Mount & Blade II: Bannerlord

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The Calradia Awakens Team

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BenjiG91

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  1. BenjiG91
    BenjiG91
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    CA - Blood and Smoke
    Join our community:  Calradia Awakens Discord 

    Leave an endorsement if you enjoy the mod!

    BUG REPORT FORMAT:
    More info is better, but if at the very least this is not followed, your issue will be ignored.

    Bannerlord Version:
    Mod Version:
    Issue:
    Reproduction Steps:
    Additional Info:
    Other Mods:
    Load Order:
    Followed Istallation Instruction:



    INSTALLATION INSTRUCTIONS:

    • Upon download and unzip, you should have one module: CA_BloodSmoke
    • Drag this module to the Mount & Blade II Bannerlord\Modules folder
    • Launch from steam and enable the module(s), and enjoy. Place near the bottom of your load order.

    IF USING VORTEX:
    Simple download, install, enable, and follow the load order.

    HOW TO UPDATE:

    • Download new version (or update via vortex)
    • Unzip new version
    • Delete existing old CA_BloodSmoke folder
    • Move new CA_BloodSmoke folders to your modules folder
    LOAD ORDER EXAMPLE:
    Mods such as MCM, Harmony, ETC
    Native
    Sandbox Core
    CustomBattle
    Sandbox
    StoryMode
    Other Mods (if you're facing an issue, please remove these first)
    CA_BloodSmoke


    COMPATIBILITY:


    • Compatible with mods that do not alter the Empire, Vlandia, Battania, Aserai, and Sturgian Kingdoms / cultures.
    • Not compatible with Eagle Rising.
    • Not compatible with Realistic Battle Mod - Combat Module (It is compatible with the AI module)
    • Not compatible with mods altering projectiles

    CUSTOM BATTLES:

    • Custom troops cannot be used in Custom Battle. If you want to do this, you need a seperate mod.
  2. BenjiG91
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    Changelog

    • 1.3.2 Changelog
    • Redid the Empire, Vlandia, Battania, Aserai, and Sturgia

      • New assets for Empire, Vlandia, and Battania - Huge shoutout to ADamnSexyName for allowing me to use his assets to mix with some vanilla stuff!

    • Equalized tech level and weapons
    • New reload animation thanks to Reznov (and Dawa for suggesting)
    • A lot of tweaks
    • Mostly had to power through as I am busy IRL and have to work on ER, so it may seem somewhat boring / lack variety
    • Most troops are t1-t3, elite are t3-t5 to further distinguish them.
    • This is not meant to be taken serious, and is a "gunpowder fantasy"
    • Would like to hear feedback on the effectiveness of pike only troops, I see this causing a lot of problems going forward
    • Missing / TBD:
    • Sturgia equipment redo
    • Khuzait
    • Minor Factions
    • Bandits (excluding looters)
    • Overall balance for factions, equipment, and further enhancing a "specialty" for each faction
    • Refinement / consolidation of item usages, once this is done, I'll investigate RBM compatibility 

    Sub-mods will need to update to match the new ID's for the items only module, sorry!

    Main focus is still Eagle Rising, so please just consider this as a side project to enjoy something slightly different for now.
  3. BenjiG91
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    Allow me to further add (subject to change):


    • This will not be historically accurate - in fact any muskets added here are primarily being collected the eventual return to our fantasy mod.
    • This will not be based on real history - there will be armor, muskets, etc.
    • Weapons will be limited to matchlock or flintlock, but you may occasionally see fire arms that might belong more in something like Warhammer - a triple barreled pistol or something.
    • Consider this a low steampunk style game :)

    Better stuff for those seeking historical accuracy will release by much more talented people, so be patient! :)
  4. BenjiG91
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    Working with the RBM team regarding compatibility and holster solutions.

    Is anyone opposed to going full RBM?
    1. KKE14
      KKE14
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      full RBM pedal to the metal, most mods use it anyway. way better than base game. would 1000% appreciate an update that makes the guns go back to normal. instead of this 10 yard range and turtle projectile speed. Please and thank you
    2. MaddedFox
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      Только ЗА!!!!
    3. axossk
      axossk
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      I think Warbandlord is better than RBM, easier to tweak & less intrusive. But like KKE14 said, RBM is still way better than vanilla.
    4. enoc227
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      the funny thing for me is that i'm having the opposite issue with my b&s guns using rbm and the patch -- in that the bullets are so insanely fast they leave the atmosphere and i can't hit anything because they're cloudbound

      but i am totally onboard with going full RBM when you're ready captain :3
    5. dankyemogoat
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      Full RBM damn straight
    6. Dantelian12
      Dantelian12
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      Just full RBM, nothing less.
    7. DarkGrin
      DarkGrin
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      No thanks, please leave a non-RBM version for those who don't like it (the combat module, that is). It's not nearly as omnipresent and widely-accepted as its players pretend it is.
    8. kgp227
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      As long as the item version also has compatibility. I like to make my own troop tree with My little warband. 
  5. redsaber12
    redsaber12
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    Pretty fun, but the cannon and grenade troops feel more like a downgrade to the fighting vs a good addition. A toggle to turn off Aoe units or maybe a submod would be nice. 

    kinda lame to have a big fight going only for half your units to just instantly drop dead. 
    1. Theolderoaf
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      agreed
    2. BenjiG91
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      Is it them in general, their effectiveness, or the friendly fire?
    3. watttermelon
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      I think the range of fire for explosive weapons is too much, I kill one enemy with my flintlock rifle each reload,  and a dozen of my soldiers die to one shot from  blundrbuss. 
    4. Theolderoaf
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      Kinda both
  6. Luke92000
    Luke92000
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    Could you maybe make a version that impliments the items without giving them to anyone? So i can be the only one in calradia with a gun :)
    1. BenjiG91
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      Thats what the items module is my friend
  7. Theolderoaf
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    Anyone know how to delete grenadiers? or just explosive stuff in general? my army of guys falls to 4 guys with grenade launchers and their 50 other dudes who do next to nothing.


    score board was hilarious, showing 21 kills for 26 musketeers on their side, to 26 kills for...1 Grenade launcher AOE prat?


    So, Anyone know how?
    1. Theolderoaf
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      f*#@ it, I'm quitting my campaign until I can remove them. Either playing retreat chicken, or insta death is boring as hell, and annoying.
    2. BenjiG91
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      You can delete them from the troops xml and party templates and your problem is solved.
  8. mastergunns5118
    mastergunns5118
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    I Pogged so hard for an update to 1.2.8, thank you for your hard work! truly made my week
  9. Theolderoaf
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    I like the plate armor, whats it from?
  10. Jonsgrt
    Jonsgrt
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    does it also work on 1.2.9?
  11. Keemu1
    Keemu1
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    Possible to add firearm only mod with no armors or troop change?
    1. goody153
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      There is an items only on the downloads page. THat might be what you are looking for
  12. dankyemogoat
    dankyemogoat
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    Is there a way to make the gunshots louder?
  13. vitoralb
    vitoralb
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    Hi anyone getting the error "Source: TaleWorlds.MountAndBlade.AutoGeneratedAttempted to read or write protected memory. This is often an indication that other memory is corrupt."?

    its a random error that im getting and aways happens during battles