first of all we would like to thank you both for your patience and your support towards us! We always work in our spare time to offer you an improved gaming experience with Revolutions.
The project has grown rapidly recently and is becoming increasingly complex. Nevertheless, we would like to continue to meet your needs as best we can. Therefore we have a request for you: if you experience any errors, please report them in the „Bugs“ area. This is the only way we can always keep an overview. To report errors, please use our created template down below.
To ensure the „Posts“ area has a good overview we will delete/hide bug reports from this section. We may transfer it into the bugs section, but won’t guarantee it. Thanks for your understanding.
Super scummy of Talesworld to literally steal this mod's idea for 1.5.6 beta, even down to the tiny details. This mod actually has more features than the Talesworld's stolen version of it, which is no surprise.
I for one, would much rather use this mod, than the watered down stolen version. Seems like most of us feel the same way. Hey mod devs! Want some motivation? Start up a Patreon or PayPal.
It's not stolen. They actually check out what p[people like and implement it in the main game in My opinion. In the end I'm glad they put mod ideas in-game as mods tend to clash with each other, but implemented stuff is more stable. :)
Chill out dude, it's not stolen, i'm glad the devs are implementing features wanted by the community and they had announced rebellions were coming even before the game launched on early access as you'll known if you read the devblogs and interviews.
I really hope this mod will make a comeback using the more stable framework of rebellions implemented by the devs, the civil wars here are my favorite feature and nothing compares to it :D
It isn't stolen, the code for rebellions has been in the game files since it came out, the Separatism mod actually had an option to enable the native code but it was bare bones. They've just implemented it in 1.5.6.
Hi! We knew this feature was going to come to Bannerlord at some point, so no worries. One of our guys even talked to a few taleworlds devs about this - they liked our mod and knew about it, which was a great honour. We're currently working on our own game now (nothing major or exciting, but a first step to game dev!), and maybe one day we will come back to bannerlord, to mod it for fun :)
I'm trying to get back into Bannerlord after not playing for a while and I am unable to delete this mod from the modules folder and the error message is saying require permission from S-1-5-21 to make changes to this folder. Any help deleting this folder would be appreciated cause I can't get the game to launch at all with it there.
Your incredible mod is truly missed. I hope that you find the time and motivation to update it at some point. I also have my fingers crossed this mechanic makes it to the base game.
Many people don't comment but i think allot of people want this mod to come back. please update it for the newer version. I know its probably annoying to update every month bcs of updates. but this is such a good mod that it should be implemented in vanilla.
or pls make your mod open source ( if not already ) so other people can continue your work. thank you. I miss this mod :'(
I know I speak for many of your fans when I say thank you, and we would love to hear official confirmation that this mod is still being supported (even if it may be a little while or patch cycles before we get an update).
Thanks in advance and honestly the Dev team should just hire you guys to add this mod to the core game and flesh out a whole political system.
Imagine expanding the political climate with quests and events like assassinating rival nobles and sabotaging their armies and settlements, even vassals secretly hiring criminal mercenaries to attack the ruling lord!
886 comments
first of all we would like to thank you both for your patience and your support towards us! We always work in our spare time to offer you an improved gaming experience with Revolutions.
The project has grown rapidly recently and is becoming increasingly complex. Nevertheless, we would like to continue to meet your needs as best we can. Therefore we have a request for you: if you experience any errors, please report them in the „Bugs“ area. This is the only way we can always keep an overview. To report errors, please use our created template down below.
To ensure the „Posts“ area has a good overview we will delete/hide bug reports from this section. We may transfer it into the bugs section, but won’t guarantee it. Thanks for your understanding.
Thanks a lot,
Your Revolutions Team
Type of Report: Crash Report | Bug Report | Other
Current Game Version: 1.4.1
Current Mod Version: 0.5.2
Installed Mods (Screenshot):
- <Mod>
- <Mod>
- <Mod>
Reproduction Steps:
<What you’ve done to trigger the problem>
Mod Settings (Documents\Mount and Blade II Bannerlord\):
<Paste Settings>
Crash Report (BetterExceptionWindow Mod or Screenshot):
<Paste Exception>
This mod actually has more features than the Talesworld's stolen version of it, which is no surprise.
I for one, would much rather use this mod, than the watered down stolen version.
Seems like most of us feel the same way.
Hey mod devs! Want some motivation? Start up a Patreon or PayPal.
I really hope this mod will make a comeback using the more stable framework of rebellions implemented by the devs, the civil wars here are my favorite feature and nothing compares to it :D
But yeah I hope this isn't completely abandoned.
100% recommend to all players
or pls make your mod open source ( if not already ) so other people can continue your work. thank you. I miss this mod :'(
Thanks in advance and honestly the Dev team should just hire you guys to add this mod to the core game and flesh out a whole political system.
Imagine expanding the political climate with quests and events like assassinating rival nobles and sabotaging their armies and settlements, even vassals secretly hiring criminal mercenaries to attack the ruling lord!
Whether it is loading a save which has gone for a few weeks, or starting a brand new campaign.