About this mod
A gameplay enhancement mod that encourages both Player and NPC to use Execution as a means of winning wars - and friends.
- Requirements
- Permissions and credits
- Changelogs
Introducing Off With Their Heads: a gameplay enhancement mod that aims to improve the execution feature by removing the negative Honor penalty for players and rebalancing the amount of reputation lost (or gained) per act of execution.
Current Features:
- Allows Player to perform Executions without major game changing consequences
- Allows (and sometimes encourages) NPCs to Execute one another
- Rebalances how Friends or Enemies are determined as a consequence of relational value changes post execution
Off With Their Heads Requires Harmony as a pre-requisite to play! Make sure Harmony is highest in your mod load order, with Off With Their Heads lower than all TaleWorlds packages. I have no idea if this will be compatible with other mods and won't have the time to test out if it is, so please don't ask.
Modify Off With Their Heads mod behavior by editing Settings.xml
- AIAgression: Determines how aggressive the NPCs are at executing one another
- FamilyKilledRelationValue: Determines the relation lost from the recently deceased's family members
- FriendKilledRelationValue: Determines the relation lost from the recently deceased's friends
- EnemyKilledRelationValue: Determines the relation gained from the recently deceased's enemies (some restrictions apply, see further down)
- FriendRelationValue: Determines at what relation value an NPC is considered a friend
- EnemyRelationValue: Determines at what relation value an NPC is considered an enemy
- HarmonyDebug: Activates optional Harmony debug log (saved to Desktop as harmony.log)
- AIExecutionNotifications: Displays pop-up notification when an NPC execution occurs
- RelationChangeNotifications: Displays pop-up notification when player relation changes occur post execution
- EnemyRelationGainedRequirement: Requirement for gaining relation with the recently deceased's enemies
Patch Notes:
1.6.x:
- Bugfixes:
1.4.x & 1.5.x:
- Bugfixes:
1.3.x:
- Bugfixes:
- Changes:
1.2.x:
- Bugfixes:
1.1.x:
- Bugfixes:
Notifications on relation increase no longer increase player charm skill
- Changes:
NPC Noble relation value is no longer the same as clan leader's relation value
- New features:
Optional display pop-up notifications when NPCs execute one another, NPC-player relation changes
Optional Decide how relations are gained from the enemy of your victim (see xml settings)
Added an optional Harmony debug log for verification of mod behavior
Planned Features:
- NPCs will remember and remark on who you've executed in conversation
- Family / Friends of a recently executed NPC may seek to avenge an execution regardless of faction war state
- MCM support in lieu of editing Settings.xml
- Multiple language compatibility XML file (community requested)