About this mod
Europe Campaign map 1.2.8 with Sami people ! Full conversion of the game's campaign map into a European one with boats travels. Map dedicated mainly to the modder and to the teams that do not have a campaign map. All resources and tutorials on discord server.
NEW SAVE REQUIRED! NEW SAVE REQUIRED!
- Requirements
- Permissions and credits
-
Translations
- Turkish
- Spanish
- Russian
- Japanese
- Italian
- German
- Donations
► DLL IMPROVEMENT FOR SUBMOD AND TRANSLATION
- ShipManagement.xml : added missing translation strings
- CultureStartPositions.xml : DefaultStartingPosition.xml is deleted and the default starting position is now specified by CultureStartPosition id="default"
- Elp_module_strings_xml.xml : Added many missing translation strings
- Main_map_icons.xml : Added some tags to the ship entities so they will disappear when the party is out of sight
- SubModule.xml : Make CampaignShipTemplates.xml and CultureStartPositions.xml compatible with xslt so now submods should be able to add their own ships and culture start positions
► FIX
- IA troops pass directly into the sea near Kirkwal (+new settlement_cache)
►SETTLEMENTS SCENES
- As the file was more than two years old, the scenery used for certain cities/castles or hideouts was out of date. So you couldn't see the new scenery added by Taleworlds throughout its updates. Now corrected. Thanks to @Pedro for his script which saved me hours and hours of work and thanks to @NovNovikov who noticed this problem!
V1.2.8.5
►New settlements_distance_cache with some navmesh fix which should fix the big fps drop when moving party.
I await your feedback on this subject on discord
► Byzantine horse archer equipment fix
► 7 settlements name / description update
► Flora fix near Zawilla
► New DLL fix for Submod custom looters
► Navmesh fix for Castle_EN10
► A Golden Horde lord returns from the dead
► Fix sail from the Savonlinna port
► Now, there is snow in Kirkwall
--------> NEW SAVE REQUIRED ! (there is no other choice) <-------
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NEW STUFF
►Adding Sami People Culture
►Adding Sami People Kingdom, modelled from the Sturgian one [at war with Sturgia & Kievan Rus' on a new game]
►Adding 7 cities, 8 castles, 32 villages for Sami people
►Adding 33 Hideouts
►Adding 2 new Landing Zones
►Adding 8 cities on vanilla kingdoms : Kirkwall (Battania),Coimbra (Western Empire), Zawilah (Aserai), Koutaïssi (Byzantine), Ghadames (Aserai), Galway (Battania), Al Kufrah (Ayyubid), Konya (Byzantine)
GAMEPLAY
►From now on, only Searaiders can sail, the other looters stay inland!
►All settlements now have their real names and a new description instead of the vanilla ones.
►Now the weather is functional, with snow and rain
►Now, Prague and Wrocław are placed correctly on the map + Adding a castle on the old location of Prague
FIX
►FIX the rondomized skill pictures problem !
►Starting in Golden Horde culture will no longer done in underwear
DECORATION
►Adding Roads (only decorative) (All the western part completed)
►Adding the Medracen royal mausoleum-temple of the Berber Numidian (Decorative)
►Adding the Mount Nemrut (Decorative)
OTHERS
►NO Updating BattleGrid on the new territory yet ! (will see later)
►Huge reduction in mod weight, from approx. 1.2Gb to 487mo !
►Europe custom keybindings are now saved
►Some navmesh fixes
►Others fixes
IMPORTANT CHANGES FROM 1.1.6
►Big Rework of ASERAI Territory (new path, bridge, rock, flora and more...)
►FIX for the Character over 10 years old problem !
►Huge reduction in mod weight, from approx. 6.5Gb to 1.2Gb !
►Replace Madrid by TOLEDO + adding a bridge just near.
...STEAM\steamapps\common\Mount & Blade II Bannerlord\Modules
C:\ProgramData\Mount and Blade II Bannerlord\Shaders
...\STEAM\steamapps\common\Mount & Blade II Bannerlord\Modules\Europe_LemmyProject\bin\Win64_Shipping_Client
- Bad placement of the mods in the launcher, it must be at the bottom.
- You can, there is a dedicated key, look in the options.
Did you read all the steps above? If so, come to the Discord
► This map is not supposed to be realistic, it's a bit "my version" of Europe. I attach much more importance to gameplay than to realism. Also some countries had to be modified to save space.
► Basically, I was only supposed to make the map, with nothing on it, then I definitely wanted to play it, it was too stupid to leave it as it was.
► For technical reasons, in particular the fact that I worked on the calradia base because I was a beginner, the size was therefore limited. So I choose to only do the western part of the map so as not to have too small countries. As a result, I had to place the kingdoms of calradia at best and it's not very realistic.
► People having widely asked me to enlarge the map I ended up doing it but I don't want to destroy the work already done, so obviously there are countries whose cultures don't really match. In order to facilitate the work and have defined areas for the new kingdoms, I decided to work on an uchronia taking place around the 13th century, where the golden hord of the Mongols continued their conquests further west! , the Germanic Roman Empire to lose Italy to the benefit of the Kingdom of Sicily etc... in order to have large and playable territories.
Yes of course ! I just have a request apart from being credited for my work, I just want to be notified and be invited to follow its evolution on your side/server, this will allow me, apart from having the joy of seeing it improving, to enhance myself and to share these improvements in my future updates of the map.
► You like my job ? https://www.patreon.com/LemmyECM
Whole boat system, crash fixer, code... : Space_Pot8to
Kingdoms creator group leader : T.D.W_Hayster
and shinya, TeenBrunette, Decoy