Hey people, if you encounter a bug or a crash, always try to provide as much as information as possible. Send me your screenshots, your mod list, your crash report, your save file (right before where the bug/crash occurs), anything that can help. I can't fix a bug or a crash if you just tell me that it happened without helping me replicate the bug/crash.
Does AI take into account their strength as part of an army when considering to surrender? I'm asking because several times now the army leader surrenders his personal party (only the leader's party) despite having nearly equal total numbers between our armies, leaving the other parties he assembled in a disorganized state to be picked apart by us. We probably have advantage due to elite units but It's just odd to see it happen so often.
I tried this mod.. it’s an interesting idea, but this mod is only needed for quickly repainting the map. The point is that before the AI was just stupid, and now it’s also helpless. There are 100 people, they are attacked by 300 and 100 are taken prisoner... and this is despite the fact that I am running towards him through the forest at maximum speed (hair back)... well, hold out, well, lose half of it, now we’ll get there and tear everyone apart. .but no - he is already in captivity...Do you understand? when a player enters a battle, no one will come to his aid, but the AI can be helped... then the settlements... I will fill my city with grain - the AI will never do this (by the way, in a siege you can eat rats, dogs, cats , pigeons, horses and the dead - don’t burn them)... And as for both cases of surrender... WHY is the character of the invader not taken into account in the factors multiplying the probability of surrender?!!!! Do you want to be captured by a sadist and maniac? I don’t want to)...and if this sadist and maniac is also the female faction from the mod, there will generally be trash and sodomy (and tits nailed to the shields)...my opinion is that the AI should not use this mod...
Well, the fact that the features are taken into account is an excellent precaution in fact, I just couldn’t see it in the description of the mod. For example, daring lords, in theory, should not try to escape at all - if I retreat, then I immediately lose the “daring” trait. ..By the way, about traits. If the “daring” one never backs down, then perhaps the “calculating” or “cunning” one can behave simply dangerously? That is, the lord understands that the battle is lost and tells the soldiers that he does not want to destroy them and surrenders, but not just like that... and after a couple of days they all, together with other prisoners, organize and organize a mass escape from captivity. ..like an event in captivity is shorter) of course with a percentage probability, and also influencing the success of this action, the presence of perks for the captor to make it impossible for prisoners to escape. In any case, the outcome will entail losses within the invader's army, which will force the player in the future to think about whether it is worth capturing a lord with certain traits using a mod, or whether it is better to kill the army on the spot......that's what got me))
Which version of this mod works for 1.1.5? I am running 1.1.4 and would love to use this mod, since I used it last year when I played, but all the old versions are archived so I can't see which version of the mod is for which version of the game.
Discovered in 1.2.8, the game crashes when encountered with Oros and some NPCs. I've tested it extensively; the issue seems to be related to this mod. no error code
i have a lot of mods, and I've tested by disabling some each time. The issue occurs only when this mod is enabled. It doesn't provide a crash report; it just shows an error on the screen without any error code. And after removing this mod, there are no issues at all.
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https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?name=Trojan%3AScript%2FWacatac.B!ml
After their army leader surrendered (they fight me anyway):
Another case that is less extreme (my 1069 vs their 947), but still:
no error code
Will test myself ;)