Mount & Blade II: Bannerlord
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Clickers2223

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Clickers2223

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About this mod

Tested on the 1.4.1 Main Branch. This mod simply adds a relationship gain to random notables in close by towns and villages when you defeat bandits, in a similar way to destroying bandit hideouts.

Now configurable!

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KILL BANDITS RAISE RELATIONS

This mod simply adds a relationship gain to random notables in close by towns and villages when you defeat bandits, in a similar way to destroying bandit hideouts.

The default relationship gain is set at 1 for killing any number of bandits at all, and it gives that bonus to a single notable from each town or village that is in range. This number is influenced by your charm skill though and therefore can increase by more than 1. The range is set to 1000. 

ModLib version is default, both Modlib version and Non Modlib version work with 1.4.1 Now works with modlib 1.4 and bannerlord 1.4

Instructions:
Place KillBanditsRaiseRelations folder into C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules

Make sure to unblock dll if you are not using vortex.

Install ModLib
https://www.nexusmods.com/mountandblade2bannerlord/mods/592

Then kill bandits to raise relations.

Only takes effect after the first time a new campaign is saved and then loaded. 

Changelog:
1.2.5
  • Now works with modlib 1.4 and bannerlord 1.4
1.2.4
  • Fixed crash after raiding a village. 
1.2.3
  • KillBanditsRaiseRelations now compatible with modlib 1.3
  • KillBanditsRaiseRelations Non-Modlib continues to be forever compatible with everything including Bannerlord 1.3

1.2.2/1.1.2
  • Fixed bug where non bandits were being added to the bandit death count. 

1.2.0
  • Changed settings menu to use ModLib, mod now requires ModLib

1.1.1
  • Fixed crash when failing bandit hideout while still having troops alive. 

1.1.0
  • Now configurable via Settings.xml
  • Default range changed from 1600 to 1000
  • Number of bandit groups required to gain relationship is now configurable
  • Base relationship gain is now configurable
  • Radius of villages that are affected is now configurable
  • Added a multiplier called sizeBonus which will multiply the base relationship by the number of bandits killed. Default is 0.04.
  • Added a setting called PrisonersOnly which allows only bandits with prisoners to count for a relationship gain. 

1.0
  • Added to nexusmods


Notes:
Currently version 1.2.3
Tested on the 1.3.0 Main Branch
If you have any suggestions or features you wish to be added feel free to post about them.
Code is viewable here:
https://github.com/DominicLGit/KillBanditsRaiseRelations