Mount & Blade II: Bannerlord
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Greenhound

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Greenhound

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About this mod

In vanilla Bannerlord the length slider in smithing allows you to add a couple centimetres here and there - it lets you make each part up to 10% shorter or 10% longer. Very Cool! Now what if we override it to let us make it 100% shorter or 200% longer? Works very good with mods that let you swing through multiple enemies

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Each smithing part for any type of weapon can now be scaled from 0% (invisible) to 300%.This allows for many wacky, beautiful or deadly combinations, as you can see in the screenshots.

Weapon stats ARE automatically scaled accordingly but you have to be very careful to keep an eye on the swing speed - some parts are for some reason much better for large swords. Using the wrong pommel can make your sword take 3x as long to swing.

IN GENERAL - big swords are as you'd imagine slow and heavy and they work best on a hero with a high enough stat to swing it fast. But you can make all sorts of other strange weapons asides from just giant swords. Like maybe a handle-less blade. Or what about a blade-less handle. Possibly a blade-less, guard-less, handle-less pommel. Like just a pommel you hit people with.

Polearms get REALLY big. Show me the screenshots of what you come up with :D

Can be loaded and unloaded safely midsave. Requires Harmony, loaded before this. Basically 0% chance of incompatibility, It's just using Harmony Prefix to alter one argument in Taleworlds.Core.Crafting.

Probably works on 1.6.2, untested.