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Activity logs
This page was last updated on 20 April 2024, 5:09AM
- Changelogs
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Version v1.2.12.0
- Some damage and armor balance tweaks, changed default configs.
- Modified combat epic perks bonus value.
- Modified some item modifiers.
- Modified AI pick up condition, let them focus on attack.
- Improved debug information collection for better performance.
- Fixed a crash in campaign tutorial.
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Version v1.2.11.0
- Some damage and armor balance tweaks.
- Increased the impact of the heavy cavalry.
- Improved character speed calculation and mount speed calculation.
- Unlocked cavalry in formation speed limit. Unlocked all unit charge order speed limit while they are not in defensive formation.
- Added some new option for better customization. Adjust some options group.
- Improved missile stick logic and weapon collision reaction.
- Improved detailed combat log.
- Fixed a bug that prevent non-crafted range weapon from producing in low tier workshop.
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Version v1.2.10.0
- Improved agent speed calculation. This will make heavy armor decrease agent speed more and make light armor more usful.
- Improved mount speed calculation. Take agent weight, agent equipment weight and mount weight into account. Added some new options to control mount speed calculation.
- Improved thrust speed formula. This should make couch lance much eiser to use.
- Improved alternative attack energy calculation.
- Improved armor model and various damage factor for better balance.
- Improved missile stick logic.
- Fixed a bug which make armor defense bonus not working, e.g. shield on back.
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Version v1.2.9.0
- Improved armor model. Added some new options to control armor effect.
- Improved magnitude bonus formula for better damage scaling.
- Improved crush through chance calculation. Added a new option to modify crush through chance.
- Improved character movement speed calculation formula. Approximately 35-40 athletics skills are needed to offset a weight of 10. Wearing light armor to increase your running speed.
- Introduced agent arm/leg weight, armor arm/leg weight into energy calculation and alternative attack magnitude calculation. Wearing heavy armor will increase your defend energy and attack energy.
- Fixed a crash when input box is empty and input '-'.
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Version v1.2.8.4
- Improved module strings.
- Fixed a bug that user configs not shown in the config menu.
- Fixed a crash in damage calculation.
- Fixed non-crafted range weapon tier calculation.
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Version v1.2.8.3
- Improved non-crafted range weapon modify methods.
- Added some new options relate to non-crafted range weapon property modification.
- Improved weapon speed modification.
- Added some new options to modify crafted melee weapon speed that according to crafted weapon template.
- Added a new option to scale all monster base health.
- Improved energy calculation. Crush through chance will be displayed in the debug mode.
- Allows passive attack being able to crush through enemy.
- Update module strings.
- Fixed a bug that make some options not displayed in the config menu.
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Version v1.2.8.2
- Improved armor model.
- Adjusted default 100hp limit preset.
- Added a new config menu option to adjust armor effect.
- Added a new config menu option to adjust all damage on shield.
- Fixed some module string bugs.
- Fixed a bug that any crush attack can hit multiple enemies.
- Fixed a bug that linear speed multiplier option modification not working.
- Fixed a bug which preset selector selection can not be saved.
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Version v1.2.8.1
- Improved armor model, this will make armor more reasonable, helmet performance should be better.
- Fixed a bug which makes shield size modification not working.
- Fixed a bug in the stun period calculation.
- Fixed some options in the config menu which relate to module strings.
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Version v1.2.8.0
- Default configs tweaks.
- Added some new options.
- Improved module strings.
- Some UI operation improvements.
- Fixed some bugs relate to UI operation.
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Version v1.2.7.0
- Added config menu entry in the ESC menu.
- Improved UI operation, slider will be easier to use, you can click the value to input your desired value.
- Improved energy calculation.
- Improved crush through condition. Turn into probability calculation.
- Improved armor random factor calculation.
- Fixed some bugs when missile penetrating shield.
- Fixed some minor bugs.
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Version v1.2.6.0
- Added a new feature which allows thrust attack, two handed axe up attack and two handed mace up attack being able to slice through allies. This will improve pike man and two handed troop threaten. Try pike man shield wall advance command :)
- Improved crafted weapon modify method. This will improve compatibility with other mods that added custom craft template.
- Adjusted default preset.
- Adjusted combat parameters.
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Version v1.2.5.2
- Some tweaks on default preset.
- Improved defender energy calculation.
- Improved stun period calculation.
- Added a new option.
- Fixed some minor bugs.
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Version v1.2.5.1
- Revised alternative attack damage calculation.
- Some minor changes to the default preset.
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Version v1.2.5.0
- Add some new options for better customization.
- Add a default preset based on 100hp.
- Improved some patches for better compatibility.
- Improved stun period calculation.
- Fixed some minor bugs.
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Version v1.2.4.4
- Improved energy calculation and stun period calculation.
- Fixed a bug where config modification reset while enter config menu.
- Fixed a crash where workshop can't find an available item object.
- Fixed a crash where modifying crafted weapon get null weapon data.
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Version v1.2.4.0
- Improved config loading method. No longer need to manually update your config file.
- Added submodule support, you can share your config preset file with others by making submodule.
- Added config preset support. You'll find a preset selector on the right side of the config menu screen.
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Version v1.2.3.0
- Adjusted default configs. You should reset all the configs in the config menu or delete the global config file.
- Adjusted the damage model and armor model. This will make low tier unit have a chance to harm heavy armor unit.
- Improved attacker energy calculation, character health will be taken into account.
- Adjusted crush through condition and crush through damage.
- Adjusted the handling feel of the weapon.
- The global configs will be reloaded when you going into the config menu incase you change the config outside of the game.
- Fixed an issue where weapon damage changes would affect AI weapon selection logic
- Fixed a bug where damage on shield option in the config menu not work.
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Version v1.2.2.0
- Added detailed missile combat log, enable debug mode in the config menu to see the effect.
- Adjusted defender energy calculation, character health and skills will be taken into account. The base energy relate to the character current health and health limit. Crushed through low health character will be easier.
- Adjusted attacker energy calculation, weapon with 'can crush through' flag or swing in up direction will get a bonus to the attack energy.
- Fixed a bug where shield armor didn't work.
- Fixed a bug where display detailed melee combat log crash the game.
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Version v1.2.1.0
- Revised melee attack stun period calculation. High energy attack will make defender stun more time which means they can't instantly counterattack you. Parry attack will make attacker stun more time. Shield will greatly help you protect yourself from heavy attack otherwise you have to have good skills on athletics and using heavy weapon.
- Revised crush through condition. No more little knife being able to block a massive energy hit.
- Add detailed melee combat log, you can enable debug mode in the config menu to see the logs.
- Adjust damage model and armor model for better balance. It'll make armor more reasonable.
- Fixed an issue where config changes not applied when using the config menu.
- Fixed an issue where the maximum health of a character in a custom battle could not be restored after disabling the module in the config menu.
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Version v1.2.0.0
- Fixed some minor bugs.
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Version v1.1.1.0
- Add config menu in main menu. Redesigned config file structure. Missing configs will auto add to global config file. Loading your save then exit to main menu will add missing configs into the config menu. No more warning for missing configs.
- Adjust bow and crossbow missile speed. Reduced arrow air friction. This will make arrow damage more rely on relative speed.
- Allow AI throw thrown spear.
- Redesigned missile stick logic. Low damage arrow will not stick on you shiny plate armor.
- Redesigned melee swing collision reaction. Make sword easier to pass through multiple enemies (you can only damage the first one though), this will allow you to make a chain attack on crowded peasants.
- Redesigned body part damage. Damage on horse legs are increased. Reduced damage on human arms and legs. Increased damage on human shoulder and neck.
- Add agent melee speed modify. Make spear thrust faster.
- Redesigned agent movement speed. Added some configs to adjust agent speed. You will run much slower if your athletics skill are low and you're wearing heavy armor, but when it grows up, you will run really fast. Tips: Even one of your hand without weapon you will run a little faster, better drop your equipment.
- Add shield model. This will make shield armor and shield material make sense. Small shield will have lower size than large shield.
- Adjust damage on shield. This will let bow and crossbow break shield slower. Thrown spear will deal great damage to shield.
- Adjust range weapon reload and ready speed. Included reload time, AI: short bow 4~5s for 1 shot, long bow 5~6s for 1 shot, crossbow 8~10s for 1 shot. Beware of cavalries.
- Adjust armor model. Improved armor protection.
- Adjust weapon damage.
- Adjust native parameters. Adjust managed parameters. Adjust combat parameters. This will make cavalry more powerful. Spear thrust with arm will deal a little blunt damage.
- Fixed some bugs.
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Version v1.1.0.0
- Add ModuleSetting.Debug to toggle warning message. Set to 1 if you want to check missing configs.
- Add support to custom battle, you can test your custom configs with custom battle now.
- Improved performance.
- Display shield length and armor on inventory and encyclopedia tooltip.
- Allow crossbows with "CanPenetrateShield" flag to penetrate shield. The penetrate threshold relates to shield armor. You can change the penetrated damage with DamageOnShield.ShieldPenetrateRate.
- Fixed wrong speed (bow, crossbow, shield) displayed in inventory and encyclopedia tooltip.
- Add non-crafted range weapon speed modify configs.
- Add range weapon (bow, crossbow, thrown) reload speed and ready speed configs. Set AgentStat.RangeSpeedModifyEnable to 0 to disable it.
- Improved alternative attack and fist base damage calculation. The base damage will relate to armor weight, weapon and relative speed.
- Improved health limit patch, lords hitpoint will not exceed the modified health limit.
- Adjust some default configs.
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Version v1.0.0.1
- Dynamically modify some race properties defined in monster.xml. Compatible with custom monster.
- Dynamically modify mount HP limit, now mount HP limit relate to their category(war horse, noble horse...), culture, weight. Compatible with custom category and custom culture.
- Extend non-crafted range weapon damage modify, now those range weapon with custom weapon usage can get patched by adding some configs.
- Check the comments in the config files for more details.
- Fixed low defense armor compare not working.
- Changed some config name, you should update your global config file.
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- Author's activity
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April 2024
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20 Apr 2024, 5:09AM | Action by: whiteivory
Attribute change
'Mod version changed to 1.2.12.0.'
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19 Apr 2024, 4:01PM | Action by: whiteivory
Changelog added
'Change log added for version 1.2.12.0'
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19 Apr 2024, 3:53PM | Action by: whiteivory
File added
'WarbandlordTOR [version 1.1.0]'
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19 Apr 2024, 3:52PM | Action by: whiteivory
File added
'Warbandlord 1.2.9 [version 1.2.12.0]'
March 2024
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09 Mar 2024, 1:11PM | Action by: whiteivory
File added
'WarbandlordTOR [version 1.0.9]'
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09 Mar 2024, 1:03PM | Action by: whiteivory
Changelog added
'Change log added for version v1.2.11.0'
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09 Mar 2024, 12:46PM | Action by: whiteivory
File added
'Warbandlord 1.2.9 [version 1.2.11.0]'
February 2024
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22 Feb 2024, 12:52PM | Action by: whiteivory
Attribute change
'Description changed.'
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22 Feb 2024, 10:45AM | Action by: whiteivory
Attribute change
'Description changed.'
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22 Feb 2024, 10:38AM | Action by: whiteivory
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'Description changed.'
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22 Feb 2024, 10:24AM | Action by: whiteivory
Attribute change
'Description changed.'
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22 Feb 2024, 10:19AM | Action by: whiteivory
Mod image added
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22 Feb 2024, 9:32AM | Action by: whiteivory
Attribute change
'Description changed.'
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22 Feb 2024, 9:07AM | Action by: whiteivory
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'Description changed.'
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22 Feb 2024, 9:06AM | Action by: whiteivory
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'Description changed.'
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22 Feb 2024, 9:04AM | Action by: whiteivory
Attribute change
'Description changed.'
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21 Feb 2024, 12:59PM | Action by: whiteivory
File added
'Warbandlord 1.2.9 [version 1.2.10.3]'
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21 Feb 2024, 12:25PM | Action by: whiteivory
File added
'Warbandlord 1.2.9 [version 1.2.10.3]'
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18 Feb 2024, 10:22AM | Action by: whiteivory
Attribute change
'File \'Warbandlord 1.2.9\' description changed.'
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18 Feb 2024, 10:09AM | Action by: whiteivory
File added
'Warbandlord 1.2.9 [version 1.2.10.2]'
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