Gives pikes realistic lengths, fixes the pike bracing animation so that the longer pikes can hit enemy cavalry, and makes pikemen use pike formations that are as functional as the game allows
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Fixed a crash when entering a battle with cavalry.
Improved compatibility with Cinematic Camera.
Version 1.2.7
Finally fixed animation glitches.
Cleaned up the code.
Version 1.2.6
Fixed pikemen from the fourth rank onwards getting stuck in animation glitches.
Version 1.2.5
Pikemen ordered to hold fire will no longer ready their pikes.
Version 1.2.4
Cleaned up the code.
Version 1.2.3
Pikemen will now play ready animations when facing cavalry.
Cleaned up the code.
Version 1.2.2
Fixed a bug where pikemen would get stuck in a ready animation when the battle was over.
Cleaned up the code.
Version 1.2.1
Fixed a crash when joining a practice fight.
Fixed a compatibility issue with RTS Camera where the player character would be stuck in a "ready" animation after switching to a different character if the player character was wielding a pike.
Pikemen from the sixth rank onwards in a pike formation will now hold their pikes more to the center.
Refactored the code.
Version 1.2.0
Fixed a bug where AI-controlled pikemen would continuously switch between shield wall and circle formation when facing cavalry.
Version 1.1.9
Pikemen will now ready their pikes when they are 50m away from the enemy by default.
Added MCM settings to disable pikemen using their pikes to block.
Fixed a visual glitch where the pike handle was not aligned to the left hand correctly while bracing.
Removed Japanese localization.
Refactored the code.
Version 1.1.8
Added a localization template.
Added Chinese localization.
Added Japanese localization.
Version 1.1.7
Updated for Bannerlord 1.2.5.
Version 1.1.6
Cleaned up the code again.
Version 1.1.5
Cleaned up the code.
Version 1.1.4
Added MCM settings to remove pikes in siege battles.
Cleaned up the code.
Version 1.1.3
Decreased the default pike damage multiplier to 10 as RBM 3.6.0 increased spear damage.
Version 1.1.2
Fixed the run left, run right, walk left and walk right animations while holding a pike.
Fixed a bug where pikemen would not run after routing enemies.
Fixed a bug where pikemen would not run if they were not in a shield wall.
Version 1.1.0
Fixed a bug where pikemen break ranks with their formation and run ahead.
Increased the walking speed of pikemen.
Version 1.0.9
Cleaned up the code.
Version 1.0.8
Refactored the code.
Version 1.0.7
Fixed a bug where AI-controlled pikemen started running when close to enemy troops.
Cleaned up the code.
Version 1.0.6
Fixed a bug where agents with non-pike weapons used the animations for pikes.
Version 1.0.5
Slightly increased the length of the pikes.
Increased the default pike damage multiplier to 20.
Version 1.0.3
Fixed the idle, walking and running animations while holding a pike.
Version 1.0.2
Pikemen will no longer drop their pikes after taking melee damage. Instead, now a separate mod called Breakable Polearms will make their pikes break after taking enough damage.
Removed the troop edits.
Cleaned up the code.
Version 1.0.1
Fixed a bug where the thrust damage of other melee weapons was buffed.
Currently, the pikes in RBM have a weapon length of less than 400 (4 meters) because the angle of the pike in the vanilla pike bracing animation is too high to hit enemy cavalry.
This mod increases the weapon length of the pikes to more than 400 and lowers the angle of the pike in the pike bracing animation in order to hit enemy cavalry. It also increases the damage of the pikes so that pikemen are devastating from the front.
This mod makes pikemen use deep shield wall formations that resemble pike formations. These formations are tightly spaced and slow-moving. If you are commanding pikemen and want them to use this formation, you can order them to form a shield wall (F8) and advance (F4).
The idle, walking and running animations while holding a pike have been fixed. Pikes are now held upright instead of sideways, as is the case with the vanilla animations.
Pikemen will ready their pikes when they are 50m away from the enemy by default. The first four ranks will ready their pikes for an underarm thrust. The fifth rank will ready their pikes for an overhead thrust. The sixth rank onwards will ready their pikes at an angle.
Pikemen cannot block with their pikes by default. This setting as well as others can be configured in the mod options.
It is highly recommended to use this with my other mod Breakable Polearms. This is to ensure that pikemen are not too OP by giving them a handicap. It is also highly recommended to use De Re Militari. In the vanilla game the only troops who use pikes are Vlandian Pikemen and DRM adds several other troops who use pikes.
Take note that this mod requires Realistic Battle Mod's Combat and AI modules. I will not make a non-RBM version.
Includes a localization template and Chinese localization by default.
It is safe to install and uninstall on an existing save.