Mount & Blade II: Bannerlord
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gabfou

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gabfour

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About this mod

This mod make parry (without shield) block only a fixed part of the hit depending of the type of weapon both of you have, which mean that some strong hit can go partialy through. all of this is configurable with MCM

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Do you find somewhat ridiculous that a guys with a toothstick can parry any two handed axe in this world? well he cannot anymore.

This mod make parry (without shield) block only a fixed part of the hit depending of the type of weapon both of you have, which mean that some strong hit can go partially through. all of this is configurable with MCM. (all of the bonus malus in the MCM are multiplicative).

just to be clear this mod as no effect when using a shield only parry with weapon is affected

With default setting if you don't take a two handed weapon hit nothing should change but any big hit form a two handed sword should partially paste your guard.

This mod work by reducing the "magnitude" of the blow before armor/perk here the code if someone interested github.

It's pretty lightweight so it should be compatible with almost everything.


Some option explication:

parry base magnitude :"parry base magnitude" is just how much base damage you can block before it starts crushing through parry

malus against shield break: "malus against shield break weapon %" multiply the "parry base magnitude" by the setting percentage (90% by default) if you parry a hit from a weapon with shield damage bonus on shield

malus when parrying with a dagger: "malus when parrying with dagger %" multiply the "parry base magnitude" by the setting percentage (75% by default) if you parry with a dagger

perfect parry bonus: "perfect parry bonus in %" multiply the "parry base magnitude" by the setting percentage (150% by default) if you get a perfect parry (blocking right before you get hit)

two hand weapon bonus: "two hand weapon bonus in %" multiply the "parry base magnitude" by the setting percentage (150% by default) if you're using a two handed weapon

Example:

lets say that you take a strong hit which have 150 magnitude:
if you parry at the last moment you will remove 100 * 1.5 = 150 magnitude so nothing will go through,
if you try to parry with dagger but still parry at the last moment with default setting you will parry 100 * 1.5 * 0.75 = 112.5 so without armor or other modifier (perk) you will take 37.5 dmg