Hello, is there a setting that will add interest to daily gold change? For now I have positive real income, but Daily Gold Change in logs says I am in negative values.
I tried use change clan home settlement but it didn't seem to be work. I'm not sure because the conflict of other mod or not. I use simple bank and Mav's Expand Your Clan that have this function but even I use simple bank only I still cann't change home settlement. What I already tried : old saved I try switch mod order between simple bank and Mav's Expand Your Clan. won't work. I try use simple bank only. won't work. I used 130+ mods
adleast I know it wasn't mod conflict. Is it possible to bring it out cause this function was work on Mav's Expand Your Clan but Simple bank just block it? Thank for the mod and answer.
I pick cultures like this: var validCultures = Campaign.Current.Kingdoms.OrderBy(x => x.Name.ToString()).Where(k => k.IsMapFaction) .Select(x => x.Culture) .Distinct() If you use mod which sets customised cltures to a kingdom then it should work. They need to have IsMapFaction = true thought and support their troop kinds.
The display is strange when <PutInterestIntoAccount> is set to false. “<a style="Link.Settlement" href="event:Concept-str_game_objects_simple_bank"><b>Bronislaw's National Bank of Krenn</b></a>” will be displayed in the income column.
https://report.butr.link/850F5D crash v1.2.8 this is what i did when it crash. 1.add this mod 2.load old save 3.save as on old save 4.go to the bank 5.deposit 5m denars 6.In transaction window I use meet lord talk a bit then close the bank page. 7.choose wait in town and immediately crash.
I tried this three times with the same process and try to talk to different lord. crash all times I tried but the other function than meet lord seem to work fine.
Eventhough their is no specific involve module but i'm sure it is because of this mod.
I tested more if I meet the lord then get out of town first then get back in to wait in town it seem fine but if I didn't get out and wait in town immediately this cause crash.
You can’t right now as I use int as taleworld for money, and that’s its max value. I will change it to double in next patch Want be changed. Its what it is, as Taleworld designed.
334 comments
is there a setting that will add interest to daily gold change?
For now I have positive real income, but Daily Gold Change in logs says I am in negative values.
What I already tried :
old saved
I try switch mod order between simple bank and Mav's Expand Your Clan. won't work.
I try use simple bank only. won't work.
I used 130+ mods
Do you mean engine_config?
nvm.var validCultures = Campaign.Current.Kingdoms.OrderBy(x => x.Name.ToString()).Where(k => k.IsMapFaction)
.Select(x => x.Culture)
.Distinct()
If you use mod which sets customised cltures to a kingdom then it should work. They need to have IsMapFaction = true thought and support their troop kinds.
“<a style="Link.Settlement" href="event:Concept-str_game_objects_simple_bank"><b>Bronislaw's National Bank of Krenn</b></a>” will be displayed in the income column.
crash v1.2.8
this is what i did when it crash.
1.add this mod
2.load old save
3.save as on old save
4.go to the bank
5.deposit 5m denars
6.In transaction window I use meet lord talk a bit then close the bank page.
7.choose wait in town and immediately crash.
I tried this three times with the same process and try to talk to different lord. crash all times I tried but the other function than meet lord seem to work fine.
Eventhough their is no specific involve module but i'm sure it is because of this mod.
I tested more if I meet the lord then get out of town first then get back in to wait in town it seem fine but if I didn't get out and wait in town immediately this cause crash.
You can’t right now as I use int as taleworld for money, and that’s its max value. I will change it to double in next patch
Want be changed. Its what it is, as Taleworld designed.