Mount & Blade II: Bannerlord
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Oltopeteeh

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Oltopeteeh

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About this mod

Wine & oil = food. Again.
(Optional) And flax, clay, salt, spice.
Work with v1.0.3 - 1.1.0b.

Permissions and credits
Simplified version of the mod - grants food quality for wine and oil.
As it was in previous versions of the game. Everything is according to the canon.

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Extended version includes edits that have not been tested by time.
Install and use at your own risk. Like me :)


Change more - flax, clay, salt, spice.

New (test) - wheat, brew, milk, meat_small, meat_big, wine_b, oil_b, spice_b.

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The changes made to the mod are very simple in nature.
Just two steps.


1) add "IsFood="true""
2) add "Trade morale_bonus"

Example of change:


<Item id="wine"
name="{=ELsDFwAD}Wine{@Plural}amphorae of wine{\@}"
mesh="amphora_slim"
item_category="wine"
IsFood="true"
value="100"
weight="10"
Type="Goods">
<ItemComponent>
<Trade morale_bonus="3" />
</ItemComponent>

<Flags Civilian="true" />
</Item>

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1.7.1_v1.11:
(Change) Now the weight of the food is slightly dependent on the price.
The more expensive the product, the lighter it is.
Every 5 coins of value reduce the weight by 0.15.

Visual rounding to hundredths in statistics leads to the fact that the game shows inaccurate numbers in the product view, but the final weight is correct :)

Grain = 10m, weight 10 -> 9.7.
Oil = 120m, weight 6.4.
Spices = 300m, weight 1.0 (that is, less by an order of magnitude, ten times - in my opinion, this is still a lot for a small bag, in which sold spices in those days, but for now I'm testing the very possibility, and not setting the final numbers, so ... it will come off as a temporary solution).


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The mod contains a list of solutions that can be considered non-standard.
Unless you know that hunger was the norm for the Middle Ages.
Everyone who wanted to survive was ready to eat anything at all.

Clay can be edible.
Historical fact. Yes, it doesn't taste good. The nutritional value is low. Then there will be problems with digestion if you eat too much at a time. But this, um, snack will allow you not to starve to death in a particularly difficult time.

Flax is also made edible.
Its seeds and oil are used for weight loss, if that. Greens can also be used for food, or at least for brewing, like tea. I checked - the ancestors' recipe works. Although flax does not hold up with normal wheat and normal tea, this is also worth admitting. But hunger does not allow being too picky about food.

Salt is edible.
This is a fact known to everyone. In small quantities, it is absolutely necessary for the continuation of life.
Sailors left without fresh water die from an excess of salt. But we are not like that ... Right? You wouldn't leave only one type of food "salt" in your inventory and watch your soldiers poison themselves with "white death"? If anything, we will assume that they survived all this time on grazing, and the salt went as a seasoning :)


There are many varieties of meat.
I tried to add a look for each animal, including chickens (as in the last part of the game), as well as separate meat for sheep, pigs, cows, horses ... cats, dogs, geese, camels ... But I changed my mind. Too much meat is not good for balance. Left two new types - small meat and large. 25 and 35 coins. With an average price of regular meat at 30 (you can find out from the game file if you read the "hardcode" - in the same place where the characteristics of wheat, coal, iron, etc. are indicated).

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I see no point in listing all the justifications for the edits. Moreover, I haven't finished yet. The list will be slowly edited, supplemented, sometimes shortened.