Mount & Blade II: Bannerlord

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CarnifeX - aka an0nym0uz

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an0nym0uz

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40 comments

  1. an0nym0uz
    an0nym0uz
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    Please always read the Descriptions, first of all!
    ________________________________________________________________________________________________
    If you've any Requests/Wishes for Changes or different Weapons,
    please be as specific as possible when describing them (if possible link pics aswell)
    But keep in mind, there's no guarantee that i fulfill every request/wish

    Regarding Beta-Branches:
    I dont use the Betas, so i cant & dont want support my Mods for the Beta-Branches.
    The Risk its unstable and i've to downgrade is too high for me. (Slow Connection)
    ________________________________________________________________________________________________
    If you dont like my mods, please just keep going your way - I dont need any Drama. Thank you!
    ________________________________________________________________________________________________
    Fixed Mod-Version for Game-Version 1.4.0 online!
    New Stats & Look aswell, check the Images!
    Enjoy it! :)
  2. jjpark79
    jjpark79
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    Hi,
    I absolutely love your work.
    I like the way it holds toward the end.
    Somehow, btw, it changed in the game after few crashes (due to other mods I believe) so that now it holds the mid point of the grip.
    I just don't seem to be able to change it back to holding toward the end after all the attempts (reinstalling the mod, reinstalling the game).
    Changing the "move_diff=38" value doesn't make any apparent fix.
    Please help.
  3. jason1982114
    jason1982114
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    1.30 the weapon turn short. please update it. Thanks !
    1. an0nym0uz
      an0nym0uz
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      I've to disappoint you, i dont use the Betas, so i cant & dont want support my Mods for the Beta-Branches.
      The Risk its unstable and i've to downgrade is too high for me. (Slow Connection)
    2. jason1982114
      jason1982114
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      Your mod is great!!!! I really like it.Thanks !
    3. an0nym0uz
      an0nym0uz
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      Nice to read that, i'll fix it asap when 1.3.0 is alpha
  4. an0nym0uz
    an0nym0uz
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    _________________________________________________________________________________________________
    Small Info regarding Support:
    So for now, unfortunately i cant start the Launcher anymore.
    Tried everything, with & without Mods, unblocking everything etc.pp
    It crashes everytime in the loading screen with the launcher.exe,
    but i'm able to start it with bannerlord.exe - this means no mod support.
    This also means, i cant give any Support on my Mods for now.
    Have to wait for an fix. :/
    1. ogzhnpcmn
      ogzhnpcmn
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      That also happened to me, "verify integrity of game files" option at the steam>properties of mb bannerlord > local files fixed the issue. Hope it works for you too.
    2. an0nym0uz
      an0nym0uz
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      thank you
  5. EkinOng
    EkinOng
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    Any ways to make this glaive throwable, like javelin?
    1. an0nym0uz
      an0nym0uz
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      I'm sure its possible, but actually i've zero insight into this
      (beside that, i'm afraid i need to take away other abilitys then)
      didnt tried throwables yet, but i'll look into it later & upload an Alt. Version asap
    2. EkinOng
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      Thank you for your reply, I actually manager to make this glaive as throwable but it is only a one time throw and not like real javelin where u have a stack amount of 5.
      In the new template
      <WeaponUsageDatas>
      <WeaponUsageData id="OneHandedPolearm"/>
      <WeaponUsageData id="TwoHandedPolearm"/>
      <WeaponUsageData id="Javelin"/>
      <WeaponUsageData id="TwoHandedPolearm_Couchable"/>
      </WeaponUsageDatas>
  6. ganhama
    ganhama
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    Hello, I love your work so much. But theoretically, if the long-handled weapon is held too far back, it will be difficult to master the balance, and it will be awkward for the viewer.
    I hope to have a customized version. The current accessory is very small and the handle is not long enough……
    1. an0nym0uz
      an0nym0uz
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      I'm glad that you like my Mods! :)
      I found out a new way to widen blades, by outwitting the games logic
      so you want a bigger blade(accessory?) & the grip should be nearer to the blade, do i understand that correctly?
      or do you want a longer handle aswell?
      (sry english is not my native language)
    2. ganhama
      ganhama
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      Thanks for your reply?Yes?Things as you said. And in a custom forging system, this weapon has a amazing attack speed close to 100, but at most it has a range of 1.9. I hope to balance them and make the accessories bigger.
    3. ganhama
      ganhama
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      I do n’t know why there are so many question marks, please do n’t mind
    4. an0nym0uz
      an0nym0uz
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      Okay, actually i wouldnt recommend to craft/forge these weapons in the smithy, because of my changes i made to the weapons
      beside that, its not possible to craft them scaled like the mods are in the cheat itempool

      I'll create a different Version these days, but for now i'm into some other projects, so this has to wait
  7. MidnightBlaze
    MidnightBlaze
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    Uninstalling the mod breaks the game mate.
    1. an0nym0uz
      an0nym0uz
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      yes, exactly because the save is linked to the mod, its an item in the itempool of the save
      but i also informed about that in the description already
  8. Gawainzl
    Gawainzl
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    Can you upload an alternate version that undoes the changes you made to the grip location? IMO it looks completely ridiculous holding such a long glaive by the very end.
    1. an0nym0uz
      an0nym0uz
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      The old Version is still on the Files List, under Old Files

      You're also able to change that yourself if you want
      its in the new_pieces.xml @ line 27:

      this was the old value you want:
      move_diff="38"

      this is the new value:
      move_diff="60"
  9. blueshark
    blueshark
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    Amazing weapon! I use this with Xorberax's Cut Through Everyone and Dismemberment!! Feels like Lu Bu from Dynastry Warriors hahahaha
    1. an0nym0uz
      an0nym0uz
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      you're welcome! Nice to get such feedback :)
  10. qq642567522
    qq642567522
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    a little question: how to set the weapon values? I made a mod with the custom weapon template but the game just crashed after launching...also, I can't only make craftable pieces and templates without making a whole new weapon....what should I do to test if the mod works properly?
    1. an0nym0uz
      an0nym0uz
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      there are several reason why it could crashing, i cant help much if i dont know the code
      i'm also still testing out a lot, whats possible and whats not, so i dont think i'm a good teacher
      the weapon values itself are set by the weight of the several pieces, the sharpness, the damagefactors, the scale of the pieces etc.
      you should ask piercegov for help with this, all my knowledge is based off his custom weapon template and inspecting other weapon mods
  11. Gakkajj
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    I don't know what it is but any time I use a weapon mod (including this one) it crashes my game on start up. Is there certain mods they're not compatible with?
    1. an0nym0uz
      an0nym0uz
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      as far as I know, no mod is incompatible with these weapon mods
      at least i never had any incompatibility for now
      all the weapon parts are newly created for the game, so there shouldnt be any incompatibility at all
      did you tried testing it on a a new campaign without any other mod, except the weapon mod?