Mount & Blade II: Bannerlord

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Allaeus

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Allaeus

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About this mod

A Reupload of my former outdate mod https://www.nexusmods.com/mountandblade2bannerlord/mods/2496 Some new added things, and some things removed.

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https://www.nexusmods.com/mountandblade2bannerlord/mods/2496 This is a ReUpload of my outdated mod. I am reuploading it because i plan to keep this one more updated and hopefully will turn it into a Full Conversion eventually!

REQUIREMENTS

MAKE SURE THESE ARE ALL LOADED BEFORE CHAOTIC CALRADIA

Calradia at War - Anopey and team. Would recommend using the Clean API for intial playthrough with this mod.
Swadian Armory - ADamnSexyName. Utilizes armors from this mod.
Open Source Armory - Areldir and team. Utilizes armors from this mod.

NEW FEATURES

Some new "features" I have added with this upload is a couple of new spawns and units. I have made all new units Bandits. Have lowered down the new minor faction lord numbers to 1 each (for now). Have updated diplomacy for new factions. Added rewards for defeating certain armies. Added a new looter tree and updated looter parties to include some of these. And probably a few things I am forgetting.
-New army spawns for most factions.
-Updated some native faction parties.
-Added Rogue Mercenary Tree. These will be seen with some looter armies.
-Rewards for certain army spawn's defeat. At least one per minor faction spawns.
-Updated diplomacy.
-Added a Couple more units for all minor factions that will be unique to spawns.
-Lowered Number of lord's per minor Faction to 1 (for now).

OLD FEATURES AND PURPOSE OF MOD

Outside of what was stated above, this mod holds all features from the previous upload. Some banners have been changed to appear more simple. (this will change when i can find someone to make some.) The purpose of this mod is to have a little more chaos in your campaign. As well as having more ways to make it through the early game grind, as well as having some priority threats in the late game to fight.

FACTIONS AND BANDITS AND THEIR SPAWNS

All Native Factions will have a new Minor Outlaw Faction. These minor Faction Spawns will spawn within their culture limitations. I.E. Empire's new outlaw Faction is the Nova Imperium. This faction's lords and unique spawns will spawn within the Empire Culture. Will potentially add new spawns to infest other cultures for each minor faction eventually but for now this is how it will happen.

MINOR FACTIONS-
Bear Clan - Spawns will be in Battania
Nova Imperium - Spawns will be in All Empire Kingdoms. - There will be more spawns of this and a couple other factions to make up for having more kingdoms of this culture.
Kyon Brotherhood - Spawns will be in Vlandia
Dregus's Raiders - Spawns will be in Sturgia
Reaver Horde - Spawns will be in Khuzait
Banished Tribes - Spawns will be in Aserai
Calradic Cleansers - Lord spawns will be in Vlandia to fit lore i made. Unique Spawns will be in every Culture. - There will be more spawns of this and a couple other factions to make up for having more kingdoms of this culture.
Cult of Kethar - Spawns will be in every Culture. Lord Included. - There will be more spawns of this and a couple other factions to make up for having more kingdoms of this culture.

BANDIT FACTIONS-
Jovikar - Spawns will be in Vlandia and Sturgia
Rogue Varangians - Spawns will be in Sturgia
Children of Asur - Spawns will be in Aserai
Slaver Syndicate - Spawns will be in Khuzait
Kyon Brotherhood - Spawns will be in Vlandia
Unshackled Slaves - Spawns will be in Empire Kingdoms - There will be more quantity of this faction to make up for more kingdoms.

Spawn Types

Each new faction, Minor and Bandit alike, will have unqiue spawns that will consist of more numerous looter/raiding parties, less numerous elite parties, and singular larger armies. The smaller parties will consist of lower tier troops, the elite parties will consist of a smaller number of higher tier troops, and the armies will have a large mixed number of elite and lower tier troops.

Rewards for the armies will come in the form of gold,. renown, influence and a chance of recieving a top tier armor/weapon that will based off the type of party you kill. I.E. The Nova Imperium rewards will be based off of Empire armors and weapons.

ROADMAP

-Aiming to make it a total conversion with new Kingdoms, Factions, Spawns etc.
-Will add more parties and possibly troops
-Work out a way to make it so that new Spawns can siege settlements. (Similar to how it was in PoP from warband)
-Add unique armors and weapons for some of the new troops
-Gather a team to add more functionality to the mod.
-Many other things.

CONCLUSION

Thank you guys for giving this a look and (hopefully) a playthrough! LMK if there are any bugs or any suggestions!