Got a question? Read the FAQ before commenting. Bug report? Post a Better Exception Window log. Questions answered in FAQ and reports that fail to provide a log or evidence the mod is at fault will be ignored.
Buy me a Coffee - If you'd like to contribute to the development of this and other mods from me, as well as see my other mod ideas for the future, checkout this link. No accounts or subscriptions required for contributing.
Source Code - As part of the initiative to make Bannerlord mods open source, PoC's source is publicly available.
Seems like the Open Source Armoury (OSA), which is a mod that this mod relies on is currently causing issues in v1.7.2 and above, the CTD issue will occur. Unless OSA gets an update or this mod become independent of OSA the CTDs will persist.
could i have other easier options. in Calradia village population 1-599 will supply 12 foods, population more than 600 will supply 18 food. it does not make sense.I do many thing kill bandit clean the hideout.make sure my villagers can grow up smoothly. if my village population lower than 600,the food supply will same as other noble who never care their villagers even bandit attack their villagers. i just want change food supply of population .i do not want let some country like aserai become too powerful. like 1-400 population supply 12 food,400-500 +15, 500-600+18 ,600-700+21 . higher than 600 population per 100 population will+3 food supply. A noble robbery village once the village will destroy. no villages give town food, prosperity will down and tax will down,the noble will very poor , even the bandit can capture them.so the base population growth should buff. in taleworlds lower than 300 population+0.6 population growth, lower than 600 population+0.4 population growth higher than 600+0.2. i think can become like lower than 300 people+1.2 population growth lower than 600 +0.8 population growth ,higher than 600 per 100 or 50 population decrease population growth. now we can fight with army not rookie party. or someone can find the xml let me edit
This may sound like a weird ask but how time consuming would it be to recompile the more recent versions on 1.6.5? Most critical mods are not updated for 1.7+ yet but I also really want to try this mod out.
Would be greatly appreciated. Either way, mod looks fire
If you use Vortex, you can have several profiles for different game versions. You can download and install mods with vortex while using butrloader to organize and activate mods.
Haven't tested this out yet using both at the same time but there's a possibility that by swapping profiles in vortex, it may grant you a list for the version you wish to run.
The mod has now been discontinued. It's sucessor is Banner Kings. Banner Kings will have continued development and support. Populations of Calradia features are fully implemented in it. Please move on to it.
IMPORTANT. For those that have Populations save games, these are the instructions to move on to Banner Kings: - Download the new Populations of Calradia version; - Use the console command populations.wipe_data; - Immediatly save and exit your game; - Reload the save, with Populations turned OFF; - Save it again.
Your save is now clean of Populations data and can be moved on to Banner Kings (data such as population numbers will not remain - it'll all start clean).
Unfortunately I could not check and answer to all error reports and requests from users, as I very busy getting the core features of Banner Kings done. You can now count on my countinued support once again. Please keep me informed there for any requests issues you may have.
306 comments
Bug report? Post a Better Exception Window log.
Questions answered in FAQ and reports that fail to provide a log or evidence the mod is at fault will be ignored.
Buy me a Coffee - If you'd like to contribute to the development of this and other mods from me, as well as see my other mod ideas for the future, checkout this link. No accounts or subscriptions required for contributing.
Source Code - As part of the initiative to make Bannerlord mods open source, PoC's source is publicly available.
Thank you for your attention.
Will it be updated?
in Calradia village population 1-599 will supply 12 foods, population more than 600 will supply 18 food.
it does not make sense.I do many thing kill bandit clean the hideout.make sure my villagers can grow up smoothly.
if my village population lower than 600,the food supply will same as other noble who never care their villagers even bandit attack their villagers.
i just want change food supply of population .i do not want let some country like aserai become too powerful.
like 1-400 population supply 12 food,400-500 +15, 500-600+18 ,600-700+21 .
higher than 600 population per 100 population will+3 food supply.
A noble robbery village once the village will destroy.
no villages give town food, prosperity will down and tax will down,the noble will very poor , even the bandit can capture them.so the base population growth should buff.
in taleworlds lower than 300 population+0.6 population growth, lower than 600 population+0.4 population growth higher than 600+0.2.
i think can become like lower than 300 people+1.2 population growth lower than 600 +0.8 population growth ,higher than 600 per 100 or 50 population decrease population growth. now we can fight with army not rookie party.
or someone can find the xml let me edit
I am a player
My English is poor, please forgive me
I want to ask, I am imperial culture
After occupying cities in other countries, there were more than 5000 slaves.
Culture subtracts 4 loyalty and slaves subtracts 3 loyalty. I really don't know how to improve loyalty now.
And now the city only has 20 loyalty.
QAQ QAQ
Can you tell me how to solve this problem, please
Would be greatly appreciated. Either way, mod looks fire
Haven't tested this out yet using both at the same time but there's a possibility that by swapping profiles in vortex, it may grant you a list for the version you wish to run.
IMPORTANT. For those that have Populations save games, these are the instructions to move on to Banner Kings:
- Download the new Populations of Calradia version;
- Use the console command populations.wipe_data;
- Immediatly save and exit your game;
- Reload the save, with Populations turned OFF;
- Save it again.
Your save is now clean of Populations data and can be moved on to Banner Kings (data such as population numbers will not remain - it'll all start clean).
Unfortunately I could not check and answer to all error reports and requests from users, as I very busy getting the core features of Banner Kings done. You can now count on my countinued support once again. Please keep me informed there for any requests issues you may have.
Thank you for your attention.