Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

Xorberax

Uploaded by

Xorberax

Virus scan

Safe to use

32 comments

  1. TheSchwarz1
    TheSchwarz1
    • premium
    • 76 kudos
    Locked
    Sticky
    In homage to this great mod I have packaged up and released a new updated version.

    Xorberax's Legacy
  2. intagistr
    intagistr
    • member
    • 0 kudos
     где можно скачать обновленный мод? игра с "legacy of horberax" вылетает where can i download the updated mod? game with "legacy of horberax" gives crashes

    где можно скачать обновленный мод? игра с "legacy of horberax" вылетаетгде можно скачать обновленный мод? игра с "legacy of horberax" вылетает
  3. spartasmaximus
    spartasmaximus
    • premium
    • 3 kudos
    Thank you for your hard work. I always try to go with some realism mods. Unfortunately the game isn't set for this.

    Suggestion:

    Break the mod into pieces.
    Friendly fire for all units
    Friendly Fire for ranged only.

    Thanks again.
    1. TGirgis
      TGirgis
      • premium
      • 4 kudos
      I'm in full agreement with friendly fire for player + ranged units only as a different version, as the melee "accidents" seem to be too frequent (particularly with the way A.I. friendly cavalry just rushes into the fray - in combination with the "cut through everything" mod, this quickly turns into a mess lol)
    2. Cheyron
      Cheyron
      • premium
      • 346 kudos
  4. alen1020
    alen1020
    • member
    • 0 kudos
    is it possible to make it key triggered? like i am in the tournament and some motherfucker stole my kill, i press o and then remove this assholes head?
    1. MuratBey1346879
      MuratBey1346879
      • member
      • 0 kudos
      The best comment :DD I feel it bro
  5. jr69
    jr69
    • supporter
    • 6 kudos
    Does this work for beta 1.4.1?
  6. Onkel666
    Onkel666
    • member
    • 0 kudos
    could you add an option to completely turn off friendly fire ?
  7. verlikyrios
    verlikyrios
    • member
    • 0 kudos
    If there wiil be a option to make friendly fire "killed" troops be 100% wounded, not killed I will love it ^^
    1. CactusCraze
      CactusCraze
      • member
      • 0 kudos
      ^this
  8. kbubba
    kbubba
    • supporter
    • 4 kudos
    Hey Xorberax, I tested your FriendlyFire mod and went into a town and smacked some thugs, they reacted by attacking back. I killed them then got this crash log shortly after.

    aZB090j.png

    I also have your Camera Mod and Cut through Everyone mod if that matters. Okay well, I can spoiler hide this since it won't work. Sorry for the wall of text.

    Also, I have a diagnostic here:

    Spoiler:  
    Show
    Recorded Unhandled Exceptions:
    None.

    Recorded First Chance Exceptions:
    Recording disabled.

    Modules Information:
    1. AltRenownGains v1.0.6
    Alternative Renown Gains (AltRenownGains)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    2. Aragas.CastleTownWithHorse v1.0.1
    Enter Castle/Town With Horse (Aragas.CastleTownWithHorse)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    3. AttributePerLevel v0.1.1
    AttributePerLevel (AttributePerLevel)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    4. AutoTrader v1.6.4
    AutoTrader (AutoTrader)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    5. CharacterTrainer v1.0.10
    Character Trainer (CharacterTrainer)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    6. Cheer v1.1.0
    Cheer Mod (Cheer)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    7. CommunityPatch v0.0.2
    Community Patch (CommunityPatch)
    8. CouchableGlaive v1.0.6
    Couchable Glaive (CouchableGlaive)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    9. CustomBattle e1.0.8 *Selected*
    CustomBattle (CustomBattle) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    10. DefaultTroopGroupFix v1.0.5
    Default Troop Group Fix (DefaultTroopGroupFix)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    11. DeveloperConsole v1.3.1
    Developer Console (DeveloperConsole)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    12. DontSmeltLockedWeapons v1.0.2
    Dont smelt locked weapons (DontSmeltLockedWeapons)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    13. ExperienceMultiplier v1.0.0
    Experience Multiplier (ExperienceMultiplier)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    14. FixFoodVarietyMorale v1.0.0
    Fix Food Variety Morale (FixFoodVarietyMorale)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    15. FixUnitStats v1.5.0
    Fixed Unit Stats (FixUnitStats)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    16. FrugalCavalry v1.0.2
    Frugal Cavalry (FrugalCavalry)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    17. HappyRebellion v1.1.0
    Happy Rebellion (HappyRebellion)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    18. ImprovedSmithing v1.0.0
    Improved Smithing WIP (ImprovedSmithing)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    19. ItemFixer v1.1.0
    Item Fixer (ItemFixer)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    20. JacobsTweaks v1.0.0
    Jacob's Tweaks (JacobsTweaks)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    21. Native e1.0.0 *Selected*
    Native (Native) *Official*
    22. NobleNobles v1.5.0
    Noble Nobles (NobleNobles)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    23. PCRFSexism v1.0.0
    PCRF - Sexism (PCRFSexism)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    24. PhateModShowRecruitsTooltip v1.0.0
    PhateModShowRecruitsTooltip (PhateModShowRecruitsTooltip)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    25. QuickSave v1.0.1
    QuickSave (QuickSave)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    26. Sandbox e1.0.8 *Selected*
    Sandbox (SandBox) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    27. SandBoxCore e1.0.8 *Selected*
    SandBox Core (SandBoxCore) *Official*
    Dependencies:
    1. Native
    28. SoundTheAlarm v1.0.1
    Sound The Alarm (SoundTheAlarm)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    29. StablerEnabler v1.0.0
    Stable enabler (StablerEnabler)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    30. StoryMode e1.0.8 *Selected*
    StoryMode (StoryMode) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    31. TyniBannerlordFixes v1.4.1
    TyniBannerlordFixes (TyniBannerlordFixes)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    32. ViewAllWars v1.0.1
    View All Wars (ViewAllWars)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    33. WarAttrition v1.0.0
    War Attrition (WarAttrition)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    34. XorberaxCutThroughEveryone v0.1.1
    Xorberax's Cut Through Everyone (XorberaxCutThroughEveryone)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    35. XorberaxFriendlyFire v0.1.0
    Xorberax's Friendly Fire (XorberaxFriendlyFire)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    36. XorberaxShoulderCam v0.3.0
    Xorberax's Shoulder Cam (XorberaxShoulderCam)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    37. z0UnlimitedWanderers v1.0.0
    Unlimited Wanderers (z0UnlimitedWanderers)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    38. zCulturedStart v1.0.5
    zCulturedStart (zCulturedStart)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    39. zMoreBandits v1.0.6
    zMoreBandits (zMoreBandits)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    40. ZPlayerbattleheal v1.0.3
    ZPlayerbattleheal (ZPlayerbattleheal)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    41. zzBannerlordTweaks v1.1.2
    Bannerlord Tweaks (zzBannerlordTweaks)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    42. zzzDefaultTroopGroupFixStatPatch v1.0.5
    zzzDefault Troop Group Fix - Fixed Stats Patch (zzzDefaultTroopGroupFixStatPatch)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode

    Loaded SubModules:
    1. CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.0.2.0, Culture=neutral, PublicKeyToken=null
    2. TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    3. TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    4. TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    5. SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    6. SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    7. SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    8. StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    9. StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    10. StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    11. zCulturedStart.SubModule, zCulturedStart, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    12. TellWarStories.Main, TellWarStories, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    13. AttributePerLevel.AttributePerLevelMain, AttributePerLevel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    14. AutoTrader.AutoTraderSubModule, AutoTrader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    15. BannerlordTweaks.SubModule, BannerlordTweaks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    16. ModLib.ModLibSubModule, ModLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    17. CharacterTrainer.SubModule, CharacterTrainer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    18. Cheer.CheerSubModule, Cheer, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
    19. DeveloperConsole.SubModule, DeveloperConsole, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    20. DontSmeltLockedWeapons.Startup, DontSmeltLockedWeapons, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    21. Aragas.MountAndBlade.CastleTownWithHorseSubModule, Aragas.CastleTownWithHorse, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    22. ExperienceMultiplier.Core, ExperienceMultiplier, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    23. FixFoodVarietyMorale.SubModule, FixFoodVarietyMorale, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    24. FrugalCavalry.FrugalCavalryModule, FrugalCavalry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    25. HappyRebellion.SubModule, HappyRebellion, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    26. ImprovedSmithing.Core, ImprovedSmithing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    27. JacobsTweaks.SubModule, JacobsTweaks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    28. PCRFSexism.Main, PCRFSexism, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    29. PhateModShowRecruitsTooltip.SubModule, PhateModShowRecruitsTooltip, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    30. QuickSave.Main, QuickSave, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    31. SoundTheAlarm.SubModule, SoundTheAlarm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    32. TyniBannerlordFixes.SubModule, TyniBannerlordFixes, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    33. UnlimitedWanderers.UnlimitedWanderersSubModule, UnlimitedWanderers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    34. ViewAllWars.SubModule, ViewAllWars, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    35. WarAttrition.Core, WarAttrition, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    36. CutThroughEveryone.SubModule, CutThroughEveryone, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    37. FriendlyFire.SubModule, FriendlyFire, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    38. ShoulderCam.SubModule, ShoulderCam, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    39. ZPlayerbattleheal.SubModule, ZPlayerbattleheal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

    System Info:
    gpu: NVIDIA GeForce RTX 2080
    cpu: AMD Ryzen 7 1700X Eight-Core Processor

    GPU Memory: 8010MB
    GC Allocated: 74776176B
    Engine Memory Used: 0MB
    GC Latency Mode: Client Interactive
    GC LOH Compact Mode: Default
    Operating System: Microsoft Windows 10.0.18362
    Framework Compatibility: .NET Framework 4.8.4150.0
    CPU Info:
    1. AMD Ryzen 7 1700X with 8 cores:
    1. NaNMHz *** ERROR: IndexOutOfRangeException: Index was outside the bounds of the array.
    1. vatos96
      vatos96
      • member
      • 0 kudos
      i have the same but not with those mods tho :( i cant even play no more
    2. kbubba
      kbubba
      • supporter
      • 4 kudos
      Fix was to not enable FriendlyFire for towns/villages. Only battles and other "Mission" types.
  9. fomm123
    fomm123
    • member
    • 0 kudos
    Good mod 10/10
  10. Crusader4God
    Crusader4God
    • member
    • 8 kudos
    Even if I enjoy your mods alot this one is a bit buggy. When allies attack a clustered position they are killing each other without killing the enemies :). I will post a video soon as proof
  11. f45616
    f45616
    • member
    • 0 kudos
    so how to modify the json to kill villager?