About this mod
Adds six new wanderer templates, one for each culture. These companions start at low levels (2-6), and have their starting skills balanced to allow development in different areas.
- Permissions and credits
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UNTESTED COMPANIONS MOD
Adds six new wanderer templates, one for each culture. These companions start at low levels (1-6), and have their starting skills balanced to allow development in different areas.
The six wanderers are:
Aserai - 'the Urchin'
Battania - 'the Unmarked'
Sturgia - 'the Peon'
Vlandia - 'the Bastard'
Khuzait - 'the Colt'
Empire - 'Penrose'
Each has its own tavern dialogue. They're also all set to level up with a single skillup, giving you that first focus point to spend. How convenient.
COMPATIBILITY / ISSUES
The mod is self-contained, so shouldn't conflict with anything else. It should technically work with existing saves, but since new wanderers are generated very slowly once a campaign has started, you wouldn't see any of them in-game for a long while.
Since 1.0.7, there are enough wanderer templates that not all of them are guaranteed to spawn at the start of a campaign.
Until a wanderer has been seen in a town at least once, the encyclopedia will lie about where they are. This seems to be native behaviour.
REFERENCES
Taleworlds Forum Post where I figured out how to make it work
Github for download and source code
SPEAK YOUR BRAIN
Comments, questions, hurtful remarks? Let me know.