1. Check whether the installation process and folder went correctly. 2. Check if the problem really occurs only when turns on this mod. 3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.
If Just write 'it's not working', I don't know either! If there is a problem with the mod, I want to solve it, but help me to specify the problem. It would be helpful for me if you could attach a Callstack using Better Exception Window mod.
All posts in Patreon page are accessible without any restriction. If you are interested in my work, to look around. In this page, ususally leave behind stories about mod deveplopment, or recent progress of mod work.
I bought the game from Xbox and now it's in version 1.2.7, so I can't change the version on Xbox, so does this mod work in 1.2.7 (can't run Harmony and similar modes) please help
Oyunu Xbox'tan satın aldım ve şimdi 1.2.7 sürümünde, bu yüzden Xbox'ta sürümü değiştiremiyorum, bu mod da 1.2.7'de çalışıyor mu (Harmony ve benzeri modları çalıştıramıyorum) lütfen bana yardım et!
cool mod, my archers however cant hit s#*! when its activated as they do not "anticipate" enemy movement. So a foward moving enemy army has my arrows landing behind it. Is it config related?
edit: disabled the mod now and they still dont hit shit. This was not the case previously so either the mod indeed changed something and it stays after its disabled or i overlook something.
I have the same issue, archers seem to shoot above the enemy with RBM enabled (have OSA too). Turning off perfect fire arrows and then turning RBM off then on seems to fix it. Wonder what it could be....
I can't see the mod in the modlauncher, i downloaded all previous mods on steam, this is my first time doing it this way and it doesn't seem to work. Can anyone help?
Try using Bannerlord Software Extender (BLSE) to load your mods instead. Several patches ago, the native game's launcher was broken and I'm not sure whether they have fixed it yet. If you intend to use BLSE, please read the user instruction very carefully on its mod page.
227 comments
1. Check whether the installation process and folder went correctly.
2. Check if the problem really occurs only when turns on this mod.
3. Check the config.xml file for incorrectly stating true or false or numbers, or mixing capital letters.
If Just write 'it's not working', I don't know either!
If there is a problem with the mod, I want to solve it, but help me to specify the problem.
It would be helpful for me if you could attach a Callstack using Better Exception Window mod.
My Patreon page
https://www.patreon.com/user?u=83514284
All posts in Patreon page are accessible without any restriction.
If you are interested in my work, to look around.
In this page, ususally leave behind stories about mod deveplopment, or recent progress of mod work.
I get a direct error when I go into battle with someone.
- Module: UNKNOWN
CIL:Method: TaleWorlds.MountAndBlade.MissionWeapon TaleWorlds.MountAndBlade.Agent::get_WieldedWeapon()
Method From Stackframe Issue: False
- Module: PerfectFireArrows
CIL:Method: System.Void Perfect_Fire_Arrows.AAL::OnAgentWieldedItemChange2()
Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Void System.Action::Invoke()
Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.MountAndBlade.Agent::OnWieldedItemIndexChange(System.Boolean isOffHand, System.Boolean isWieldedInstantly, System.Boolean isWieldedOnSpawn)
Method From Stackframe Issue: False
Method: static System.Void ManagedCallbacks.CoreCallbacksGenerated.Agent_OnWieldedItemIndexChange_Patch1(System.Int32 thisPointer, System.Boolean isOffHand, System.Boolean isWieldedInstantly, System.Boolean isWieldedOnSpawn)
Method From Stackframe Issue: False
cool mod, my archers however cant hit s#*! when its activated as they do not "anticipate" enemy movement. So a foward moving enemy
army has my arrows landing behind it. Is it config related?
edit: disabled the mod now and they still dont hit shit. This was not the case previously so either the mod indeed changed something and it stays after its disabled or i overlook something.
If you intend to use BLSE, please read the user instruction very carefully on its mod page.