Sprite Sheet Packer for Bannerlord is a tool generates a Bannerlord sprite-sheet compatible XML file along with the Spritesheet image.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.0.1
Initial release.
This is a fork of the original Sprite Sheet Packer made by Nick Gravelyn and turned into a tool for Mount & Blade Bannerlord modding. Sprite Sheet Packer for Bannerlord is a tool generates a Bannerlord sprite-sheet compatible XML file along with the Spritesheet image.
The tool has a full UI including options for setting the maximum resulting image size, padding (added to the size of the individual images), as well as options for requiring a power-of-two sized output and a square output.
The tool has buttons for managing the desired images and also accepts drag-and-drop of image files into the list for true ease of use.
The build process is completely multithreaded to ensure smooth operation of the application even when processing large numbers of images.
The tool now supports plugins so you can create your own image or map file types without having to edit the application. Once you've compiled a DLL with your types in it, simply place it next to the exe and run the application.
When you are choosing your image or map file location, use the drop down to choose the file type. For an example, see the XNA XML exporter in the source tree which exports an XML file in XNA Content format instead of the standard text file. The XNA XML exporter is also included, in compiled form, with the regular download.