Mount & Blade II: Bannerlord
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Created by

ClearDarkz Kahchow and BoiZoi

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texaport

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About this mod

Responsive Soldiers fork, for e1.6.4 - e1.7.0. A generous programmer buddy offered to bring Responsive Soldiers up to e1.6.4. This is their work, built off the great Responsive Soldiers mod by Kahchow & BoiZoi.

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Changelogs
NEW BETA VERSION - NEW FEATURES

 



Version 3.0 (consolidating version for this build) of YellOut is now out for beta testing and feedback. Added several new features:

- Soldiers orders readback - Upon issuing a command to a unit. A designated "leader" of the unit will shout out the command to their troops, after which the troops respond.

- Skill based response - Depending on the average level of the formation. Units will respond at different speeds/lengths. A more trained unit will respond more cohesively and shortly, while a least trained unit will respond in a haphazard manner.

- Yell on charge - Replaced the old "ConstantChargeYell" setting, with this enabled, units will yell while charging. Please note, some "Yells" contain sounds which might be interpreted as death sounds, but they are just a really exaggerated yells.

All of these features are optional and can be turned on or off from the mods config file.


YellOut (a continuation of Responsive Soldiers by BoiZoi and Kahchow):
YellOut attempts to expand on the core function of Responsive Soldiers, where your soldiers respond to your orders through shouts and calls. The immersive experience, of hearing an entire formation of soldiers roar as you give them an order, is the primary goal of this mod. While this will never change, YellOut is going to attempt to bring even more depth and "life" to Commanding troops in Bannerlord.


CORE FEATURES (Carried over from Responsive Soldiers)
Your units will respond upon receiving an order, as long as it is sufficiently different from their previous orders.
Your units will respond upon being selected, as long as the selection is different from the last made selection.
Charging units will yell indefinitely until they are given new orders, die, or the battle ends.
A Config file allows for some customization of different mod parameters.


ADDITIONAL FEATURES
A soldier in the formation will relay/read-back your order before the rest of the formation responds.

Dynamic delay based on average level of the formation. Recruits will take slightly longer to relay and respond to an order they are given (verbally), while Elite units will, nearly immediately, relay the order and respond enmasse. This is based on the “character” level of the individual soldiers.


COMPATIBILITY
Should work with both stable and beta versions of Bannerlord, depending on version used.
Should be compatible with most mods that deal with voices (like Yell To Inspire ;) )
A fix was deployed fixing incompatibility with More Raiding.


<<< INSTALLATION >>>
Download the correct version of YellOut for your version of Bannerlord. Double-check.

Extract the file and place the YellOut folder in your Bannerlord\Modules folder
Steam: (...steamapps\common\Mount & Blade II Bannerlord\Modules)

If experiencing crashes, first make sure to unblock any .DLLs in YellOut (Right click the DLL > Properties > Check “Unblock”)
You can find the DLLs in (...YellOut\bin\Win64_Shipping_Client\)
YellOut.dll
Newtonsoft.Json.dll


CONFIG (Located within \..\YellOut\bin\Win64_Shipping_Client)
percentageToRespond- (default 100) - determines roughly how much % of a given formation will respond
minResponseDelay -(default 0.7) - determines the minimum amount of random delay before a unit responds
maxResponseDelay -(default 1.2) - determines the maximum amount of random delay before a unit responds
yellOnCharge -(default true) - yells during charge, if set to false, a regular voice command will be played
readbackResponses -(default true) - a unit leader will read back the order to his troops before approval
skillBasedResponses- (default true) - units response is based on their average skill, the more trained they are, the faster and more cohesive the commands are approved.


KNOWN BUGS
Units that aren't normally mounted will respond when told to mount.
If more than one formation is ordered to the same spot during a siege, there is a chance for an infinite rapid response loop.


ORIGINAL MOD by BoiZoi & Kahchow:

https://www.nexusmods.com/mountandblade2bannerlord/mods/1136?tab=description