change
'Description changed.'
February 2023
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18 Feb 2023, 9:35AM | Action by: bm001
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'Description changed.'
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18 Feb 2023, 9:19AM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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18 Feb 2023, 9:19AM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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18 Feb 2023, 9:19AM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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18 Feb 2023, 9:19AM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' description changed.'
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18 Feb 2023, 9:18AM | Action by: bm001
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'File \'Don\'t Stop Me Now\' description changed.'
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18 Feb 2023, 9:18AM | Action by: bm001
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'File \'Don\'t Stop Me Now\' description changed.'
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18 Feb 2023, 9:17AM | Action by: bm001
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'Description changed.'
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18 Feb 2023, 9:16AM | Action by: bm001
Changelog added
'Change log added for version v1.18.3'
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18 Feb 2023, 9:16AM | Action by: bm001
Attribute change
'File \'Don\'t Stop Me Now\' category changed to Optional files.'
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- Mod page activity
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April 2024
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March 2024
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30 Mar 2024, 9:48AM | Action by: JRH420
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10 Feb 2024, 8:19PM | Action by: Kayra5454
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