File information
Last updated
Original upload
Created by
LL MuseUploaded by
kz14365Virus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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-settings.xml replaced by MCM since average steam user cannot find settings.xml in their workshop folder and I cba maintaining 2 separate version for steam and nexus
-replace gear selection taleworlds querry with custom UI
-buttons to view different sets -
-settings.xml replaced by MCM since average steam user cannot find settings.xml in their workshop folder and I cba maintaining 2 separate version for steam and nexus
-replace gear selection taleworlds querry with custom UI
-buttons to view different sets -
-settings.xml replaced by MCM since average steam user cannot find settings.xml in their workshop folder and I cba maintaining 2 separate version for steam and nexus
-replace gear selection taleworlds querry with custom UI
-buttons to view different sets -
-settings.xml replaced by MCM since average steam user cannot find settings.xml in their workshop folder and I cba maintaining 2 separate version for steam and nexus
-replace gear selection taleworlds querry with custom UI
-buttons to view different sets -
Updated to 1.6.1
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Updated for bannerlord v1.1.0 and MCM v5.5.5
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1.0.1 only
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- Recompiled on 1.6.2
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- Recompiled on 1.6.2
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- Recompiled on 1.6.2
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-For 1.6.0 Only
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-Added Tier, Culture, weapon type, and armour material filtering option since I got annoyed of scrolling through a big list (note multiple types can be selected at the same time from each category)
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-Added togglable buttons for disabling restrictions
-Change close button to red X and moved to top right corner -
-Added settings.xml file to module folder for configuring troop spawning rule (just edit the true/false part to turn each induvial rule on or off)
-Settlement can generate higher tier custom troops if you added upgrade paths for higher tier unit -
-Added settings.xml option (set to off by default) to enable unit editor on none custom troops. Might be issues with certain modded troop trees; use at your risk. I only test on vanilla and CEK troop trees.
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- Default battle groups will be automatically assigned to units based on their gear
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-Clan parties will now only recruit custom troops from settlements if player is also able to
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-Fix a bug where elite line custom units available for recruitment got replaced by standard line custom units when the SpawnAtPlayerKingdom or SpawnAtPlayerSettlement setting was turned on
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- Add XML troop exporter tool for people who want to make their own troop tree mods. Button to generated xml can be found in the tavern menu. XML troop tree generated in module folder for this mod
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- Reformatted save data to fix issue with saving non custom troop changes on troops with more than 4 equipment sets
- Fixed Upgraded from panel displaying wrong troop for non custom troop
- Custom troop upgrades now dynamically calculates if horse needed -
-Fixed issue with not removing gear for saved naked troops
-Add a copy from character template button to the main unit editor -
1.8.0
I have not had time to test this build yet -
1.0.0 only
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1.0.0 only
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Updated for bannerlord v1.1.0 and MCM v5.5.5