Breaks up the Vanilla Kingdoms into several new kingdoms. Equaling 17 in total, with the new kingdoms having brand new clans! - Brigands update brings new bandits to the Shattered World!
Will be using meshes from this mod in current and future updates!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Drezavelt - CalradiaExpanded Areldir - Calradian Reforms - The Armory
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.0.1
-Completely remove old folders when updating to this one. This update is nothing but a misunderstanding that needed fixing. But now the Open Source Armory mod is now a requirement for this mod for current and future updates!
Version 2.0.0 Mini Update
-Reforges a couple of the new bandit factions troops that were hastily, and honestly lazily, done in the last update.
-Implements new armor and meshes thanks to the Calradian Reforms: Armory mod which is now implemented into the ShatteredWorld! -Also adds a United Looter faction that consists of several hundred looters. This is for late game farming and early to late game troop training.
Version 2.0.0 Brigands Updat
-Adds 5 new Bandit Factions to the Shattered World. All with Their own bandit troop trees.
-Free men
-Brigand Beserkers
-Calradic Raiders
-Rogue Mercenaries
-Zyal Brotherhood
-New Factions have looter spawning mentality, meaning they will spawn all over the map without a need for hideouts.
-Cleans up some XMLs to make it easier to change some stuff for the average user if wanted.
Version 1.0.6
-Recompiles XMLS to be compatible with 1.5.7
-Gives Lageta back to the W.Empire, and Car Benseth back to Battania to address balancing.
-Requires New Save.
Version 1.0.5
- Balances out new Lord's Skills and Randomizes their traits. - Thanks to theZitznarf for helping out with this.
- Rearranges some of the fiefs in the new Kingdoms to better incite war based on the War Declaration Algorithm.
- Removes 2 Khenshin Horde Lords in attempt to nerf them a bit. - Thanks to theZitznarf for suggesting and implementing this nerf.
- Now All the Sultanates start at war with each other to remove the complete decimation of the Aserai at the beginning of the game.
- Fixed Lageta's culture not being Battanian as was intended when it was giving to them.
- A few other minor fixes.
Version 1.0.3HotFix
-Fixes Creahan Kingdom Culture to Battanian as was originally intended.
-Fixes Creahan Kingdom Settlements Culture to Battanian as was originally intended.
-May require a new save. Didn't have time to test it.
Version 1.0.3
-Unifies all the new Kingdom's Settlement Cultures to match the Kingdom's Culture. This is to address the new rebellion system in 1.5.6.
-Transfers one Town (Saneopa) from the Asteoton over to the Northern Empire in exchange for one castle (Atrion Castle). Done to make N.Empire a little bit stronger while simultaneously nerfing Asteoton a bit due to them having the 2 best towns in the game already.
-Removes two clans, one from Asteoton and one from Phastea, to address balancing. In return ups one of the tier 3 clans to tier 4 in each Kingdom to address balancing. These two Kingdoms were overperforming in the majority of my Test Playthroughs.
Version 1.0.1
-Removes 3 Kingdoms due to diplomacy and waging war issues amongst the AI due to too many Kingdoms and splits up their territories. Now AI are much more likely to declare war on their neighbors as was intended with the mod.
-Rebalances Clan Tiers amongst the new Kingdoms.
-Adds a Couple Clans to a few Kingdoms to make up for weaknesses and/or to accommodate its new larger size.
-Rearranged some of the Territories for most of the Kingdoms. Most Kingdoms are now a bit larger.
-Made the Vanilla Kingdoms stronger with more territories; they were just getting ran over by the new kingdoms.
-Most new Kingdoms share borders with at least 4 other Kingdoms to incite more war.
-Personalized Lords of the Tunita Kingdom to be more unique from its Zuqir Counterpart.
-other small changes made but can't remember them all.
Version 1.0.0
Initial Release
Initial Release
Welcome to ShatteredWorld!
SEE Images for Reference pic of load order!
Join the new discord server to get better responses from me and be part of the community! - https://discord.gg/hvcXKAYjyD
IMPORTANT -Open Source Armory is now a requirement for this mod with current and future updates. This allows the new troops to be more unique and diverse in appearances.
When updating remove the previous version of the mod and install the new one.
This is a new mod that I made to address the fact that I think Vanilla Bannerlord shares the same con as Vanilla Warband: A severe lack of Kingdoms. This mod breaks up the preexisting kingdoms into several smaller kingdoms, each similar in size and strength, equaling 17 total. Each Kingdom consists of at least 7 Major/Minor (Towns/Castles) fiefs, and at least 8 clans. All the new Kingdoms are made up of newly created clans! Numbering at about 60 totally new clans! Some kingdoms have more clans than others but the overall strength is relatively the same with few exceptions.
Brigands Update!- The newest update adds several new bandit factions to the ShatteredWorld. This is to better diversify bandits and to give more options for Bandit Roleplayers as well as addressing the fact that there are not enough bandits to go around for all the new Lords to farm and make money off of. Each new factions holds a certain theme (you might recognize them from my other mod.) And they all have looter spawning mentality. Meaning they will spawn throughout the entire map.
With new mini-update! Open Source Armory by Areldir and other mod creators is now a requirement for this mod! This will open up more variety for appearances and the likes in the future! (Due to a slight misunderstanding some of these assets are in the 2.0.0 mini update file already. Please remove the ShatteredWorld mod files completely when updating to the most recent one and go get the Open Source Armory mod! Which will be a requirement for future updates!
New Clan Compositions/Lords:
Each new Kingdom's Clans share roughly the same composition and trait types. This is to address balancing. All new Kingdom's have their Tier 6 Ruler clan, at least 1 other Tier 5 clan, and an assortment of 2-4 Tier clans. Most of the Clan's leaders are married and have children to carry on the clan and to marry off. Some of the Clan's have no inner relation besides being in the Clan so that there are more options for marriage amongst them.
This mod adds over 250 new lords to the game. This can cause severe burden on the game and the game will sometimes delay, especially when a fief changes rulers, but its very very brief and hardly game breaking.
A big part of the New Kingdoms domination is the fact that they all have abnormally high commander skills such as Tactics, Stewardship, and Leadership which greatly impact autocalc battles. Next update I will be adjusting these to be more realistic and more personalized between the lords. Will also be adjusting Traits. This has been fixed and adressed!
Broken up Kingdoms:
Vlandia: Broken into 2 Kingdoms - Vlandia, and Kingdom of Vraithia Battania: Broken into 2 Kingdoms - Battania and Creahan Confederacy Sturgia: Broken into 3 Kingdoms - Sturgia, Ketilsson Earldom, and Erfeldon Earldom Khuzait: Broken into 2 Kingdoms - Khuzait and Khenshin Horde Aserai: Broken into 3 Kingdoms - Aserai, Zuqir Sultanate, Tunita Sultanate N. Empire: Broken into 2 Kingdoms - Northern Empire and Asteoton Empire W. Empire: Broken up and some territories given to New Kingdoms S. Empire: Broken into 2 Kingdoms - Southern Empire and Phastean Empire
Requirements/Installation:
Extract the the Zipfile and take the two folders inside the Mod folder and place them into Modules in your Bannerlord Steam Library.
This mod was made using Calradia Expanded as a base so this is a requirement. Big thanks to Drezavelt for the amazing mod!
There are two folders: ShatteredWorldMaster and ShatteredWorld. When Installing this mod ShatteredWorldMaster goes above some of the native modules and its also important that CalradiaExpanded is above the 2nd module ShatteredWorld like so:
I have tested compatibility with several mods such as CalradiaAwakens and CA: EagleRising. They do both work with this mod but need to be loaded in specific order: The ShatteredWorld Folder must be loaded after these mod's secondary folders like for instance the CalradiaAwakens installation like so:
This will allow the mods to work together. Same installation type for EagleRising and the likes.
RoadMap:
I have a lot of plans for this mod including the following: New Cultures for each new Kingdom Troop trees for each new Kingdom Other miscellaneous units for each new kingdom. And so on.
Current State:
The mod is 100% playable right now, but there are some things unfinished like how the New Aserai Kingdom's Lords all have similar appearances. This is a painstaking part of making mods like these and I will make each lord more unique in future updates, I just wanted to get the base out for feedback and such. Each new lord has similar proficiencies for the same reason as well as balancing. And traits also for the same reason except the similar traits are more for balancing and making sure clans just don't dip out of kingdoms instantly. Each new lord does have a unique name though as does each clan, and also unique banners for the new kingdoms and clans which I will work to make more unique as well in future updates. This has been updated! :D I severely recommend putting recruitment difficulty to very easy when using this mod. There are a bunch of lords vying for those recruits so unless you want a very hard challenge don't set it to normal.
Recommended Mods:
ChaoticCalradia - My other mod. Deadmod Pack - by Cheyron (Particularly for the DiplomacyFixes Mod which will open the horizons up for the new kingdoms.) Swadian Armory - by ADamnSexyName (Because the new troop trees imma make will require this but also because its just an awesome mod.) IndependentHeroes - by Helokero13 (This can create even more clans for the new kingdoms to recruit.) DistinguishedService - 8thor8 (New update pairs nicely with IndependentHero) BannerlordTweaksUpdate - Jiros
And many many more!
Conclusion:
Thanks for checking this out and trying it! If you guys like it please endorse! And leave any feedback!