Using 1.5.9 stable, , got a problem that when I use ruleship cmt in castle , the chose box go gray and I cant tick anything else, no error, no freezing , just cant do anything
Go to Modules\Rulership\rulership_choices\castle.xml and shorten the text of the ones that seem very long. For example, this is one I shortened and it works fine now, compare it to the one in your mod folder and it should be obvious what I mean: <petition> <title>Chevaleresse or Chevalière</title> <text>A young noble lady was sent to your castle for her education so that she might learn the basics of military affairs as she must be able to handle all aspects of an estate once she marries. This particular young lady has a knack for military affairs, and wishes to continue her martial education and to become a warrior in her own right. Unfortunately, her mother wants to bring her back home. She refuses to let her daughter become a warrior... Will this young lady be a knight, or the wife of a knight?</text> <option name="She may continue." consequence = "medium_prosperity_penalty" benefit = "medium_elite_militia_reward"></option> <option name="Her mother knows best." consequence = "medium_elite_militia_penalty" benefit = "medium_prosperity_reward"></option> <option name="Come with me, instead" consequence = "none" benefit = "party_basic_female_hero_reward" requirement = "soc_above_amt" req_amount = "3" req_nicetext="SOC > 3"></option> </petition>
Mods is fun and immersive but unless coins change I have no idea how you are supposed to know what any decision does at all. Logs notes or something would be wonderful. Unless I am missing something, and if I am, please enlighten me.
Hi, I made a translation into RU, I would like you to add to downloads. Very cool mod. From him and began to make translations =) Where can I send it to you?
I've look at chair interactions and methods like that, however picking an individual chair object to be the trigger is significantly more complicated than adding menus - it's something I'm looking at doing, but it'll take a lot longer to get working.
Developer of this mod is working on an update for 1.5.7 Beta patch. I simply love this mod, really helps with immersion and gives you that little extra something when playing the game as a ruler type. ***Sits on throne and tells the Hand to bring in the next pleb..."Yes I hear you, Citizen! Now get back to work before I have you flogged!"...***Relaxes back into his chair as the pleb leaves*** "It's good to be the King."
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<petition>
<title>Chevaleresse or Chevalière</title>
<text>A young noble lady was sent to your castle for her education so that she might learn the basics of military affairs as she must be able to handle all aspects of an estate once she marries.
This particular young lady has a knack for military affairs, and wishes to continue her martial education and to become a warrior in her own right. Unfortunately, her mother wants to bring her back home. She refuses to let her daughter become a warrior...
Will this young lady be a knight, or the wife of a knight?</text>
<option name="She may continue." consequence = "medium_prosperity_penalty" benefit = "medium_elite_militia_reward"></option>
<option name="Her mother knows best." consequence = "medium_elite_militia_penalty" benefit = "medium_prosperity_reward"></option>
<option name="Come with me, instead" consequence = "none" benefit = "party_basic_female_hero_reward" requirement = "soc_above_amt" req_amount = "3" req_nicetext="SOC > 3"></option>
</petition>
1.5.8 stable ver.
I will give response soon :)
The game seems to crash for me whenever i chose any option from the village petitioners or some options in the setlements.
~Cheers
This already adds a lot of immersion anyway, thanks.