This mod fixes crossbows and curves ranged weapon and T5/T6 armor prices to be more reasonable and so that they spawn better.
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Changelogs
Version v1.1.41 Armor Items
Raised prices of some T5 bodies.
Readded Northern Lamellar Shoulders
Version v1.1.7 Armor Items
Updated item values to new e1.4.0 values.
Version v1.1.6 Armor Items
Updated tweaked helmets to new e1.3.0 display values.
Added new armor "sturgian_lamellar_fortified"
Added value to "sturgian_lamellar_fortified"
Changed displayed name of "sturgian_lamellar_fortified" to Northern Fortified Lamellar Armor
Added new armor "sturgian_lamellar_base"
Added value to "sturgian_lamellar_base"
Changed displayed name of "sturgian_lamellar_base" to Northern Heavy Lamellar Armor
Changed displayed name of "imperial_lamellar" to Imperial Lamellar Armor instead of Imperial Lamellar
Version v1.1.5 Ranged Items
Updated ranged item values to new e1.4.0 values.
Version v1.1.5 Armor Items
Minor fixes
Updated items with new attributes from e1.2.0
Increased weight of sturgian_fortified_armor to 15.2
Version v1.1.4 Ranged Items
Slightly reduced crossbow price by 200 value
Curved throwing weapons to 10k because TW didn't check at their prices after updating ranged T6 value formula
Version v1.1.4 Armor Items
Further refined the price curve for T5 and T6 body armor and helmets
Reduced the price of high tier gloves
Reduced the price of high tier boots
Reduced the price of high tier capes
Version v1.1.3
Split the mod into different parts
Used a new static fixed value to curve a lot more armor items
Version v1.1.2
fixed settlements not producing t5 items
settlements should produce more t6 items
reduced the weight of eastern_plated_leather from "14.5" to "12.0"
increased the weight of long_padded_robe from "2.3" to "3.2"
Version v1.1.1
fixed light crossbows not spawning
slightly increased the value of sturgia_fortified_armor to "69000"
slightly reduced the value of lamellar_with_scale_skirt to "66000"
slightly reduced the value of desert_scale_armor to "62000"
reduced the value of coat_of_plates_over_mail to "51000"
reduced the value of northern_coat_of_plates to "53000"
reduced the value of brass_lamellar_over_mail to "52000"
reduced the value of northern_brass_lamellar_over_mail to "52000"
reduced the value of sturgia_cavalry_armor to "36000"
reduced the value of plated_leather_coat to "34000"
reduced the value of eastern_plated_leather to "28000"
slightly raised price of lamellar_plate_gauntlets
slightly reduced price of peaked_helmet_over_mail
slightly reduced price of roughscale_helmet
fixed the displayed name of padded_vambrace to be plural
fixed the displayed name of guarded_padded_vambrace to be plural
fixed the displayed name of mail_mitten to be plural
fixed the displayed name of reinforced_mail_mitten to be plural
fixed the displayed name of nordic_tunic to correctly spell luxury
there were a bunch of items that never got their heavier mp weights reduced, so I fixed them to be in line with other armors
significantly reduced the weight of decorated_nordic_hauberk from "20.5" to "10.5"
significantly reduced the weight of coat_of_plates_over_mail from "25.1" to "15.2"
significantly reduced the weight of long padded robe from "22.3" to "2.3"
significantly reduced the weight of eastern_plated_leather from "21.5" to "14.5"
significantly reduced the weight of imperial_lamellar from "22.1" to "14.1"
significantly reduced the weight of fur_armor from "13.6" to "3.6"
significantly reduced the weight of aketon from "12.4" to "2.4"
slightly reduced the weight of desert_scale_armor from "14.4" to "12.4"
Version v1.1.0
Fixed the longbow ranged version of Item Fixer mod to include crossbow tweaks. You should be able to reload crossbows on horseback now.
Increased the weight of "northern_lamellar_armor" to 8.4 from 1.9 to be in line with other lamellar armors
Increased the weight of "nordic_lamellar_armor" to 8.8 from 1.9 to be in line with other lamellar armors
Established own mod version v1.1.0 so I don't have to 'update' the mod to be in line with latest official patch to designate being up to date. Now that will just be done through mod description.
This mod fixes the prioritization and values of items located in the spitems.xml file. This currently fixes ranged weapon and T5/T6 prices for the current patch because the prices are outrageously high. Prices for most items are now curved in the 4k-66k range again and have a greater chance to spawn in shop lists with other minor fixes/adjustments. Armor items are at this price because they otherwise don't spawn. All crossbows are set to spawn under reasonable prices.
Installation:
Mods affecting different categories are just split into different parts. They are fully compatible and meant to be used with each other. Put the module folder into the base game's Modules directory. Or use Vortex. And then activate the mod in the modules section of the game launcher when Bannerlord launches.