Mount & Blade II: Bannerlord
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HLC

Uploaded by

HumanLikeCreature

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About this mod

Control how often nobles and notables escape captivity, with separate controls for the player and the AI for maximum flexibility and minimum snowballing!

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Ever found yourself wondering how your prisoners keep magically disappearing?
Well, I feel your pain, hence why this mod was created to allow you to control the frequency of escapes with an adequate range of controls

This mod was originally part of True Prisoners, however due to popular demand and to increase resilience to game updates I've decided to release it separately :)


For the latest updates, bug reports and to communicate with me directly please join the Discord Server


MCM integrated
Various limits and features can be set via the mod configuration menu

This mod is part of the True Gameplay Overhaul pack:
True Limits - Set your own limits and formulas for various calculations such as party sizes and maximum prisoners
True Battle Loot - Loot the battlefields to your delight, just remember to reward your soldiers and not to loot your allies "too" often
True Army Costs - Forming an army is a costly endeavor, prepare to have the way you view your troops be altered
True Item Values - Changing how items are priced to reflect materials and stats, while avoid insane vanilla values
True Quality Modifiers - Loss meaningless equipment scavenged from the field, and no more 17x magic price modifiers
True Relations - Your reputation with those around you will change with your actions, thus you will earn traits and skills accordingly
True Noble Opinion - Fixes the opinions of nobles and mercs to be separate from the clan leader
True Arena Experience - Gain full XP during arena fights and tournaments
True Ransoms - Control the flow of ransom gold and liberate notables with wealth


Designed for and tested on 1.6.3 to e1.7.0
Future updates may affect the mod as developers continue to alter the code structure in which case a separate version may be released accordingly

v1.0.1: Added a configurable minimum number of days before escape
v1.0.2: QoL update to prevent launcher issues
v1.0.3: Corrected conflict with native code that could allow prisoners to escape

As with all my mods this is designed to be modular and can added / removed at any point, it does not alter save files


 If you enjoyed this mod please consider supporting me on Patreon