Q. Is the Open Source Armory/Weaponry/Saddlery compatible with an existing save? A. Yes, but it may take some time (a couple of in-game years) for items to appear in the in-game shops.
Q. Is the Open Source Armory/Weaponry/Saddlery safe to remove mid-save? A. No. Removing any mod from your game will cause issues and can result in the permanent corruption of your saves. Do not remove mid-save.
Q. Does the Open Source Armory/Weaponry/Saddlery add items to troops/lords/npcs? A. No. For that, you need a dedicated overhaul mod. The OSA has an official total overhaul: 'Shattered Imperium', which is hosted on the Discord server.
Q. When I open the inventory, my item icons look strange/stripey/brown. Is this a bug? A. No. This is a bug in the vanilla game that TaleWorlds has fixed in versions 1.2.0 and newer.
Are you guys gonna put all your new work in this pack or are you gonna keep working on your separate armor mods and once in while combine it in this one?
The plan is to continue supporting our separate mods whilst also incorporating all our assets here. We're also in talks with several other modders on adding their assets to the project too, so it will grow over time. Edit: Due to increasing constraints on my time, I am discontinuing support for my Calradian Reforms - The Armory mod. The OSA will now be the most up-to-date source for those items.
I want to say that i found a crash that happen when you use inventory and load armor. What i did usually is overwrite the files to update the. Which was causing the fail. the best aproach to play on 1.6 or above, is to delete the existing mod and unzip the 1.6 mod. That will fix the problem. I would guess some file from older versions of the mod is causing troubles with the 1.6 version of the game.
This mid could really use some halbeards, poleaxes, warpicks, warhammers, etc. Should be more variety of piece swing damage at the super high end of craftmanship.
Hey, any tips on what troop overhaul mod I can use so that NPC will have an access to the open source items without any issues or change in the vanilla game. Thanks
Crafting is just something you can't do with weaponry + RBM installed until the mod Author has updated RBM patches. You can still craft with Armory and Saddlery + RBM, just without weaponry installed so no new weapons throughout the playthrough.
It's important people know this before running this along with RBM and the patches because removing it mid playthrough will corrupt the save file and you'll need to either start over without weaponry + RBM patches or just know you'll never be able to craft a weapon in that playthrough.
Very nice set of new armors and weapons but the textures seems to be to high or perhaps have any mesh error or have to many details for the game to handle as it takes the game a few seconds to load the texture of the armors when equipping them to the characters, i don't have this problem with the saddles and weapons.. so my question is if it would be possible to request a medium texture version so it loads in faster on slower graphics cards, i would do this myself if i knew how and if there are no plans for this then i would be happy if someone explained how to do it. Thx :)
After some thinking and looking into the base game AssetPackages i see that all .tpac files are 500mb or smaller while this mod and Orbis_Terrae_Armarium (for all those that play Banner Kings) are around 2GB per .tpac file, so maybe the game would run faster and smoother if there where more files but smaller ones like in the native folder so the game don't need to search though such large files every time we click on something.. i am no modder but i would bet a few cows that it would help a lot :) at the very least it would be worth a try to make the game more stable and crash less, i just hope someone take on the hero mantle and do it :D
1709 comments
Q. Is the Open Source Armory/Weaponry/Saddlery compatible with an existing save?
A. Yes, but it may take some time (a couple of in-game years) for items to appear in the in-game shops.
Q. Is the Open Source Armory/Weaponry/Saddlery safe to remove mid-save?
A. No. Removing any mod from your game will cause issues and can result in the permanent corruption of your saves. Do not remove mid-save.
Q. Does the Open Source Armory/Weaponry/Saddlery add items to troops/lords/npcs?
A. No. For that, you need a dedicated overhaul mod. The OSA has an official total overhaul: 'Shattered Imperium', which is hosted on the Discord server.
Q. When I open the inventory, my item icons look strange/stripey/brown. Is this a bug?
A. No. This is a bug in the vanilla game that TaleWorlds has fixed in versions 1.2.0 and newer.
Are you guys gonna put all your new work in this pack or are you gonna keep working on your separate armor mods and once in while combine it in this one?
Edit: Due to increasing constraints on my time, I am discontinuing support for my Calradian Reforms - The Armory mod. The OSA will now be the most up-to-date source for those items.
I want to say that i found a crash that happen when you use inventory and load armor. What i did usually is overwrite the files to update the. Which was causing the fail. the best aproach to play on 1.6 or above, is to delete the existing mod and unzip the 1.6 mod. That will fix the problem. I would guess some file from older versions of the mod is causing troubles with the 1.6 version of the game.
The new weapons will show up in the shops.
You just won't be able to do any type of crafting
It's important people know this before running this along with RBM and the patches because removing it mid playthrough will corrupt the save file and you'll need to either start over without weaponry + RBM patches or just know you'll never be able to craft a weapon in that playthrough.
Open Source Armory - Realistic Battle Mod Patch
Click Preview file contents and you'll see each patch is there