About this mod
This mod slows down army movement in Enemy Territory and speeds up army movement in Friendly Territory.
- Permissions and credits
- Donations
- Slows down in enemy territory.
- Speed up in Friendly territory.
- Speed unchanged in neutral territory.
When party moves into an 'At War' territory, it will slows down by 0.5.
When party moves into 'Own faction' territory, it will enjoy a speed up by 0.5.
The slow down/speedup is further adjusted based on the cultures of the party and the territory. If cultures are different, party will get a speed up. If culture is different, party will get a slow down.
After testing, the snowballing effect is reduced, because it impose an speed penalty invading and gives a speed bonus defending. It also gives possibility for retake.
For example
1. If Khuzait invades North Empire, Khuzait parties will encounter -1.0 speed penalty invading North Empire territory while North Empire parties enjoys +1.0 defending.
2. Let's say somehow Khuzait successfully invaded North Empire and tooke Ampela from North Empire. And now north empire tries to retake Ampela from Khuzait, North empire will not experience -1 speed penalty for retaking because of culture affinity with Ampela and Khuzait won't get +1 speed bonus for defending Ampela because of culture difference.
Note: Hideout will slow down everyone, so it's good to take them out. Giving taking out hideout a strategic bonus.