About this mod
Since 1.5.5 it is impossible to separate death in battle from death by old age in campaign settings. Probabilities of death in battle of player's companions are insanely high. So as a simple solution this mod disables death in battle for all player's clan members.
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Since 1.5.5 it is impossible to separate death in battle from death by old age in campaign settings. Probabilities of death in battle of player's companions are insanely high. So as a simple solution this mod disables death in battle for all player's clan members, which means: player, all family, all companions.
Its a simple mod, my first in bannerlord, so dont expect anything complicated. Also we don't know how Tale Worlds will solve the issue in future, so no point doing any complicated logic. This mod simply injects prefix code to any call of method:
SandBox.BattleAgentLogic.OnAgentRemoved
If the engine tells us a hero died, we simply override it with the code, that checks if the hero is our clan member and if it is, wounds him/her instead killing. NOTE: the character will appear dead in after battle roster, but don't worry it will live as wounded with minimal, 1% hp. I may develop this mod further, depending how Tale Worlds will fix the balance. For example instead of solid no kill it will be possible to set extra survival chance instead of being killed when vanilla says so.