Mount & Blade II: Bannerlord
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conleyc86 and 8thor8

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conleyc86

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About this mod

Every kingdom isn't a republic - now Ira is the true heiress to the Southern Empire, Morcon to Vlandia and Mimir to Sturgia. While Battania now has a Tanistry Elective!

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NEW with 3.0 on game versions 2.0 and later...

Once vanilla destroys a kingdom - basically immediately on losing their last fief - this mod will prevent clans from disappearing if they don't find a kingdom in the 4 week time frame BUT also prevents them from forming parties. Existing parties can still run around, but they won't raise their banners, instead they will travel court to court and can participate in tournaments.

Credit: A lot of this code is mine but a lot is also from 8thor8 so a huge credit to them. Without their permission this mod would not be released yet.

Have suggestions? Bugs? Have questions about modding or just want to chat Bannerlord - join me on Discord.

What does this mod do?

It introduces two core concepts, succession laws and civil wars.

Succession Laws

There are a whole bunch but here are the currently implemented ones...

Male Primogeniture:

The eldest son gets the throne - system used by Vlandia and Sturgia

Primogeniture:

The eldest child gets the throne - system used by Southern Empire. Note - if you marry Ira and join the Southern Empire, you'll be the Emperor.

Hereditary Merit:

The most skilled in the ruling clan gets the throne. System used by the Aserai and Khuzait. There is also a bonus chance for rebellion depending on who has the most "merit".

Senate Elective:

Imperial election system - basically vanilla. Used by Northern Empire. *NOTE: I won't implement term limits until either NPC Fixes or TW change up a few things. I know they are working on what I want so I am reluctant to do it myself.

Military:

Most powerful military clan seizes the throne. Similar to vanilla but with the highest chance of rebellion. System used by Western Empire.

Tanistry Elective:

An election anybody with familial or marriage ties to the ruling clan can be eligible for. It's basically male primogeniture in the early game, but by mid to late game, there will usually be three candidates. Marry Corein and you'll be a candidate as long as fen Gruffendoc is the ruling clan.

Civil Wars

If the nobles aren't going for the heir when they take the throne, it's going to be war. If the player is a member of the faction, they can opt in to it (courtesy of 8thor8).

A few key notes...

Custom Color Palette - I don't like neon kingdoms so I hardcoded a custom desaturated palette for new kingdoms to use. The colors are also available to the player.

Rebels Always Start Kingdoms - I created an extensive list of universe appropriate names, you may even see Rhodoks or Swadians appear if you're lucky. I eventually want to add in an ability for the factions to reconcile and reunify but that's a ways down the road. I also did this because I don't think rebel kingdoms should be immune from outside invaders. Civil war is something neighbors should be able to capitalize on, not get hamstrung by.

NOTE: If you see terrible color combinations or weird kingdom names please share with me. The AI actually has wiggle room in what they can name and color their kingdom. I have tested this quite a bit and it's looking good, but I haven't tested it 1,000 times so your feedback is MUCH appreciated.

Recommended Mods

1. Unlanded Clans
2. Death for All (I like a 6 personally)
3. Surrender Tweaks Don't let the AI die because they happily fight 5 v 500. Also super lopsided fights burnt me out on the game
4. Houses of Calradia or Calradian Clans - For that added immersion - and so kingdoms don't outsource all their succession with RNG
5. True Noble Opinion - this has always been a must for me, but this will make clan interactions, both with the AI and the player more dynamic now that they matter more.
6. Diplomacy This mod is now compatible with Diplomacy so rebel kingdoms from this mod so now those outside of the lines of succession can usurp thrones via factions and rebel kingdoms can seek alliances.

Plenty more mods will play great with this as well (shameless plug for Feudal Warfare) but the above five will help keep your Calradia dynamic and realistic.

Happy harvesting!

If you haven't already check out my other mods!

Feudal Warfare - A Recruitment Overhaul
Commanders & Conquerors
Small Talk
Unlanded Clans
No More Clones
SandBox Siblings
Calradian Clans