Mount & Blade II: Bannerlord

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ShutUpMalfoy

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ShutUpMalfoy

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227 comments

  1. ShutUpMalfoy
    ShutUpMalfoy
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    Before you report the bug

    1. Check whether the installation process and folder went correctly. 
    2. Check if the problem really occurs only when turns on this mod.
    3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.

    If Just write 'it's not working', I don't know either! 
    If there is a problem with the mod, I want to solve it, but help me to specify the problem.
    It would be helpful for me if you could attach a Callstack using Better Exception Window mod.


    My Patreon page
    https://www.patreon.com/user?u=83514284

    All posts in Patreon page are accessible without any restriction.
    If you are interested in my work, to look around.
    In this page, ususally leave behind stories about mod deveplopment, or recent progress of mod work.
  2. quayron
    quayron
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    is it possible to add or remove rthis mod from existing game or save ?
  3. emirama07
    emirama07
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    I bought the game from Xbox and now it's in version 1.2.7, so I can't change the version on Xbox, so does this mod work in 1.2.7 (can't run Harmony and similar modes) please help 
    1. greenbeans2k
      greenbeans2k
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      why did you buy it from xbox?
  4. CelestialStarmie
    CelestialStarmie
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    Still one of the best mods in the entire M&B mod database, working in the latest version as of this post, even with RBM :D
  5. cenkturk
    cenkturk
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    https://report.butr.link/A0B137

    I get a direct error when I go into battle with someone.
  6. emirama07
    emirama07
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    Oyunu Xbox'tan satın aldım ve şimdi 1.2.7 sürümünde, bu yüzden Xbox'ta sürümü değiştiremiyorum, bu mod da 1.2.7'de çalışıyor mu (Harmony ve benzeri modları çalıştıramıyorum) lütfen bana yardım et!
    1. SAMPasha
      SAMPasha
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      çözüm falan bulabildin mi bende xbox dan oynuyorum
  7. 68ozgurane68
    68ozgurane68
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    • Frame: MissionWeapon TaleWorlds.MountAndBlade.Agent.get_WieldedWeapon() (IL Offset: 8)

      • Module: UNKNOWN
        Method: TaleWorlds.MountAndBlade.MissionWeapon TaleWorlds.MountAndBlade.Agent::get_WieldedWeapon()
        Method From Stackframe Issue: False

      CIL:


    • Frame: void Perfect_Fire_Arrows.AAL.OnAgentWieldedItemChange2() (IL Offset: 569)

      • Module: PerfectFireArrows
        Method: System.Void Perfect_Fire_Arrows.AAL::OnAgentWieldedItemChange2()
        Method From Stackframe Issue: False

      CIL:


    • Frame: void Action.Invoke() (IL Offset: -1)

      • Module: UNKNOWN
        Method: virtual System.Void System.Action::Invoke()
        Method From Stackframe Issue: False

      CIL:


    • Frame: void TaleWorlds.MountAndBlade.Agent.OnWieldedItemIndexChange(bool isOffHand, bool isWieldedInstantly, bool isWieldedOnSpawn) (IL Offset: 25)

      • Module: UNKNOWN
        Method: System.Void TaleWorlds.MountAndBlade.Agent::OnWieldedItemIndexChange(System.Boolean isOffHand, System.Boolean isWieldedInstantly, System.Boolean isWieldedOnSpawn)
        Method From Stackframe Issue: False

      CIL:


    • Frame: void ManagedCallbacks.CoreCallbacksGenerated.Agent_OnWieldedItemIndexChange_Patch1(int thisPointer, bool isOffHand, bool isWieldedInstantly, bool isWieldedOnSpawn) (IL Offset: -1)

      • Module: UNKNOWN
        Method: static System.Void ManagedCallbacks.CoreCallbacksGenerated.Agent_OnWieldedItemIndexChange_Patch1(System.Int32 thisPointer, System.Boolean isOffHand, System.Boolean isWieldedInstantly, System.Boolean isWieldedOnSpawn)
        Method From Stackframe Issue: False

  8. Crowley89
    Crowley89
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    cool mod, my archers however cant hit s#*! when its activated as they do not "anticipate" enemy movement. So a foward moving enemy
    army has my arrows landing behind it. Is it config related?

    edit: disabled the mod now and they still dont hit shit. This was not the case previously so either the mod indeed changed something and it stays after its disabled or i overlook something.
    1. 4str0n4ut
      4str0n4ut
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      I'm probably a bit late to response, but do you have RBM installed? It looks like described issue may be related to this mod.
    2. tinypladninja
      tinypladninja
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      I have the same issue, archers seem to shoot above the enemy with RBM enabled (have OSA too). Turning off perfect fire arrows and then turning RBM off then on seems to fix it. Wonder what it could be....
    3. dPark17
      dPark17
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      Realistic Weather apparently fixes the ranged bug with RBM for whatever reason
    4. ShutUpMalfoy
      ShutUpMalfoy
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      This mod only affects visual effect.  So it's definitely not a problem with this mod.
  9. LimaParamount
    LimaParamount
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    While using RBM, archers keep shooting too high. Any fix for that?
    1. ShutUpMalfoy
      ShutUpMalfoy
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      This mod only affects visual effect. 
  10. MunstahMayo
    MunstahMayo
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    I can't see the mod in the modlauncher, i downloaded all previous mods on steam, this is my first time doing it this way and it doesn't seem to work. Can anyone help?
    1. Wyvernboy
      Wyvernboy
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      Try using Bannerlord Software Extender (BLSE) to load your mods instead. Several patches ago, the native game's launcher was broken and I'm not sure whether they have fixed it yet.
      If you intend to use BLSE, please read the user instruction very carefully on its mod page.
  11. gab21
    gab21
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    Any option to make this fire arrow exclusive to own troops?