Mount & Blade II: Bannerlord
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Icegoat and tharebel58

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icegoat

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44 comments

  1. lavaman0072
    lavaman0072
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    Crashes with 1.1.6
  2. TheLastWitherSoul
    TheLastWitherSoul
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    We really need an upgrade, Defeating bandit bosses become super easy without this module, About half of the times my shield breaks fighting specially fighting forest bandit boss as it does 2-3 dmg with sword if my sword ever hit him, (Perfectly Difficult with RBM AI module)
  3. zenler
    zenler
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    hi does this work with 1.9.0? 
  4. speedragoon
    speedragoon
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    Update to 1.8 please ?
  5. Kastinio
    Kastinio
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    1.8 not working at the momment 
  6. Vechnochist
    Vechnochist
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    Thank you for mod. I checked and for me looks strange that I'm dying under stone attack in the top armor
    1. icegoat
      icegoat
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      This mod only alters how armour interacts with cutting and piercing damage. Stones in vanilla do blunt damage, an area of the code unaffected by this mod. There are a few other mods out there that change the damage type of stones into cutting or piercing. I'd recommend running one of those paralell to this mod.
    2. VAArtemchuk
      VAArtemchuk
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      TW themselves nerfed stones a lot. They do about 6 dmg average now 
  7. MASK2499
    MASK2499
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    Hey icegoat Happy new year 2022

    Just wondering since the battle terrain system is in the beta now do you plan to start working on this again? and i would love to see this mod working with blunt damage too but don't know if you intend to do that at all 

    Thanks for your work
  8. BOtard
    BOtard
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    can you add harmony to a required mods tab
  9. BOtard
    BOtard
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    great mod, fights last even longer than realistic battle mod
    and my friggn legionaries aern't flopping to pesants as much

    im curious, can the absorbed damage follow a curve?
    like warbands low base damage = massive negation / high damage = moderate negation
  10. tharebel58
    tharebel58
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    By trial and error i have made your mod with Harmony. Still would like to have Mod Configuration on it so that there can be a choice on how much modification/balancing one would want. Would be happy to share with you.

    Also if you could can you explain the formula to me, since i dont fully understand its structure. Took me about 4 hours to fix such small things in the code because of little knowledge about the actual impact.
    1. icegoat
      icegoat
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      (also PM)
      I've been away from butterlord waiting around for TW to implement that battle terrain system before I return to it. So apologies for the
      late reply. Made an excel file that explains how how the formula works (bound to have some errors compared to the reality of the code since I also
      figured out how it worked via the trial and error of staring at it and
      then changing some values to see what changed in game, before editing it
      for desired effect). Just read top to bottom and say if there is
      anything that is unclear. Also includes the actual formula with cells
      where you can change around armor and incoming damage values to see how
      much would get through, and the vanilla calculation for comparision.

      But yeah if you can make Armore work with harmony (C# aint my language) so it wont have to be updated untill TW renames the functions or something I'll add you as co author (havent used nexus mods much but I assume there is an option
      for multiple authors somewhere).