I am happy that you like it :) In my opinion Taleworlds could have done so much more with the combat system. For example, why can't you attack while you crouch?
could you make a new mod or update this one with adjusting the AI to use the alternative attacks with certain chance? (also an important thing is to prevent mounted agents from using these)
Sadly no, I do not think this Kicking can easily be enabled for AI. Otherwise there would already be mods that did this (as this should be included in the base game, come on!).
We had a similar issue with the base game's horses. I fixed that some time ago. I probably have to check the same thing for Artem's animals. Do you have an Error Message or something like that?
I have tried this mod with all other mods disabled, and the only features I can get to work are for kicks and shields. It doesn't seem like any of the other weapons features are working as advertised even with success chance set to 100%. Maybe patch v1.2.12 broke this?
That does not sound good, let me look into it. Did it work before the December update for you? What do you see in the combat log if you enable debug logging in the mod's configuration?
If the base game supported the AI using secondary attacks the mod would also work for them. Sadly taleworlds did not implement this :( So no, this mod sadly does not enable kick/bash for AI. But if you find one please let me know becaues I would love to have that in my game.
Hi Bro. This is a very great MOD! By the way, I opened the [sta_strings.xml] file to translate the strings into Korean, but I don't know where the content below is. <string id="" text="One Handed Axe"/>
Not sure I understand the question. I think there is no "One Handed Axe" translation, sadly I was lazy and translated every text once, so you have to translate all entries in sta_strings.xml. That will include duplicates of "One Handed Axe" because there is "Enable One Handed Axe Changes", "If unchecked no one handed axe changes are applied", etc.
Does that answer your question?
If you want to get your translation directly integrated in this mod you can also send me the translated file and I can add them directly in the mod.
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I have tried this mod with all other mods disabled, and the only features I can get to work are for kicks and shields. It doesn't seem like any of the other weapons features are working as advertised even with success chance set to 100%. Maybe patch v1.2.12 broke this?
So no, this mod sadly does not enable kick/bash for AI. But if you find one please let me know becaues I would love to have that in my game.
By the way, I opened the [sta_strings.xml] file to translate the strings into Korean, but I don't know where the content below is.
<string id="" text="One Handed Axe"/>
Does that answer your question?
If you want to get your translation directly integrated in this mod you can also send me the translated file and I can add them directly in the mod.