Mount & Blade II: Bannerlord
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timekiller93

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timekiller93

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About this mod

A mod that aims to make playing as a bandit army more viable by expanding on the base looter and bandit factions with new unit tree options, stats and equipment. Quest specific units (Poachers and Deserters) now have bandit upgrade paths.

Requirements
Permissions and credits
Changelogs
Install Instructions

1) Go to Steam\steamapps\common\Mount & Blade II Bannerlord\Modules

2) Place downloaded ZIP and extract. 

3) Enable the mod in the mod list.

New Upgrade Paths

  • Looter > Goon > Brute > Enforcer > Taskmaster
    > Pickpocket > Thief > assassin > Rogue

  • Sea Raider Chief > Sea Raider Boss

  • Raider > Steppe Bandit Boss

  • Forest Bandit > Forest Bandit Boss

  • Highwayman > Mountain Bandit Boss

  • Harami >  Desert Bandit Boss

  • Deserter > Upgrades into any bandit faction

  • Poacher >  freebooter

Unit Changes

Goon T2
Reduced goon damage to stay the same as a Looter but increase athletics and gave them better equipment. Uses a one-handed weapon (sword, mace and axe variants)
        Athletics 50
One-Handed 40

Pickpocket T2

Spending his life on the streets stealing coin when the opportunity arose often lead to being chased by local guards. This constant fleeing for survival has allowed pickpockets to be quicker than most while also dabbling in one-handed confrontations when necessary.

        Athletics 50
One-Handed 40

Brute T3
Uses one-handed weapons (sword, mace and axe variants) and a stack of throwing daggers. Better armour than goon and quicker but slightly weaker than the imperial trained soldier tier alternative.
Athletics 80
One-Handed 70
Throwing 60

Thief T3
Athletics 80
One-Handed 80
Throwing 70

Enforcer T4
Stronger armour and more durable than assassin but slower. Uses a one-handed weapon (sword, axe and mace variants) with a shield and a stack of javelins.
Athletics 90
One-Handed 95
Throwing 70

Assassin T4
Stronger weapon but weaker armour and faster than Enforcer. Uses a Short Sword with 3 stacks of throwing daggers.
Athletics 110
One-Handed 110
Crossbow 90

Rogue T5

Athletics 140
One-Handed 150
Crossbow 130

Taskmaster T5

Athletics 100
One-Handed 120
Throwing 70

Highwayman 

  • Now requires horse instead of a warhorse to upgrade.

Harami 

  • No longer requires any horse to upgrade


Newest Changes

1.1.2

Removed "test" from goon, brute, enforcer and assassins names
expanded on looter tree creating logical unit upgrade paths and changing equipment
Looter > Goon > Brute > Enforcer > Taskmaster
    > Pickpocket > Thief > assassin > Rogue
Reverted native bandit units equipment due to issues (will be reimplemented in later version if possible) Bandit Boss tree should still be implemented alongside upgrade requirement changes

1.0.11A

  • Removed the word "test" from all bandit units

1.0.11


  • Native units should stop spawning over modded version
  • Added goons and brutes to roaming looters
  • Changed spawn amounts for looters and some bandit units
  • Nomad Bandit - Given Camel and camel harness instead of a horse
  • Harami - Given War Camel and camel harness instead of a horse
  • Desert Bandit Boss - Given Husnphree and camel harness instead of horse



Complimentary Mod Recommendations 

Recruitable by Stenella (allows t5 and t6 prisoner recruitment)
https://www.nexusmods.com/mountandblade2bannerlord/mods/112

Upgradeable Bandits Without Disciplinary Perk by Chesiq (Can upgrade bandits at the start of the game)
https://www.nexusmods.com/mountandblade2bannerlord/mods/92?tab=description&BH=0