Mount & Blade II: Bannerlord

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Created by

StoleMyCoconut

Uploaded by

Stolemycoconut

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About this mod

Adds 46 more clans to the game each with 4 female vassals and 3 male vassals to also dynamically enhance the game and alot more then that.

Permissions and credits
Have fun guys!

DO NOT USE WITH RELEASE VERSIONS

Hopefully is the last update for now unless theres critical bugs. All new banners added including their clan/faction colors. Make sure to turn on autosave for like every 8-10 minutes otherwise you might regret it. But that is not just for this mod. However with my latest campaign I been playing as Battania had crashes related to soem QoL mods not a single crash in battle and after I disabled the QoL mods completely stable campaign. Which I am so happy with because it did cost quite alot of time to achieve that does not mean its finished but hey you know what I mean. Infact also been testing another mod or add-on of this which adds some actual mercenary clans. So far I have not found any issues with it either but I still have to add some stuff first before I will make it public. More stuff and alot more troops cool flags and clans that do actually recruit their units unlike only spawn with them like this does for now. But with that said will take some time to flesh everything out. For now I will only be dedicating my time to this mod Young Female Companions and probably the add-on of this flesh them out and finish them :) and I am almost 3 years in a campaign now lol im happy.

Small update... I got another crash I got no clue why but that is 5 years in so.... not to bad! But there is no way for me to know what caused it and if it is on my mod in the first place lol.

Known bugs:

  • Possible bug with marriage between ruler clan members, not sure if related to this mod I do not recommend doing so it could work... but. Knowing that I tried that with a character in the mod called Myra which once they actually join your clan will COMPLETELYy BREAK your game it will take a couple days before it happens but it WILL happen no matter what you do and theres no way you can prevent it after your married.
  • Animation of the added horses do not work correctly? Not sure how to say it basically from close distance you can see the horse through the armor with its animation lol Me adding horseys with a purple tail and purple hair on its hat and you and the bug does not even show you that! :( I mean like that would almost be a feature well if I worked for Bethesda that is :P

Specifically made on and for 1.8.x and that did not change by latest update. Requires a new game.
Requirements:

Improved Horse Caparisons  https://www.nexusmods.com/mountandblade2bannerlord/mods/4166?tab=files
Bandit armors https://www.nexusmods.com/mountandblade2bannerlord/mods/3104
Open Source Armory (all submodules) https://www.nexusmods.com/mountandblade2bannerlord/mods/2829
Calradia Rising Forces Armory https://www.nexusmods.com/mountandblade2bannerlord/mods/2655


Banner Color Persistence (now with BannerPaste) https://www.nexusmods.com/mountandblade2bannerlord/mods/2637
and this does not work properly if you do not do the following-

Go to your BannerColorPersistence mod folder.
Then go to bin > shipping client > open config.json with notepad or notepad++ and change set  "preventNPCBannerColorChanges": false,  and replace false by true and save it :)

Recommended mods but in my opinion hard requirements aswell:
CBU Banners for 1.8.0 https://www.nexusmods.com/mountandblade2bannerlord/mods/4196 this will also change all the vanilla factions.
 Marry Anyone mod 1.8 version https://www.nexusmods.com/mountandblade2bannerlord/mods/1483?tab=files for obvious reasons ;)

Credits to the Authors obviously this mod would not be as good without it :D



Mosin nagant ported from 1.0.2 to 1.8.1 yep degraded :D

Rifle can be found in Sturgia, bullets everywhere (very expensive) all rights to Bestmods for his epic work and I can not wait to see what he adds in the future :)
https://www.nexusmods.com/mountandblade2bannerlord/users/86166898
https://www.nexusmods.com/mountandblade2bannerlord/mods/3295


Can be installed midgame, requires you to have the original mod. I will probably be adding this mod as a required in future with custom troops to. As of now I simply ported it doing my own campaign right now 3+ years in!



MercenaryMaidensXtra
(Same requirements as Mercenary Maidens VERY EARLY VERSION LORDS DO NOT HAVE APPROPRIATE WEAPON AND ARMOR this is the best I can do for now till I finish my campaign ;) Everything related to this add-on can change and will change

Adds 3 actual mercenary clans, very early version so please do be aware of that do not use it if you want a stable campaign. I have had no issues using it 3 years into a campaign and I absolutely can not go without the Scorpion 2 handed sword :) . Adds a massive unit tree orginally made for a kingdom I wanted to add, not finished yet modding is fun but playing aswell. More weapons, more lords (but not fully worked that out. I am sure you willl enjoy it nevertheless that is why I upload it. But ye know what you download in this 1 its not the original mod this uses some different systems and I can not forsee everything. I do play without deaths on so.. I have not tested the lords dying as example. Heavily inspired by Adventure Quest ;)



Design:

By no means the current state of the mod is finished but I think the time to play is now though therefor im uploading it. Bugs like the Banners did not get fixed but I am not sure how likely it is that I will be updating to the next version anytime soon even if the devs force me to by removing old versions which they will most likely. But you can probably completely avoid updating in some tricky way which I will defintely do before the update. But I been having a blast testing the mod right now in combination with others. So that is why I upload this I have not noticed any crashes related to this mod after solving some issues I saw making the mod. So should be really stable. From my awareness the uniquetroops added the ai can not buy yet directly which is something that I have to look into a bit :D but till then I think this is alot of fun and I really recommend it in combination with my Young Female Companions mod :D https://www.nexusmods.com/mountandblade2bannerlord/mods/3385

The kingdom stuff I wanted to make will not be added to this mod by the ways. This like Young Female Companions will be completely seperate.

As previously said it now adds 46 more clans with 7 vassals or more each which is over 322 characters. With beautiful banners to although they look somewhat weird and pixelated in the encyclopedia I am not really sure why. Should be awesome to witness on the battlefield though.  In total it fills out the open world especially with mods like Calradia Expanded and due to that will influence the world in mayor way not really something you would expect.  Inspired by mercenaries which well.. Come all across the globe really so expect to see alot of diversity.

So what does this mod really do? MercenaryMaidensXtra
- More banners including armors that adjust to clan colors
- More lords, more armies, bigger armies
- More action
- More weapons and made them available in the stores specifically really
nice two handed swords and softly said alot of them (in my testing
playthrough I am using a very cheap 2 handed scythe :D and did you know
Javelins are actually really good!? )
- Clans special units (complete but some things might still change)
- Stronger armies and weaker armies as weaker clans can not get enough cash to build large armies
- Remember you got those perks for your formation if your in an army?
Other captains do get those to from my awareness. So now.. The NPC in
your army really do make a difference which could lead you into victory
or defeat
- More dynamic progression
- Beautiful scenes in combination with Raise your Banner Plus
https://www.nexusmods.com/mountandblade2bannerlord/mods/3253?tab=files
- No more stalemates
- Balanced? No quite the opposite. This does make the harder content alot
harder and the easier content alot easier. so basically widens the
skillcurve dynamically
- Also more children I suppose for each added clan as TW added random children to them :D so thanks for TW making the
mod even more dynamic yay :D

- More mercenary clans
- A massive unit tree associated with them
- More of the list above

- Really compatible with alot of the mods as it adds its own content and does not overwrite anything native related and I also actively avoid making it less compatible with other mods which is why I make certain decisions with it. Some of that got results that can be better but... You want your unit mods and troop overhauls so ;)

Bloody hell I added to much stuff with this mod XD










Installation?

Place it last but with some explanation behind it below how I usually sort my mods.

1st Harmony etc. packages
2nd obviously the regular game modules unless mods define otherwise
3rd worldmap like stuff as other mods will load on that
4th mechanics like improved garrison that add features unless defined otherwise
5th armor like packages as example OpenSourceArmory
6th NPC related stuff like more clans, companions, vassals.

Given that this mod adds NPCs you place it at the last category. Without making things to complicated.

Will this get more updates?
Yup for sure, but not really what is originally was... It will be alot bigger.






Do not upload to other platforms if done so I will take down all my mods and will not be uploading new ones. Only allowed if given
permission, my mods are not on the workshop for a reason.

Works perfectly with my other mod:

https://www.nexusmods.com/mountandblade2bannerlord/mods/3385

Report bugs please especially related to the banners that is very important also would love to know if you guys want any changes regarding the banners or the clan colors.