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Swampi

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swampi

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107 comments

  1. AGrimmlock
    AGrimmlock
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    I love this mod, makes arena combat so much more fun
    1. swampi
      swampi
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      • 6 kudos
      I am happy that you like it :) In my opinion Taleworlds could have done so much more with the combat system. For example, why can't you attack while you crouch?
  2. AminAt
    AminAt
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    could you make a new mod or update this one with adjusting the AI to use the alternative attacks with certain chance? (also an important thing is to prevent mounted agents from using these)
    1. swampi
      swampi
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      • 6 kudos
      Sadly no, I do not think this Kicking can easily be enabled for AI. Otherwise there would already be mods that did this (as this should be included in the base game, come on!).
  3. budmao
    budmao
    • premium
    • 9 kudos
    Weird request ik but can you exclude animals from the attacks? Cause if I wanna kick an animal in artems hunt mod the game crashes.
    1. swampi
      swampi
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      • 6 kudos
      We had a similar issue with the base game's horses. I fixed that some time ago. I probably have to check the same thing for Artem's animals. Do you have an Error Message or something like that?
  4. nmutsch718
    nmutsch718
    • supporter
    • 2 kudos
    @Swampi

    I have tried this mod with all other mods disabled, and the only features I can get to work are for kicks and shields. It doesn't seem like any of the other weapons features are working as advertised even with success chance set to 100%. Maybe patch v1.2.12 broke this?
    1. swampi
      swampi
      • member
      • 6 kudos
      That does not sound good, let me look into it. Did it work before the December update for you? What do you see in the combat log if you enable debug logging in the mod's configuration?
  5. 11joshua00
    11joshua00
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    I hope swampi lord can update the attack damage of fists     thx
    1. swampi
      swampi
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      hmm, just increased the damage or like linked to heavy gloves (the heavier the gloves, the higher the damage)? Or some skill?
  6. 1217774997
    1217774997
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    Hope to increase boxing
    1. 11joshua00
      11joshua00
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      me too
  7. raymondhoney09
    raymondhoney09
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    works with rbm ?
    1. swampi
      swampi
      • member
      • 6 kudos
      Not sure, I would lean mor towards no than yes. But try it out, you can safely remove the mod if it does not work.
  8. MarkFonz
    MarkFonz
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    can AI use these moves? i really like balance
    1. swampi
      swampi
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      • 6 kudos
      If the base game supported the AI using secondary attacks the mod would also work for them. Sadly taleworlds did not implement this :(
      So no, this mod sadly does not enable kick/bash for AI. But if you find one please let me know becaues I would love to have that in my game.
  9. siguld1423
    siguld1423
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    Hi Bro. This is a very great MOD!
    By the way, I opened the [sta_strings.xml] file to translate the strings into Korean, but I don't know where the content below is.
    <string id="" text="One Handed Axe"/>
    1. swampi
      swampi
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      • 6 kudos
      Not sure I understand the question. I think there is no "One Handed Axe" translation, sadly I was lazy and translated every text once, so you have to translate all entries in sta_strings.xml. That will include duplicates of "One Handed Axe" because there is "Enable One Handed Axe Changes", "If unchecked no one handed axe changes are applied", etc.

      Does that answer your question?

      If you want to get your translation directly integrated in this mod you can also send me the translated file and I can add them directly in the mod.
  10. AhmadNabil9
    AhmadNabil9
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    update please :'(
    1. swampi
      swampi
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      • 6 kudos
      This should work with the current BL version. Do you have problems?