Mount & Blade II: Bannerlord
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About this mod

From the creator of LootLord - LootEveryone! By Popular demand, this mod allows you to receive the loot of everyone that dies in battles that you're involved in. (This does NOT include auto battles)

Permissions and credits
DISCLAIMER: This mod is NOT "LootLord but better." This mod is fundamentally different from LootLord. LootLord allows you to receive the gear from Lords upon executing them. LootEveryone allows you to receive loot from soldiers killed in combat, AS WELL as a Lord if they die in battle.

Currently Compatible On Patch: 1.0.1

What is LootEveryone?
LootEveryone is a mod that allows you to receive the loot of everyone (except lords) that dies in battles that you're involved in. (NOT including auto battles)

Note: I will add that some of the items dropped from troops are insanely overpriced, allowing you to get money pretty easily if you can defeat the lord's party. However, you can configure both the drop rate and price threshold of items in the config file included with the mod.

Version Changes:

- Added support for 1.0.1
- Known bug: item prices don't stay fixed between game saves/sessions, despite threshold setting. Working on a fix!

-Added null item check for equipment dropped by troops

-Fixed crash after battles in 1.6.2

-Fixed loot tables persisting after retreating from a battle
-All loot from retreating is now lost

-Fixed loot tables persisting across battles when DisplayInformation is disabled

-Added option to toggle Looter drops
-Added option to toggle display information for items
-Added option to toggle knock-out drops

-Fixed drop rates. They work now...

-Added error logging in LootEveryone directory

-Updated for e1.5.8!

-Mod Configuration Menu now integrated 
-This means you have a GUI with which to change your settings on the main menu. (Mod Options -> LootEveryone)
-XML config removed
-Changed color of text when receiving loot to make it more visible

-Fixed an issue with loot count not being properly reset after unloading

-Only enemies drop loot now

-Tournament loot 100% fixed
-Loot now set to only be received if the player has won the battle
-Added multiplier with range of 1.0 - 1.5 which affects the price of items so that the prices vary a bit more

-Loot is now only available in loot screen instead of being directly added to inventory
-Simplified price threshold config settings so that the number you set is the number you get. Read the CONFIG_README for more info (YOUR CONFIG SETTINGS ARE RESET ONCE THIS IS DOWNLOADED)

- Battles which yield loot are now only field battles
- Battles no longer require routing the enemy to receive loot. All loot is received post battle
- Fixed issue with killing animals in town causing a crash
- Adjusted default values to be more balanced. These can still be changed in the config file.

Config Instructions (OBSOLETE - New config is located on the main menu from Mod Options -> LootEveryone)
DropChance Instructions: Change value between the "<DropChance></DropChance>" nodes
to whatever percentage you prefer.
When changing DropChance values in LootLordConfig.xml, the value must be a decimal between 0 and 1.0!
Whatever value you choose will be the percent chance of each item on the lord dropping.
(ie. value = 0.25, there is a 25% chance of items dropping; .10 = 10% dropping etc)

PriceThreshold Instructions: As of version 1.2.0, just set the threshold value to whatever threshold you want. If you want item value to be capped at 200, set the value to ~approximately~ 200. No more arbitrary values!

HorseArmorDisabled Instructions: Pretty self explanatory--true if disabled, false if enabled.

When you're in a battle with most units, after you've killed them and the battle is over, every unit that was killed will yield items directly to your inventory once you have reached the loot screen (See bottom left corner of screen to know how many items were added). The config settings have the default drop rate to 50% and the price reduction enabled with a value of 2000 (read the CONFIG_README).

Mod Requirements
LootLord requires the following mods to operate
  1. Mod Configuration Menu
  2. ButterLib
  3. Harmony
  4. UIExtenderEx

Same as your other friendly mods: 

Vortex version: Simply install via mod manager

Manual Version:
  1. Download whichever file you want (With price config or without price config)
  2. Open archive
  3. Extract contents to Module folder in your Mount & Blade II: Bannerlord installation path
  4. (Optional) Change drop rate in LootEveryoneConfig.xml (default 100%)
  5. Profit

If the mod is crashing your game on startup, it's possible you haven't unblocked the modules from the mod.
To do this, go the your modules folder, and open LootEveryone folder. Right click on 0Harmony.dll and click properties. Then tick unblock at the bottom and click apply. Do that for the rest of the Dll's in the folder.
I have tested the mod and it is running smoothly on e1.5.3

1. Apparently the mod is possibly incompatible with Dismemberment. Units will yield ridiculous amounts of loot if you have both this mod and Dismemberment. This is likely because of how Dismemberment handles agents. Hopefully will fix this soon.

2. It's also likely this mod is somewhat incompatible with
 Item Fixer because of how it modifies item values. This won't cause any noticeable issues outside of messing with the prices of items that you've received - thereby interfering with your price threshold.

The mod should be compatible with 99.9% of mods out at the moment. 
This mod is also perfectly compatible with my other mod LootLord, and I recommend downloading both if you like this mod.

Should any bugs be encountered, please post them on the mod page, and I will see to it asap.

Check out my other mods if you're interested:
LootLord - Now updated for e1.5.8!
Cheaper Clan Barter 

Special Thanks
Special thanks to user Jerezereh for helping me a bunch with debugging the process AND even more with finding the ItemRoster for looted items :)