Mount & Blade II: Bannerlord

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BUTR Team

Uploaded by

Aragas

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About this mod

Based on the original mod! Adds new cooldown-based yelling perks, which increases nearby allies' morale, cause fleeing allies to return to battle, and can negatively impact nearby enemy morale! This ability scales with Leadership and Roguery, and usage of Inspire will level up both Leadership and Roguery! Configurable to your playstyle via MCM!

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Based on the original mod 'Yell To Inspire - New Leadership Perks and Abilities' by BoiZoi (Kahchow) that was based on Xorberax's 'Press V to Yell'.

Yell To Inspire is a mod that allows the player to take more of a leadership role during battle with NEW LEADERSHIP PERKS that allow them to perform a special yell (default key V, can be rebound) that can make enemies run if they're close to fleeing, increase allied unit morale, and even convince fleeing allied units to return back to the fight!

Sources available at GitHub!

INSTALLATION
Unzip the file and place the Bannerlord.YellToInspire folder into the modules folder located in (..\steamapps\common\Mount & Blade II Bannerlord\Modules)

CURRENT FEATURES
2 NEW PERKS IN THE LEADERSHIP TREE!

INSPIRE - REQUIRES 5 LEADERSHIP
  • A contextual yell ability that has a base radius of 10 meters, and a base cooldown of 10 seconds. 
  • Friendly units affected by the yell have their morale slightly increased.
  • The radius, cooldown, and amount of morale gained all scale with Leadership
  • Enemy units that are caught in the yell have a chance of fleeing if their morale is low enough (however, they will not otherwise have their morale reduced so that you can't just yell your way to victory)
  • The % chance of enemies fleeing scales with your Roguery
  • The description of Inspire in the Character Menu shows all the calculated stats for Inspire
  • The player will gain Leadership EXP per use of Inspire for each ally affected.
  • The player will gain Roguery EXP per use of Inspire for each enemy affected.
  • All units caught in the yell will verbally respond either positively, as allies, or with fear, as enemies. Occurs with a short random delay for MAXIMUM IMMERSION! 
  • The player and friendly units that are cheering play cheering animations when appropriate. If an enemy is too close, the unit will cancel out of the cheer animation, but the sound will continue.
  • The radius of the yell is visualized via a debug sphere that appears from your character upon usage.
  • A unique message is displayed when the ability is used, detailing how many units were affected, and a different message is displayed if attempted while on cooldown.

INSPIRE RESOLVE - REQUIRES 35 LEADERSHIP
  • Friendly fleeing units affected by Inspire regain their composure and return to the fight!


ALL perks are considered unlocked while in Custom Battles.

CONFIG SETTINGS
This mod is integrated with MCM. Check out the Mod Options!