Mount & Blade II: Bannerlord
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Shadow32055

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Shadow32055

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About this mod

This mod aims to improve how prisoners are handled in Bannerlord, both in terms of ransoms and escapes. This is only for lords (does not change normal troop prisoners). You no longer need to worry about them being auto ransomed before you can make it to a dungeon. Everything is customizable!

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Donations

  • Prisoners have a configurable chance of escaping from parties and settlements.
  • Prisoners have a configurable minimum number of days they must be imprisoned before they can be ransomed or trigger an escape.
  • Configurable relation loss or gain with prisoners (and families if desired).
  • Can completely disable auto ransoms for player.
  • Can completely disable ransoms (prisoners can still be manually exchanged, and are released at peace time)
  • Can configure party/settlement strength required to keep prisoners imprisoned.
  • The player imprisonment is unchanged.



  • Download the mod.
  • Copy the mod folder into your Bannerlord Modules folder (delete existing if updating), generally located at C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules.
  • Unblock all dll’s under the mod folder.
  • Start the game, navigate to the mods menu.
  • Activate the mod and click play.



I have 100+ mods installed and your mod is causing a crash!

Nothing I can do about it, I'm not going to install 100+ mods to debug your issue, you narrow it down to the mods in question and I'll be much more inclined to take a look.

I encountered an issue, what should I do?

Post the information in the correct mod channel on Discord. The more information (screenshot, logs, reports, actions, etc.) provided the easier and faster it will be to resolve the issue.

Is it save game compatible?

Yes, it can safely be added to an ongoing save game. It should be safe to remove from a save, but you should always backup your save before attempting any game/save modification.

How is strength calculated?

Strength is calculated by adding the tier level of all troops in the party or garrison.

How is strength factored into the escape chance?

 The closer your party/garrison strength is to the configured required value, the less chance for a prisoner to escape. If your party/garrison strength is 25% of the required strength there will be an additional 75% chance to escape on top of the base values. If it's 75% the required strength, there will be an additional 25% chance of escape.

What if my troops are above tier 6?

The player and any troops that are above tier 6 will be counted at 7 strength.




Join my community Discord server for support, discussion and suggestions.




All of my mods are open source and located on my GitHub. I just ask that before you release anything with substantial similarities, you message me for approval. Feel free to "borrow" any code for whatever you need (with credit). Be sure to also follow the license and release anything as open source as well, that way the modding community can grow!




Credit to HumanLikeCreatur for their original work in creating this mod.




Better HUD | Better Attributes | Better Combat | Better Skills
Better Marriage | Better Horses | Better Prisoners
Better Attribute Points | Better Focus Points | Better Core
Windwhistle's Collection | Better Bandages | Better Health
Better Damage | Better Experience | Better Executions